mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
- some effords to get rid of bottlenecks in AI code
- fixes, probably partially #1577 - enabled code for reading map object templates from json, still not used - disabled PCH for launcher due to speed issues.
This commit is contained in:
parent
441e4b2cb2
commit
771c1ce255
@ -124,18 +124,25 @@ const CGHeroInstance * HeroPtr::operator*() const
|
||||
|
||||
void foreach_tile_pos(std::function<void(const int3& pos)> foo)
|
||||
{
|
||||
for(int i = 0; i < cb->getMapSize().x; i++)
|
||||
for(int j = 0; j < cb->getMapSize().y; j++)
|
||||
for(int k = 0; k < cb->getMapSize().z; k++)
|
||||
// some micro-optimizations since this function gets called a LOT
|
||||
// callback pointer is thread-specific and slow to retrieve -> read map size only once
|
||||
int3 mapSize = cb->getMapSize();
|
||||
|
||||
for(int i = 0; i < mapSize.x; i++)
|
||||
for(int j = 0; j < mapSize.y; j++)
|
||||
for(int k = 0; k < mapSize.z; k++)
|
||||
foo(int3(i,j,k));
|
||||
|
||||
}
|
||||
|
||||
void foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo)
|
||||
{
|
||||
CCallback * cbp = cb.get(); // avoid costly retrieval of thread-specific pointer
|
||||
|
||||
for(const int3 &dir : dirs)
|
||||
{
|
||||
const int3 n = pos + dir;
|
||||
if(cb->isInTheMap(n))
|
||||
if(cbp->isInTheMap(n))
|
||||
foo(pos+dir);
|
||||
}
|
||||
}
|
||||
|
@ -978,7 +978,6 @@ bool VCAI::tryBuildStructure(const CGTownInstance * t, BuildingID building, unsi
|
||||
return false;
|
||||
|
||||
TResources currentRes = cb->getResourceAmount();
|
||||
TResources income = estimateIncome();
|
||||
//TODO: calculate if we have enough resources to build it in maxDays
|
||||
|
||||
for(const auto & buildID : toBuild)
|
||||
@ -998,10 +997,12 @@ bool VCAI::tryBuildStructure(const CGTownInstance * t, BuildingID building, unsi
|
||||
}
|
||||
else if(canBuild == EBuildingState::NO_RESOURCES)
|
||||
{
|
||||
//TResources income = estimateIncome();
|
||||
TResources cost = t->town->buildings.at(buildID)->resources;
|
||||
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
|
||||
{
|
||||
int diff = currentRes[i] - cost[i] + income[i];
|
||||
//int diff = currentRes[i] - cost[i] + income[i];
|
||||
int diff = currentRes[i] - cost[i];
|
||||
if(diff < 0)
|
||||
saving[i] = 1;
|
||||
}
|
||||
@ -1143,13 +1144,13 @@ void VCAI::buildStructure(const CGTownInstance * t)
|
||||
//Possible - allow "locking" on specific building (build prerequisites and then building itself)
|
||||
|
||||
TResources currentRes = cb->getResourceAmount();
|
||||
TResources income = estimateIncome();
|
||||
int townIncome = t->dailyIncome();
|
||||
|
||||
if (tryBuildAnyStructure(t, std::vector<BuildingID>(essential, essential + ARRAY_COUNT(essential))))
|
||||
return;
|
||||
|
||||
//we're running out of gold - try to build something gold-producing. Multiplier can be tweaked, 6 is minimum due to buildings costs
|
||||
if (currentRes[Res::GOLD] < income[Res::GOLD] * 6)
|
||||
if (currentRes[Res::GOLD] < townIncome * 6)
|
||||
if (tryBuildNextStructure(t, std::vector<BuildingID>(goldSource, goldSource + ARRAY_COUNT(goldSource))))
|
||||
return;
|
||||
|
||||
|
@ -310,7 +310,7 @@ bool CMeleeAttackAnimation::init()
|
||||
return false;
|
||||
}
|
||||
|
||||
bool toReverse = owner->getCurrentPlayerInterface()->cb->isToReverse(attackingStackPosBeforeReturn, dest, owner->creDir[stack->ID], attackedStack->doubleWide(), owner->creDir[attackedStack->ID]);
|
||||
bool toReverse = owner->getCurrentPlayerInterface()->cb->isToReverse(attackingStackPosBeforeReturn, attackedStack->position, owner->creDir[stack->ID], attackedStack->doubleWide(), owner->creDir[attackedStack->ID]);
|
||||
|
||||
if (toReverse)
|
||||
{
|
||||
|
@ -56,8 +56,9 @@ add_executable(vcmilauncher ${launcher_SRCS} ${launcher_UI_HEADERS})
|
||||
# The Qt5Widgets_LIBRARIES variable also includes QtGui and QtCore
|
||||
target_link_libraries(vcmilauncher vcmi ${Qt5Widgets_LIBRARIES} ${Qt5Network_LIBRARIES})
|
||||
|
||||
set_target_properties(vcmilauncher PROPERTIES ${PCH_PROPERTIES})
|
||||
cotire(vcmilauncher)
|
||||
# temporary(?) disabled - generation of PCH takes too much time since cotire is trying to collect all Qt headers
|
||||
#set_target_properties(vcmilauncher PROPERTIES ${PCH_PROPERTIES})
|
||||
#cotire(vcmilauncher)
|
||||
|
||||
if (NOT APPLE) # Already inside bundle
|
||||
install(TARGETS vcmilauncher DESTINATION ${BIN_DIR})
|
||||
|
@ -581,7 +581,9 @@ void CModListView::installMods(QStringList archives)
|
||||
for (int i=0; i<modNames.size(); i++)
|
||||
manager->installMod(modNames[i], archives[i]);
|
||||
|
||||
std::function<void(QString)> enableMod = [&](QString modName)
|
||||
std::function<void(QString)> enableMod;
|
||||
|
||||
enableMod = [&](QString modName)
|
||||
{
|
||||
auto mod = modModel->getMod(modName);
|
||||
if (mod.isInstalled() && !mod.getValue("keepDisabled").toBool())
|
||||
|
@ -1455,8 +1455,14 @@ bool CBattleInfoCallback::isToReverse (BattleHex hexFrom, BattleHex hexTo, bool
|
||||
|
||||
if (toDoubleWide)
|
||||
{
|
||||
return (isToReverseHlp (hexFrom, hexTo, curDir)) &&
|
||||
(toDir ? isToReverseHlp (hexFrom, hexTo-1, curDir) : isToReverseHlp (hexFrom, hexTo+1, curDir));
|
||||
if (isToReverseHlp (hexFrom, hexTo, curDir))
|
||||
{
|
||||
if (toDir)
|
||||
return isToReverseHlp (hexFrom, hexTo-1, curDir);
|
||||
else
|
||||
return isToReverseHlp (hexFrom, hexTo+1, curDir);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -344,7 +344,7 @@ CDefObjInfoHandler::CDefObjInfoHandler()
|
||||
{
|
||||
readTextFile("Data/Objects.txt");
|
||||
readTextFile("Data/Heroes.txt");
|
||||
/*
|
||||
|
||||
const JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
|
||||
std::vector<ObjectTemplate> newTemplates;
|
||||
newTemplates.reserve(node.Struct().size());
|
||||
@ -363,7 +363,6 @@ CDefObjInfoHandler::CDefObjInfoHandler()
|
||||
|
||||
// merge new templates into storage
|
||||
objects.insert(objects.end(), newTemplates.begin(), newTemplates.end());
|
||||
*/
|
||||
}
|
||||
|
||||
void CDefObjInfoHandler::eraseAll(Obj type, si32 subtype)
|
||||
|
Loading…
Reference in New Issue
Block a user