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Implement missing functions, fixes linking errors
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@@ -80,6 +80,15 @@ const FactionID FactionID::FORTRESS(7);
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const FactionID FactionID::CONFLUX(8);
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const FactionID FactionID::NEUTRAL(9);
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const PrimarySkill PrimarySkill::NONE(-1);
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const PrimarySkill PrimarySkill::ATTACK(0);
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const PrimarySkill PrimarySkill::DEFENSE(1);
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const PrimarySkill PrimarySkill::SPELL_POWER(2);
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const PrimarySkill PrimarySkill::KNOWLEDGE(3);
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const PrimarySkill PrimarySkill::BEGIN(0);
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const PrimarySkill PrimarySkill::END(4);
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const PrimarySkill PrimarySkill::EXPERIENCE(4);
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const BoatId BoatId::NONE(-1);
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const BoatId BoatId::NECROPOLIS(0);
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const BoatId BoatId::CASTLE(1);
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@@ -273,6 +282,21 @@ std::string PlayerColor::entityType()
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return "playerColor";
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}
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si32 PrimarySkill::decode(const std::string& identifier)
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{
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return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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}
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std::string PrimarySkill::encode(const si32 index)
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{
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return NPrimarySkill::names[index];
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}
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std::string PrimarySkill::entityType()
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{
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return "primarySkill";
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}
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si32 FactionID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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@@ -323,6 +347,36 @@ const ObstacleInfo * Obstacle::getInfo() const
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return VLC->obstacles()->getById(*this);
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}
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si32 SpellSchool::decode(const std::string & identifier)
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{
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return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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}
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std::string SpellSchool::encode(const si32 index)
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{
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return SpellConfig::SCHOOL[index].jsonName;
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}
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std::string SpellSchool::entityType()
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{
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return "spellSchool";
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}
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si32 GameResID::decode(const std::string & identifier)
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{
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return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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}
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std::string GameResID::encode(const si32 index)
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{
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return GameConstants::RESOURCE_NAMES[index];
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}
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std::string GameResID::entityType()
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{
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return "resource";
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}
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std::string GameResID::entityType()
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{
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return "resource";
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