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try fix build

This commit is contained in:
Andrii Danylchenko 2019-03-23 14:11:57 +02:00
parent ffdf5ad180
commit 75ed6210c6

View File

@ -47,7 +47,7 @@ std::vector<SlotInfo> ArmyManager::getSortedSlots(const CCreatureSet * target, c
for(auto pair : creToPower)
resultingArmy.push_back(pair.second);
boost::sort(resultingArmy, [](SlotInfo & left, SlotInfo & right) -> bool
boost::sort(resultingArmy, [](const SlotInfo & left, const SlotInfo & right) -> bool
{
return left.power > right.power;
});
@ -57,7 +57,7 @@ std::vector<SlotInfo> ArmyManager::getSortedSlots(const CCreatureSet * target, c
std::vector<SlotInfo>::iterator ArmyManager::getWeakestCreature(std::vector<SlotInfo> & army) const
{
auto weakest = boost::min_element(army, [](SlotInfo & left, SlotInfo & right) -> bool
auto weakest = boost::min_element(army, [](const SlotInfo & left, const SlotInfo & right) -> bool
{
if(left.creature->level != right.creature->level)
return left.creature->level < right.creature->level;