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Fix app freeze on attempt to exit game during loading
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@ -55,7 +55,6 @@
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namespace po = boost::program_options;
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namespace po_style = boost::program_options::command_line_style;
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static std::atomic<bool> quitRequestedDuringOpeningPlayback = false;
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static std::atomic<bool> headlessQuit = false;
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#ifndef VCMI_IOS
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@ -323,9 +322,6 @@ int main(int argc, char * argv[])
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#endif // ANDROID
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#endif // THREADED
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if (quitRequestedDuringOpeningPlayback)
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quitApplication();
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if(!settings["session"]["headless"].Bool())
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{
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pomtime.getDiff();
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@ -416,6 +412,20 @@ static void mainLoop()
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}
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}
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[[noreturn]] static void quitApplicationImmediately()
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{
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// Perform quick exit without executing static destructors and let OS cleanup anything that we did not
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// We generally don't care about them and this leads to numerous issues, e.g.
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// destruction of locked mutexes (fails an assertion), even in third-party libraries (as well as native libs on Android)
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// Android - std::quick_exit is available only starting from API level 21
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// Mingw, macOS and iOS - std::quick_exit is unavailable (at least in current version of CI)
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#if (defined(__ANDROID_API__) && __ANDROID_API__ < 21) || (defined(__MINGW32__)) || defined(VCMI_APPLE)
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::exit(0);
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#else
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std::quick_exit(0);
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#endif
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}
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[[noreturn]] static void quitApplication()
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{
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if(!settings["session"]["headless"].Bool())
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@ -466,24 +476,11 @@ static void mainLoop()
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}
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std::cout << "Ending...\n";
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// Perform quick exit without executing static destructors and let OS cleanup anything that we did not
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// We generally don't care about them and this leads to numerous issues, e.g.
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// destruction of locked mutexes (fails an assertion), even in third-party libraries (as well as native libs on Android)
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// Android - std::quick_exit is available only starting from API level 21
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// Mingw, macOS and iOS - std::quick_exit is unavailable (at least in current version of CI)
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#if (defined(__ANDROID_API__) && __ANDROID_API__ < 21) || (defined(__MINGW32__)) || defined(VCMI_APPLE)
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::exit(0);
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#else
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std::quick_exit(0);
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#endif
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quitApplicationImmediately();
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}
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void handleQuit(bool ask)
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{
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// FIXME: avoids crash if player attempts to close game while opening is still playing
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// use cursor handler as indicator that loading is not done yet
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// proper solution would be to abort init thread (or wait for it to finish)
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if(!ask)
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{
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if(settings["session"]["headless"].Bool())
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@ -498,10 +495,12 @@ void handleQuit(bool ask)
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return;
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}
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// FIXME: avoids crash if player attempts to close game while opening is still playing
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// use cursor handler as indicator that loading is not done yet
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// proper solution would be to abort init thread (or wait for it to finish)
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if (!CCS->curh)
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{
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quitRequestedDuringOpeningPlayback = true;
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return;
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quitApplicationImmediately();
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}
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if (LOCPLINT)
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