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fixed possibly duplicated skills on levelup

This commit is contained in:
Ivan Savenko
2013-12-23 16:05:19 +00:00
parent 11ca1ec1f8
commit 7806bda663

View File

@ -1720,10 +1720,12 @@ std::vector<SecondarySkill> CGHeroInstance::levelUpProposedSkills() const
else if(none.size() && canLearnSkill()) //hero have free skill slot else if(none.size() && canLearnSkill()) //hero have free skill slot
{ {
skills.push_back(type->heroClass->chooseSecSkill(none, skillsInfo.distribution)); //new skill skills.push_back(type->heroClass->chooseSecSkill(none, skillsInfo.distribution)); //new skill
none.erase(skills.back());
} }
else if(!basicAndAdv.empty()) else if(!basicAndAdv.empty())
{ {
skills.push_back(type->heroClass->chooseSecSkill(basicAndAdv, skillsInfo.distribution)); //upgrade existing skills.push_back(type->heroClass->chooseSecSkill(basicAndAdv, skillsInfo.distribution)); //upgrade existing
basicAndAdv.erase(skills.back());
} }
//second offered skill: //second offered skill: