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Quick fix - stop spawning Subterranean Gates at the edge of the map.
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@ -576,6 +576,11 @@ void CMapGenerator::createConnections2()
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return lhs.y < rhs.y;
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});
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vstd::erase_if(commonTiles, [](const int3 &tile) -> bool
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{
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return (!tile.x) || (!tile.y); //gates shouldn't go outside map (x = 0) and look bad at the very top (y = 0)
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});
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boost::sort(commonTiles, [posA, posB](const int3 &lhs, const int3 &rhs) -> bool
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{
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//choose tiles which are equidistant to zone centers
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