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HeroBonus: use 64 bit for tree counter (to be more robust)
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@ -369,8 +369,8 @@ JsonNode CAddInfo::toJsonNode() const
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}
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}
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std::atomic<int32_t> CBonusSystemNode::treeChanged(1);
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const bool CBonusSystemNode::cachingEnabled = true;
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std::atomic<int64_t> CBonusSystemNode::treeChanged(1);
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constexpr bool CBonusSystemNode::cachingEnabled = true;
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BonusList::BonusList(bool BelongsToTree) : belongsToTree(BelongsToTree)
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{
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@ -1534,8 +1534,7 @@ void CBonusSystemNode::treeHasChanged()
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int64_t CBonusSystemNode::getTreeVersion() const
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{
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int64_t ret = treeChanged;
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return ret << 32;
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return treeChanged;
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}
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std::string Bonus::Description(boost::optional<si32> customValue) const
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@ -781,7 +781,7 @@ private:
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static const bool cachingEnabled;
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mutable BonusList cachedBonuses;
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mutable int64_t cachedLast;
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static std::atomic<int32_t> treeChanged;
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static std::atomic<int64_t> treeChanged;
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// Setting a value to cachingStr before getting any bonuses caches the result for later requests.
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// This string needs to be unique, that's why it has to be setted in the following manner:
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