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- handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
- better code for recruitment window, fixes #1013 - minor tweak to adv.map classes
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@@ -995,7 +995,7 @@ int CGameInfoCallback::canBuildStructure( const CGTownInstance *t, int ID )
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}
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else if(ID == 6) //shipyard
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{
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const TerrainTile *tile = getTile(t->bestLocation());
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const TerrainTile *tile = getTile(t->bestLocation(), false);
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if(!tile || tile->tertype != TerrainTile::water )
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ret = EBuildingState::NO_WATER; //lack of water
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