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Moved window stack management from GuiHandler to new class
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@@ -14,6 +14,7 @@
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#include "TextControls.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../windows/CCreatureWindow.h"
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#include "../windows/GUIClasses.h"
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@@ -174,7 +175,7 @@ bool CGarrisonSlot::viewInfo()
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elem->block(true);
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redraw();
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GH.pushIntT<CStackWindow>(myStack, dism, pom, upgr);
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GH.windows().pushIntT<CStackWindow>(myStack, dism, pom, upgr);
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return true;
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}
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@@ -183,7 +184,7 @@ bool CGarrisonSlot::viewInfo()
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bool CGarrisonSlot::highlightOrDropArtifact()
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{
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bool artSelected = false;
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if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt().get())) //dirty solution
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if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.windows().topInt().get())) //dirty solution
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{
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const auto pickedArtInst = chw->getPickedArtifact();
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@@ -252,7 +253,7 @@ bool CGarrisonSlot::split()
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int countLeft = selection->myStack ? selection->myStack->count : 0;
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int countRight = myStack ? myStack->count : 0;
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GH.pushIntT<CSplitWindow>(selection->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
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GH.windows().pushIntT<CSplitWindow>(selection->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
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minLeft, minRight, countLeft, countRight);
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return true;
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}
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@@ -289,7 +290,7 @@ void CGarrisonSlot::clickRight(tribool down, bool previousState)
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{
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if(creature && down)
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{
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GH.pushIntT<CStackWindow>(myStack, true);
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GH.windows().pushIntT<CStackWindow>(myStack, true);
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}
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}
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