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Correctly iterate over allowed spells set (was vector originally)
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@ -368,12 +368,7 @@ ui32 RmgMap::getTotalZoneCount() const
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bool RmgMap::isAllowedSpell(const SpellID & sid) const
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{
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assert(sid.getNum() >= 0);
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if (sid.getNum() < mapInstance->allowedSpells.size())
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{
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return mapInstance->allowedSpells.count(sid);
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}
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else
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return false;
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return mapInstance->allowedSpells.count(sid);
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}
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void RmgMap::dump(bool zoneId) const
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