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- Fixed uninitialized guarding creature positions

- Fix for guard placement
This commit is contained in:
DjWarmonger
2014-05-23 19:45:17 +02:00
parent 35d6215b7b
commit 75cea9206d
3 changed files with 9 additions and 6 deletions

View File

@ -544,11 +544,14 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
auto it = tileinfo.find(visitable + int3(i, j, 0));
if (it != tileinfo.end())
{
logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
if ( ! it->second.isOccupied() && ! it->second.isObstacle())
if (it->first != visitable)
{
tiles.push_back(it->first);
it->second.setObstacle(true);
logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
if (!it->second.isOccupied() && !it->second.isObstacle())
{
tiles.push_back(it->first);
it->second.setObstacle(true);
}
}
}
}