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Gui cleanup4 (#446)

* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
This commit is contained in:
Alexander Shishkin
2018-07-25 01:36:48 +03:00
committed by ArseniyShestakov
parent 7c8b74a806
commit 75f8c8b29a
62 changed files with 706 additions and 1296 deletions

View File

@@ -79,8 +79,7 @@ std::shared_ptr<CButton> CCampaignScreen::createExitButton(const JsonNode & butt
if(!button["help"].isNull() && button["help"].Float() > 0)
help = CGI->generaltexth->zelp[button["help"].Float()];
std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
return std::make_shared<CButton>(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
return std::make_shared<CButton>(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, [=](){ close();}, button["hotkey"].Float());
}
CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode & config)