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Fixed #888.
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a833cbd308
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@ -419,7 +419,7 @@ void processCommand(const std::string &message)
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return;
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}
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std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
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int i=1, hlp=1;
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int i=1;
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tlog4 << "Available screen resolutions:\n";
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for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
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tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
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@ -436,11 +436,13 @@ void processCommand(const std::string &message)
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}
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else
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{
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for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
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auto j = conf.guiOptions.begin();
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std::advance(j, i - 1); //move j to the i-th resolution info
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const int w = j->first.first, h = j->first.second;
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Settings res = settings.write["video"]["gameRes"];
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Settings screen = settings.write["video"]["screenRes"];
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res["width"].Float() = res["width"].Float() = j->first.first;
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screen["height"].Float() = screen["height"].Float() = j->first.second;
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res["width"].Float() = screen["width"].Float() = w;
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res["height"].Float() = screen["height"].Float() = h;
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conf.SetResolution(screen["width"].Float(), screen["height"].Float());
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tlog0 << "Screen resolution set to " << (int)screen["width"].Float() << " x "
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<< (int)screen["height"].Float() <<". It will be applied when the game starts.\n";
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