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- Fixed uninitialized guarding creature positions

- Fix for guard placement
This commit is contained in:
DjWarmonger 2014-05-23 19:45:17 +02:00
parent 35d6215b7b
commit 75cea9206d
3 changed files with 9 additions and 6 deletions

View File

@ -1909,6 +1909,8 @@ void CGameState::initMapObjects()
}
}
CGTeleport::postInit(); //pairing subterranean gates
map->calculateGuardingGreaturePositions(); //calculate once again when all the guards are placed and initialized
}
void CGameState::initVisitingAndGarrisonedHeroes()

View File

@ -43,8 +43,6 @@ std::unique_ptr<CMap> CMapGenerator::generate()
{
logGlobal->errorStream() << "Random map generation received exception: " << e.what();
}
map->calculateGuardingGreaturePositions(); //calculate once again when all the guards are placed
return std::move(map);
}

View File

@ -543,6 +543,8 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
{
auto it = tileinfo.find(visitable + int3(i, j, 0));
if (it != tileinfo.end())
{
if (it->first != visitable)
{
logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
if (!it->second.isOccupied() && !it->second.isObstacle())
@ -553,6 +555,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
}
}
}
}
if ( ! tiles.size())
{
logGlobal->infoStream() << "Failed";