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- Fixed uninitialized guarding creature positions
- Fix for guard placement
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35d6215b7b
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@ -1909,6 +1909,8 @@ void CGameState::initMapObjects()
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}
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}
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CGTeleport::postInit(); //pairing subterranean gates
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map->calculateGuardingGreaturePositions(); //calculate once again when all the guards are placed and initialized
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}
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void CGameState::initVisitingAndGarrisonedHeroes()
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@ -43,8 +43,6 @@ std::unique_ptr<CMap> CMapGenerator::generate()
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{
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logGlobal->errorStream() << "Random map generation received exception: " << e.what();
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}
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map->calculateGuardingGreaturePositions(); //calculate once again when all the guards are placed
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return std::move(map);
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}
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@ -544,11 +544,14 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
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auto it = tileinfo.find(visitable + int3(i, j, 0));
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if (it != tileinfo.end())
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{
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logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
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if ( ! it->second.isOccupied() && ! it->second.isObstacle())
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if (it->first != visitable)
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{
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tiles.push_back(it->first);
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it->second.setObstacle(true);
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logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
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if (!it->second.isOccupied() && !it->second.isObstacle())
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{
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tiles.push_back(it->first);
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it->second.setObstacle(true);
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}
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}
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}
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}
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