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Convert C-style casts to the more verbose C++ style
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@@ -664,8 +664,8 @@ void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect )
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template<int bpp>
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void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
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{
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const float factorX = float(surf->w) / float(ret->w);
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const float factorY = float(surf->h) / float(ret->h);
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const float factorX = static_cast<float>(surf->w) / static_cast<float>(ret->w);
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const float factorY = static_cast<float>(surf->h) / static_cast<float>(ret->h);
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for(int y = 0; y < ret->h; y++)
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{
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@@ -538,8 +538,8 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCust
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auto picture = animation.getImage(0);
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if(picture && picture->width() && picture->height())
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{
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qreal xscale = qreal(128) / qreal(picture->width());
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qreal yscale = qreal(128) / qreal(picture->height());
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qreal xscale = static_cast<qreal>(128) / static_cast<qreal>(picture->width());
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qreal yscale = static_cast<qreal>(128) / static_cast<qreal>(picture->height());
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qreal scale = std::min(xscale, yscale);
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painter.scale(scale, scale);
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painter.drawImage(QPoint(0, 0), *picture);
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