mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-02 00:10:22 +02:00
Replace more usages of pointers to packs with references
This commit is contained in:
parent
ee831c06e7
commit
786f80871e
@ -29,20 +29,20 @@
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bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
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{
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CastleTeleportHero pack(who->id, where->id, 1);
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sendRequest(&pack);
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sendRequest(pack);
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return true;
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}
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void CCallback::moveHero(const CGHeroInstance *h, const int3 & destination, bool transit)
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{
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MoveHero pack({destination}, h->id, transit);
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sendRequest(&pack);
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sendRequest(pack);
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}
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void CCallback::moveHero(const CGHeroInstance *h, const std::vector<int3> & path, bool transit)
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{
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MoveHero pack(path, h->id, transit);
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sendRequest(&pack);
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sendRequest(pack);
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}
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int CCallback::selectionMade(int selection, QueryID queryID)
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@ -61,7 +61,7 @@ int CCallback::sendQueryReply(std::optional<int32_t> reply, QueryID queryID)
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QueryReply pack(queryID, reply);
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pack.player = *player;
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return sendRequest(&pack);
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return sendRequest(pack);
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}
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void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level)
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@ -71,7 +71,7 @@ void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance *
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return;
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RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
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sendRequest(&pack);
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sendRequest(pack);
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}
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bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
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@ -80,14 +80,14 @@ bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
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return false;
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DisbandCreature pack(stackPos,obj->id);
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sendRequest(&pack);
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sendRequest(pack);
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return true;
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}
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bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID)
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{
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UpgradeCreature pack(stackPos,obj->id,newID);
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sendRequest(&pack);
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sendRequest(pack);
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return false;
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}
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@ -95,54 +95,54 @@ void CCallback::endTurn()
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{
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logGlobal->trace("Player %d ended his turn.", player->getNum());
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EndTurn pack;
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sendRequest(&pack);
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sendRequest(pack);
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}
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int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
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{
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ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
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sendRequest(&pack);
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sendRequest(pack);
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return 0;
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}
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int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
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{
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ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
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sendRequest(&pack);
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sendRequest(pack);
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return 0;
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}
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int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)
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{
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ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
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sendRequest(&pack);
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sendRequest(pack);
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return 0;
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}
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int CCallback::bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot)
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{
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BulkMoveArmy pack(srcArmy, destArmy, srcSlot);
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sendRequest(&pack);
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sendRequest(pack);
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return 0;
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}
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int CCallback::bulkSplitStack(ObjectInstanceID armyId, SlotID srcSlot, int howMany)
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{
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BulkSplitStack pack(armyId, srcSlot, howMany);
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sendRequest(&pack);
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sendRequest(pack);
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return 0;
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}
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int CCallback::bulkSmartSplitStack(ObjectInstanceID armyId, SlotID srcSlot)
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{
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BulkSmartSplitStack pack(armyId, srcSlot);
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sendRequest(&pack);
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sendRequest(pack);
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return 0;
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}
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int CCallback::bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot)
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{
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BulkMergeStacks pack(armyId, srcSlot);
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sendRequest(&pack);
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sendRequest(pack);
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return 0;
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}
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@ -151,7 +151,7 @@ bool CCallback::dismissHero(const CGHeroInstance *hero)
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if(player!=hero->tempOwner) return false;
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DismissHero pack(hero->id);
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sendRequest(&pack);
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sendRequest(pack);
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return true;
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}
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@ -160,7 +160,7 @@ bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation
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ExchangeArtifacts ea;
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ea.src = l1;
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ea.dst = l2;
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sendRequest(&ea);
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sendRequest(ea);
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return true;
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}
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@ -175,13 +175,13 @@ bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation
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void CCallback::assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
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{
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AssembleArtifacts aa(heroID, artifactSlot, assemble, assembleTo);
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sendRequest(&aa);
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sendRequest(aa);
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}
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void CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack)
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{
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BulkExchangeArtifacts bma(srcHero, dstHero, swap, equipped, backpack);
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sendRequest(&bma);
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sendRequest(bma);
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}
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void CCallback::scrollBackpackArtifacts(ObjectInstanceID hero, bool left)
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@ -189,7 +189,7 @@ void CCallback::scrollBackpackArtifacts(ObjectInstanceID hero, bool left)
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ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SCROLL_RIGHT);
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if(left)
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mba.cmd = ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT;
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sendRequest(&mba);
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sendRequest(mba);
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}
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void CCallback::sortBackpackArtifactsBySlot(const ObjectInstanceID hero)
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@ -213,13 +213,13 @@ void CCallback::sortBackpackArtifactsByClass(const ObjectInstanceID hero)
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void CCallback::manageHeroCostume(ObjectInstanceID hero, size_t costumeIndex, bool saveCostume)
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{
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ManageEquippedArtifacts mea(hero, costumeIndex, saveCostume);
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sendRequest(&mea);
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sendRequest(mea);
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}
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void CCallback::eraseArtifactByClient(const ArtifactLocation & al)
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{
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EraseArtifactByClient ea(al);
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sendRequest(&ea);
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sendRequest(ea);
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}
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bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
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@ -231,7 +231,7 @@ bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
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return false;
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BuildStructure pack(town->id,buildingID);
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sendRequest(&pack);
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sendRequest(pack);
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return true;
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}
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@ -241,7 +241,7 @@ bool CCallback::visitTownBuilding(const CGTownInstance *town, BuildingID buildin
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return false;
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VisitTownBuilding pack(town->id, buildingID);
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sendRequest(&pack);
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sendRequest(pack);
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return true;
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}
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@ -250,10 +250,10 @@ void CBattleCallback::battleMakeSpellAction(const BattleID & battleID, const Bat
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assert(action.actionType == EActionType::HERO_SPELL);
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MakeAction mca(action);
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mca.battleID = battleID;
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sendRequest(&mca);
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sendRequest(mca);
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}
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int CBattleCallback::sendRequest(const CPackForServer * request)
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int CBattleCallback::sendRequest(const CPackForServer & request)
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{
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int requestID = cl->sendRequest(request, *getPlayerID());
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if(waitTillRealize)
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@ -278,7 +278,7 @@ void CCallback::swapGarrisonHero( const CGTownInstance *town )
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if(town->tempOwner == *player || (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
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{
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GarrisonHeroSwap pack(town->id);
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sendRequest(&pack);
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sendRequest(pack);
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}
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}
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@ -287,7 +287,7 @@ void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
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if(hero->tempOwner != *player) return;
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BuyArtifact pack(hero->id,aid);
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sendRequest(&pack);
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sendRequest(pack);
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}
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void CCallback::trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero)
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@ -304,13 +304,13 @@ void CCallback::trade(const ObjectInstanceID marketId, EMarketMode mode, const s
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pack.r1 = id1;
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pack.r2 = id2;
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pack.val = val1;
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sendRequest(&pack);
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sendRequest(pack);
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}
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void CCallback::setFormation(const CGHeroInstance * hero, EArmyFormation mode)
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{
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SetFormation pack(hero->id, mode);
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sendRequest(&pack);
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sendRequest(pack);
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}
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void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero)
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@ -320,7 +320,7 @@ void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroIn
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HireHero pack(hero->getHeroType(), townOrTavern->id, nextHero);
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pack.player = *player;
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sendRequest(&pack);
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sendRequest(pack);
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}
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void CCallback::save( const std::string &fname )
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@ -334,7 +334,7 @@ void CCallback::gamePause(bool pause)
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{
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GamePause pack;
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pack.player = *player;
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sendRequest(&pack);
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sendRequest(pack);
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}
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else
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{
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@ -348,14 +348,14 @@ void CCallback::sendMessage(const std::string &mess, const CGObjectInstance * cu
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PlayerMessage pm(mess, currentObject? currentObject->id : ObjectInstanceID(-1));
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if(player)
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pm.player = *player;
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sendRequest(&pm);
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sendRequest(pm);
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}
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void CCallback::buildBoat( const IShipyard *obj )
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{
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BuildBoat bb;
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bb.objid = dynamic_cast<const CGObjectInstance*>(obj)->id;
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sendRequest(&bb);
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sendRequest(bb);
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}
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CCallback::CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C)
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@ -397,7 +397,7 @@ void CCallback::dig( const CGObjectInstance *hero )
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{
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DigWithHero dwh;
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dwh.id = hero->id;
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sendRequest(&dwh);
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sendRequest(dwh);
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}
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void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
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@ -406,7 +406,7 @@ void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int
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cas.hid = hero->id;
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cas.sid = spellID;
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cas.pos = pos;
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sendRequest(&cas);
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sendRequest(cas);
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}
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int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
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@ -439,7 +439,7 @@ void CBattleCallback::battleMakeUnitAction(const BattleID & battleID, const Batt
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MakeAction ma;
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ma.ba = action;
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ma.battleID = battleID;
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sendRequest(&ma);
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sendRequest(ma);
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}
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void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const BattleAction & action )
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@ -448,7 +448,7 @@ void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const Ba
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MakeAction ma;
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ma.ba = action;
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ma.battleID = battleID;
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sendRequest(&ma);
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sendRequest(ma);
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}
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std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState)
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@ -127,7 +127,7 @@ class CBattleCallback : public IBattleCallback
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std::optional<PlayerColor> player;
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protected:
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int sendRequest(const CPackForServer * request); //returns requestID (that'll be matched to requestID in PackageApplied)
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int sendRequest(const CPackForServer & request); //returns requestID (that'll be matched to requestID in PackageApplied)
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CClient *cl;
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public:
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@ -938,7 +938,7 @@ void CServerHandler::visitForLobby(CPackForLobby & lobbyPack)
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void CServerHandler::visitForClient(CPackForClient & clientPack)
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{
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client->handlePack(&clientPack);
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client->handlePack(clientPack);
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}
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@ -163,7 +163,7 @@ void CClient::save(const std::string & fname)
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}
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SaveGame save_game(fname);
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sendRequest(&save_game, PlayerColor::NEUTRAL);
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sendRequest(save_game, PlayerColor::NEUTRAL);
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}
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void CClient::endNetwork()
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@ -348,35 +348,35 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
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}
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}
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void CClient::handlePack(CPackForClient * pack)
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void CClient::handlePack(CPackForClient & pack)
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{
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ApplyClientNetPackVisitor afterVisitor(*this, *gameState());
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ApplyFirstClientNetPackVisitor beforeVisitor(*this, *gameState());
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pack->visit(beforeVisitor);
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logNetwork->trace("\tMade first apply on cl: %s", typeid(*pack).name());
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pack.visit(beforeVisitor);
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logNetwork->trace("\tMade first apply on cl: %s", typeid(pack).name());
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{
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boost::unique_lock lock(CGameState::mutex);
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gs->apply(pack);
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}
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logNetwork->trace("\tApplied on gs: %s", typeid(*pack).name());
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pack->visit(afterVisitor);
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logNetwork->trace("\tMade second apply on cl: %s", typeid(*pack).name());
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logNetwork->trace("\tApplied on gs: %s", typeid(pack).name());
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pack.visit(afterVisitor);
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logNetwork->trace("\tMade second apply on cl: %s", typeid(pack).name());
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}
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int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
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int CClient::sendRequest(const CPackForServer & request, PlayerColor player)
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{
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static ui32 requestCounter = 1;
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ui32 requestID = requestCounter++;
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logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID);
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logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(request).name(), requestID);
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waitingRequest.pushBack(requestID);
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request->requestID = requestID;
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request->player = player;
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CSH->logicConnection->sendPack(*request);
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request.requestID = requestID;
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request.player = player;
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CSH->logicConnection->sendPack(request);
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if(vstd::contains(playerint, player))
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playerint[player]->requestSent(request, requestID);
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playerint[player]->requestSent(&request, requestID);
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return requestID;
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}
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@ -142,8 +142,8 @@ public:
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static ThreadSafeVector<int> waitingRequest; //FIXME: make this normal field (need to join all threads before client destruction)
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void handlePack(CPackForClient * pack); //applies the given pack and deletes it
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int sendRequest(const CPackForServer * request, PlayerColor player); //returns ID given to that request
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void handlePack(CPackForClient & pack); //applies the given pack and deletes it
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int sendRequest(const CPackForServer & request, PlayerColor player); //returns ID given to that request
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void battleStarted(const BattleInfo * info);
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void battleFinished(const BattleID & battleID);
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@ -1143,9 +1143,9 @@ PlayerRelations CGameState::getPlayerRelations( PlayerColor color1, PlayerColor
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return PlayerRelations::ENEMIES;
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}
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void CGameState::apply(CPackForClient *pack)
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void CGameState::apply(CPackForClient & pack)
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{
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pack->applyGs(this);
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pack.applyGs(this);
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}
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void CGameState::calculatePaths(const CGHeroInstance *hero, CPathsInfo &out)
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@ -98,7 +98,7 @@ public:
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/// picks next free hero type of the H3 hero init sequence -> chosen starting hero, then unused hero type randomly
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HeroTypeID pickNextHeroType(const PlayerColor & owner);
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void apply(CPackForClient *pack);
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void apply(CPackForClient & pack);
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BattleField battleGetBattlefieldType(int3 tile, vstd::RNG & rand);
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void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const override;
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@ -1444,8 +1444,8 @@ void CGameHandler::sendToAllClients(CPackForClient * pack)
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void CGameHandler::sendAndApply(CPackForClient * pack)
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{
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sendToAllClients(pack);
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gs->apply(pack);
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logNetwork->trace("\tApplied on gs: %s", typeid(*pack).name());
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gs->apply(*pack);
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logNetwork->trace("\tApplied on gs: %s", typeid(pack).name());
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}
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void CGameHandler::sendAndApply(CGarrisonOperationPack * pack)
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@ -65,42 +65,42 @@ public:
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void apply(CPackForClient * pack) override
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{
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gameState->apply(pack);
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gameState->apply(*pack);
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}
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void apply(BattleLogMessage * pack) override
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{
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gameState->apply(pack);
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gameState->apply(*pack);
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}
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void apply(BattleStackMoved * pack) override
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{
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gameState->apply(pack);
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gameState->apply(*pack);
|
||||
}
|
||||
|
||||
void apply(BattleUnitsChanged * pack) override
|
||||
{
|
||||
gameState->apply(pack);
|
||||
gameState->apply(*pack);
|
||||
}
|
||||
|
||||
void apply(SetStackEffect * pack) override
|
||||
{
|
||||
gameState->apply(pack);
|
||||
gameState->apply(*pack);
|
||||
}
|
||||
|
||||
void apply(StacksInjured * pack) override
|
||||
{
|
||||
gameState->apply(pack);
|
||||
gameState->apply(*pack);
|
||||
}
|
||||
|
||||
void apply(BattleObstaclesChanged * pack) override
|
||||
{
|
||||
gameState->apply(pack);
|
||||
gameState->apply(*pack);
|
||||
}
|
||||
|
||||
void apply(CatapultAttack * pack) override
|
||||
{
|
||||
gameState->apply(pack);
|
||||
gameState->apply(*pack);
|
||||
}
|
||||
|
||||
void complain(const std::string & problem) override
|
||||
|
Loading…
Reference in New Issue
Block a user