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Moved window stack management from GuiHandler to new class
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@@ -14,6 +14,7 @@
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#include "CGameInfo.h"
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#include "CPlayerInterface.h"
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#include "gui/CGuiHandler.h"
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#include "gui/WindowHandler.h"
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#include "lobby/CSelectionBase.h"
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#include "lobby/CLobbyScreen.h"
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@@ -325,7 +326,7 @@ void CServerHandler::applyPacksOnLobbyScreen()
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packsForLobbyScreen.pop_front();
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CBaseForLobbyApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
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apply->applyOnLobbyScreen(static_cast<CLobbyScreen *>(SEL), this, pack);
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GH.totalRedraw();
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GH.windows().totalRedraw();
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delete pack;
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}
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}
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@@ -749,7 +750,7 @@ void CServerHandler::debugStartTest(std::string filename, bool save)
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boost::this_thread::sleep(boost::posix_time::milliseconds(100));
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while(!settings["session"]["headless"].Bool() && !dynamic_cast<CLobbyScreen *>(GH.topInt().get()))
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while(!settings["session"]["headless"].Bool() && !dynamic_cast<CLobbyScreen *>(GH.windows().topInt().get()))
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boost::this_thread::sleep(boost::posix_time::milliseconds(50));
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while(!mi || mapInfo->fileURI != CSH->mi->fileURI)
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{
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