mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
@ -29,7 +29,8 @@
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SDL_Color tytulowy = {229, 215, 123, 0},
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SDL_Color tytulowy = {229, 215, 123, 0},
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tlo = {66, 44, 24, 0},
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tlo = {66, 44, 24, 0},
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zwykly = {255, 255, 255, 0};
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zwykly = {255, 255, 255, 0},
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darkTitle = {215, 175, 78, 0};
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extern SDL_Surface * screen;
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extern SDL_Surface * screen;
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extern TTF_Font * TNRB16, *TNR, *GEOR13;
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extern TTF_Font * TNRB16, *TNR, *GEOR13;
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@ -26,7 +26,7 @@
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*/
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*/
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extern SDL_Surface * screen;
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extern SDL_Surface * screen;
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extern SDL_Color tytulowy, zwykly ;
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extern SDL_Color tytulowy, zwykly, darkTitle;
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extern TTF_Font *GEOR16;
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extern TTF_Font *GEOR16;
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SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL, const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff)
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SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL, const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff)
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@ -462,15 +462,26 @@ void CSpellWindow::show(SDL_Surface *to)
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//printing border (indicates level of magic school)
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//printing border (indicates level of magic school)
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blitAt(schoolBorders[bestSchool]->ourImages[bestslvl].bitmap, spellAreas[b]->pos.x, spellAreas[b]->pos.y, to);
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blitAt(schoolBorders[bestSchool]->ourImages[bestslvl].bitmap, spellAreas[b]->pos.x, spellAreas[b]->pos.y, to);
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SDL_Color firstLineColor, secondLineColor;
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if(LOCPLINT->cb->getSpellCost(spell, myHero) > myHero->mana) //hero cannot cast this spell
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{
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firstLineColor = zwykly;
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secondLineColor = darkTitle;
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}
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else
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{
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firstLineColor = tytulowy;
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secondLineColor = zwykly;
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}
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//printing spell's name
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//printing spell's name
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CSDL_Ext::printAtMiddle(spell->name, spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 70, GEORM, tytulowy, to);
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CSDL_Ext::printAtMiddle(spell->name, spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 70, FONT_TIMES, firstLineColor, to);
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//printing lvl
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//printing lvl
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + spell->level], spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 82, GEORM, zwykly, to);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + spell->level], spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 82, FONT_TIMES, secondLineColor, to);
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//printing cost
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//printing cost
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std::ostringstream ss;
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std::ostringstream ss;
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ss<<CGI->generaltexth->allTexts[387]<<": "<<LOCPLINT->cb->getSpellCost(spell, myHero);
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ss<<CGI->generaltexth->allTexts[387]<<": "<<LOCPLINT->cb->getSpellCost(spell, myHero);
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CSDL_Ext::printAtMiddle(ss.str(), spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 94, GEORM, zwykly, to);
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CSDL_Ext::printAtMiddle(ss.str(), spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 94, FONT_TIMES, secondLineColor, to);
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}
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}
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}
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}
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@ -654,11 +665,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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if(!down && mySpell!=-1)
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if(!down && mySpell!=-1)
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{
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{
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//we will cast a spell
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//we will cast a spell
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if(LOCPLINT->battleInt) //if battle window is open
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if(LOCPLINT->battleInt && LOCPLINT->cb->battleCanCastSpell() && LOCPLINT->cb->getSpellCost(&CGI->spellh->spells[mySpell], owner->myHero) <= owner->myHero->mana) //if battle window is open
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{
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{
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LOCPLINT->battleInt->castThisSpell(mySpell);
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LOCPLINT->battleInt->castThisSpell(mySpell);
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owner->fexitb();
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}
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}
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owner->fexitb();
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}
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}
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}
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}
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@ -7,7 +7,7 @@
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//
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//
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// Generated from the TEXTINCLUDE 2 resource.
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// Generated from the TEXTINCLUDE 2 resource.
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//
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//
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#include "afxres.h"
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#include "winresrc.h"
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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#undef APSTUDIO_READONLY_SYMBOLS
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@ -1,23 +0,0 @@
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#ifndef _AFXRES_H
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#define _AFXRES_H
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#if __GNUC__ >= 3
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#pragma GCC system_header
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef _WINDOWS_H
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#include <windows.h>
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#endif
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/* IDC_STATIC is documented in winuser.h, but not defined. */
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#ifndef IDC_STATIC
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#define IDC_STATIC (-1)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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