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- Fixed uninitialized guarding creature positions
- Fix for guard placement
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@ -544,11 +544,14 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
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auto it = tileinfo.find(visitable + int3(i, j, 0));
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if (it != tileinfo.end())
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{
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logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
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if ( ! it->second.isOccupied() && ! it->second.isObstacle())
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if (it->first != visitable)
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{
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tiles.push_back(it->first);
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it->second.setObstacle(true);
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logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
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if (!it->second.isOccupied() && !it->second.isObstacle())
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{
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tiles.push_back(it->first);
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it->second.setObstacle(true);
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}
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}
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}
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}
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