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More experiments WIP.
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@ -433,8 +433,11 @@ void CMapGenerator::createConnections()
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setOccupied (guardPos, ETileType::FREE); //just in case monster is too weak to spawn
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zoneA->addMonster (this, guardPos, connection.getGuardStrength(), false, true);
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//zones can make paths only in their own area
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zoneA->crunchRoad(this, guardPos, posA, zoneA->getFreePaths()); //make connection towards our zone center
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zoneB->crunchRoad(this, guardPos, posB, zoneB->getFreePaths()); //make connection towards other zone center
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zoneA->crunchPath(this, guardPos, posA, zoneA->getFreePaths()); //make connection towards our zone center
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zoneB->crunchPath(this, guardPos, posB, zoneB->getFreePaths()); //make connection towards other zone center
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zoneA->addRoadNode(guardPos);
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zoneB->addRoadNode(guardPos);
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break; //we're done with this connection
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}
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}
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@ -528,6 +531,13 @@ void CMapGenerator::addHeaderInfo()
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addPlayerInfo();
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}
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void CMapGenerator::checkIsOnMap(const int3& tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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}
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const
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{
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return zones;
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@ -535,67 +545,74 @@ std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const
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bool CMapGenerator::isBlocked(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isBlocked();
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}
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bool CMapGenerator::shouldBeBlocked(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
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}
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bool CMapGenerator::isPossible(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isPossible();
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}
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bool CMapGenerator::isFree(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isFree();
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}
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bool CMapGenerator::isUsed(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isUsed();
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}
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bool CMapGenerator::isRoad(const int3& tile) const
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{
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isRoad();
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}
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void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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tiles[tile.x][tile.y][tile.z].setOccupied(state);
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}
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void CMapGenerator::setRoad(const int3& tile, ERoadType::ERoadType roadType)
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{
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checkIsOnMap(tile);
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tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
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}
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CTileInfo CMapGenerator::getTile(const int3& tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z];
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}
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void CMapGenerator::setNearestObjectDistance(int3 &tile, float value)
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
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}
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float CMapGenerator::getNearestObjectDistance(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
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}
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@ -73,7 +73,11 @@ public:
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bool isPossible(const int3 &tile) const;
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bool isFree(const int3 &tile) const;
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bool isUsed(const int3 &tile) const;
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bool isRoad(const int3 &tile) const;
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void setOccupied(const int3 &tile, ETileType::ETileType state);
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void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
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CTileInfo getTile(const int3 & tile) const;
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float getNearestObjectDistance(const int3 &tile) const;
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@ -100,6 +104,7 @@ private:
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//int questArtsRemaining;
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int monolithIndex;
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std::vector<ArtifactID> questArtifacts;
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void checkIsOnMap(const int3 &tile) const; //throws
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/// Generation methods
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std::string getMapDescription() const;
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@ -33,6 +33,11 @@ CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDen
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}
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void CRmgTemplateZone::addRoadNode(const int3& node)
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{
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roadNodes.insert(node);
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}
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int CRmgTemplateZone::CTownInfo::getTownCount() const
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{
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return townCount;
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@ -111,6 +116,12 @@ bool CTileInfo::isFree() const
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{
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return occupied == ETileType::FREE;
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}
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bool CTileInfo::isRoad() const
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{
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return roadType != ERoadType::NO_ROAD;
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}
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bool CTileInfo::isUsed() const
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{
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return occupied == ETileType::USED;
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@ -692,6 +703,8 @@ bool CRmgTemplateZone::crunchRoad(CMapGenerator* gen, const int3& src, const int
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if(crunchPath(gen, src, dst, ¤tClearedTiles, true))
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{
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roads.insert(std::begin(currentClearedTiles), std::end(currentClearedTiles));
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roads.insert(src);
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roads.insert(dst);
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if(nullptr != clearedTiles)
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clearedTiles->insert(std::begin(currentClearedTiles), std::end(currentClearedTiles));
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@ -700,7 +713,8 @@ bool CRmgTemplateZone::crunchRoad(CMapGenerator* gen, const int3& src, const int
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}
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else
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{
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return false;
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logGlobal->warnStream() << boost::format("Failed to crunch road from %s to %s") %src %dst;
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return crunchPath(gen, src, dst, clearedTiles, false);
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}
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}
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@ -1265,6 +1279,7 @@ bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
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bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
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{
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logGlobal->traceStream() << "Creating required objects";
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for(const auto &obj : requiredObjects)
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{
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int3 pos;
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@ -1275,21 +1290,6 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
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return false;
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}
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switch (obj.first->ID)
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{
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case Obj::TOWN:
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case Obj::MONOLITH_TWO_WAY:
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case Obj::SUBTERRANEAN_GATE:
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{
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crunchRoad(gen, this->pos, pos + obj.first->getVisitableOffset(), &freePaths);
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}
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break;
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default:
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break;
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}
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placeObject (gen, obj.first, pos);
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guardObject (gen, obj.first, obj.second, (obj.first->ID == Obj::MONOLITH_TWO_WAY), true);
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//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
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@ -1481,10 +1481,38 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
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}
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void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
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{
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auto doDrawRoad = []()
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{
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};
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while(!roadNodes.empty())
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{
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int3 node = *roadNodes.begin();
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roadNodes.erase(node);
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if(roads.empty())
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{
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//start road network
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roads.insert(node);
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}
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else
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{
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int3 cross = *RandomGeneratorUtil::nextItem(roads, gen->rand);
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crunchRoad(gen, node, cross, &freePaths);
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}
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}
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}
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void CRmgTemplateZone::buildRoads(CMapGenerator* gen)
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{
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std::vector<int3> tiles;
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for (auto tile : roads)
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{
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if(gen->map->isInTheMap(tile))
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tiles.push_back (tile);
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}
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gen->editManager->getTerrainSelection().setSelection(tiles);
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@ -1492,7 +1520,6 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
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}
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bool CRmgTemplateZone::fill(CMapGenerator* gen)
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{
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initTerrainType(gen);
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@ -1503,11 +1530,11 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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placeMines(gen);
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createRequiredObjects(gen);
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drawRoads(gen);
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buildRoads(gen);
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fractalize(gen); //after required objects are created and linked with their own paths
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createTreasures(gen);
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drawRoads(gen);
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logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
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return true;
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}
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@ -1718,6 +1745,24 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
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auto artid = sh->quest->m5arts.front();
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logGlobal->warnStream() << boost::format("Placed Seer Hut at %s, quest artifact %d is %s") % object->pos % artid % VLC->arth->artifacts[artid]->Name();
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}
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switch (object->ID)
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{
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case Obj::TOWN:
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case Obj::RANDOM_TOWN:
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case Obj::MONOLITH_TWO_WAY:
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case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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case Obj::MONOLITH_ONE_WAY_EXIT:
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case Obj::SUBTERRANEAN_GATE:
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{
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roadNodes.insert(pos + object->getVisitableOffset());
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}
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break;
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default:
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break;
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}
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}
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void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard)
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@ -47,10 +47,12 @@ public:
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bool isPossible() const;
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bool isFree() const;
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bool isUsed() const;
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bool isRoad() const;
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void setOccupied(ETileType::ETileType value);
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ETerrainType getTerrainType() const;
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ETileType::ETileType getTileType() const;
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void setTerrainType(ETerrainType value);
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void setRoadType(ERoadType::ERoadType value);
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private:
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float nearestObjectDistance;
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@ -168,7 +170,7 @@ public:
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void createObstacles1(CMapGenerator* gen);
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void createObstacles2(CMapGenerator* gen);
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bool crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, std::set<int3>* clearedTiles = nullptr, bool forRoad = false);
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bool crunchRoad(CMapGenerator* gen, const int3 &src, const int3 &dst, std::set<int3>* clearedTiles = nullptr);
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std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
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void addConnection(TRmgTemplateZoneId otherZone);
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@ -181,7 +183,7 @@ public:
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ObjectInfo getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue);
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void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
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void addRoadNode(const int3 & node);
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private:
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//template info
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TRmgTemplateZoneId id;
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@ -218,9 +220,11 @@ private:
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std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
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std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
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std::set<int3> roads;
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std::set<int3> roadNodes; //tiles to be connected with roads
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std::set<int3> roads; //all tiles with roads
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void drawRoads(CMapGenerator* gen);
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void drawRoads(CMapGenerator* gen); //fills "roads" according to "roadNodes"
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void buildRoads(CMapGenerator* gen); //actually updates tiles
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bool pointIsIn(int x, int y);
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void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
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@ -233,4 +237,6 @@ private:
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void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
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void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
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bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
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//TODO:replace with A*-based algorithm on whole road network
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bool crunchRoad(CMapGenerator* gen, const int3 &src, const int3 &dst, std::set<int3>* clearedTiles = nullptr);
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};
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