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Do not visit building on forced construction, e.g. from events
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@ -2142,10 +2142,13 @@ bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID,
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// now when everything is built - reveal tiles for lookout tower
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// now when everything is built - reveal tiles for lookout tower
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changeFogOfWar(t->getSightCenter(), t->getSightRadius(), t->getOwner(), ETileVisibility::REVEALED);
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changeFogOfWar(t->getSightCenter(), t->getSightRadius(), t->getOwner(), ETileVisibility::REVEALED);
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if(t->garrisonHero) //garrison hero first - consistent with original H3 Mana Vortex and Battle Scholar Academy levelup windows order
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if (!force)
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objectVisited(t, t->garrisonHero);
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{
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if(t->visitingHero)
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if(t->garrisonHero) //garrison hero first - consistent with original H3 Mana Vortex and Battle Scholar Academy levelup windows order
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objectVisited(t, t->visitingHero);
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objectVisited(t, t->garrisonHero);
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if(t->visitingHero)
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objectVisited(t, t->visitingHero);
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}
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checkVictoryLossConditionsForPlayer(t->tempOwner);
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checkVictoryLossConditionsForPlayer(t->tempOwner);
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return true;
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return true;
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