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Gui cleanup4 (#446)
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
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committed by
ArseniyShestakov
parent
7c8b74a806
commit
75f8c8b29a
@@ -80,7 +80,7 @@ void CSavingScreen::saveGame()
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Settings lastSave = settings.write["general"]["lastSave"];
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lastSave->String() = path;
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LOCPLINT->cb->save(path);
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GH.popIntTotally(this);
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close();
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};
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if(CResourceHandler::get("local")->existsResource(ResourceID(path, EResType::CLIENT_SAVEGAME)))
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