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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
backup of current progress, started design of "Object configurer" that
will be responsible for configuring of ObjectWithReward's from json config.
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@ -108,3 +108,60 @@ public:
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h & objects;
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}
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};
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class IObjectInfo
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{
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public:
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virtual bool givesResources() const = 0;
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virtual bool givesExperience() const = 0;
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virtual bool givesMana() const = 0;
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virtual bool givesMovement() const = 0;
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virtual bool givesPrimarySkills() const = 0;
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virtual bool givesSecondarySkills() const = 0;
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virtual bool givesArtifacts() const = 0;
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virtual bool givesCreatures() const = 0;
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virtual bool givesSpells() const = 0;
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virtual bool givesBonuses() const = 0;
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};
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class CGObjectInstance;
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class IObjectTypeHandler
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{
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public:
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virtual CGObjectInstance * create(ui32 id, ui32 subID) const = 0;
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virtual bool handlesID(ui32 id) const = 0;
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virtual void configureObject(CGObjectInstance * object) const = 0;
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virtual IObjectInfo * getObjectInfo(ui32 id, ui32 subID) const = 0;
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};
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typedef std::shared_ptr<IObjectTypeHandler> TObjectTypeHandler;
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class CObjectTypesHandler
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{
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/// list of object handlers, each of them handles 1 or more object type
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std::vector<TObjectTypeHandler> objectTypes;
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public:
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/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
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IObjectTypeHandler * getHandlerFor(CObjectTemplate tmpl) const;
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/// creates object based on specified template
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CGObjectInstance * createObject(CObjectTemplate tmpl);
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template<typename CObjectClass>
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CObjectClass * createObjectTyped(CObjectTemplate tmpl)
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{
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auto objInst = createObject(tmpl);
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auto objClass = dynamic_cast<CObjectClass*>(objInst);
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assert(objClass);
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return objClass;
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}
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}
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@ -69,7 +69,7 @@ set(lib_SRCS
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CModHandler.cpp
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CObstacleInstance.cpp
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CObjectWithReward.cpp
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CObjectWithReward.h
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CObjectConstructor.cpp
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CSpellHandler.cpp
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CThreadHelper.cpp
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CTownHandler.cpp
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@ -119,5 +119,5 @@ set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
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cotire(vcmi)
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if (NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS vcmi DESTINATION ${LIB_DIR})
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install(TARGETS vcmi DESTINATION ${LIB_DIR})
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endif()
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@ -447,7 +447,7 @@ static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int m
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CGPickable::CGPickable()
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{
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visitMode = VISIT_ONCE;
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visitMode = VISIT_UNLIMITED;
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selectMode = SELECT_PLAYER;
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}
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@ -935,6 +935,8 @@ void CGVisitableOPH::initObj()
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break;
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}
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}
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//TODO: re-enable. Probably in some different form but still necessary
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/*
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const std::string & CGVisitableOPH::getHoverText() const
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{
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@ -13,6 +13,8 @@
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*
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*/
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class CRandomRewardObjectInfo;
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/// Limiters of rewards. Rewards will be granted to hero only if he satisfies requirements
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/// Note: for this is only a test - it won't remove anything from hero (e.g. artifacts or creatures)
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/// NOTE: in future should (partially) replace seer hut/quest guard quests checks
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@ -165,7 +167,7 @@ protected:
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enum EVisitMode
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{
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VISIT_UNLIMITED, // any number of times
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VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
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VISIT_ONCE, // only once, first to visit get all the rewards
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VISIT_HERO, // every hero can visit object once
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VISIT_PLAYER // every player can visit object once
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@ -231,6 +233,9 @@ public:
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h & onSelect & onVisited & onEmpty;
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h & soundID & selectMode & selectedReward;
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}
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// for configuration/object setup
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friend class CRandomRewardObjectInfo;
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};
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class DLL_LINKAGE CGPickable : public CObjectWithReward //campfire, treasure chest, Flotsam, Shipwreck Survivor, Sea Chest
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