mirror of
https://github.com/vcmi/vcmi.git
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GetClosestTile refactor
This commit is contained in:
@@ -24,39 +24,71 @@ BattleHexArray::BattleHexArray(std::initializer_list<BattleHex> initList) noexce
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BattleHex BattleHexArray::getClosestTile(BattleSide side, BattleHex initialPos) const
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{
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if(this->empty())
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return BattleHex();
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BattleHex initialHex = BattleHex(initialPos);
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auto compareDistance = [initialHex](const BattleHex left, const BattleHex right) -> bool
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int closestDistance = std::numeric_limits<int>::max();
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BattleHexArray closestTiles;
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for(auto hex : internalStorage)
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{
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return initialHex.getDistance(initialHex, left) < initialHex.getDistance(initialHex, right);
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};
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BattleHexArray sortedTiles(*this);
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boost::sort(sortedTiles, compareDistance); //closest tiles at front
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int closestDistance = initialHex.getDistance(initialPos, sortedTiles.front()); //sometimes closest tiles can be many hexes away
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auto notClosest = [closestDistance, initialPos](const BattleHex here) -> bool
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{
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return closestDistance < here.getDistance(initialPos, here);
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};
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vstd::erase_if(sortedTiles, notClosest); //only closest tiles are interesting
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auto compareHorizontal = [side, initialPos](const BattleHex left, const BattleHex right) -> bool
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int distance = initialHex.getDistance(initialHex, hex);
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if(distance < closestDistance)
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{
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closestDistance = distance;
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closestTiles.clear();
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closestTiles.insert(hex);
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}
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else if(distance == closestDistance)
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closestTiles.insert(hex);
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}
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auto compareHorizontal = [side, initialPos](const BattleHex & left, const BattleHex & right)
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{
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if(left.getX() != right.getX())
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{
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if(side == BattleSide::ATTACKER)
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return left.getX() > right.getX(); //find furthest right
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else
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return left.getX() < right.getX(); //find furthest left
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}
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else
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{
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//Prefer tiles in the same row.
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return std::abs(left.getY() - initialPos.getY()) < std::abs(right.getY() - initialPos.getY());
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return (side == BattleSide::ATTACKER) ? (left.getX() > right.getX()) : (left.getX() < right.getX());
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}
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return std::abs(left.getY() - initialPos.getY()) < std::abs(right.getY() - initialPos.getY());
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};
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boost::sort(sortedTiles, compareHorizontal);
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return sortedTiles.front();
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}
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BattleHexArray::NeighbouringTilesCache BattleHexArray::calculateNeighbouringTiles()
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auto bestTile = std::min_element(closestTiles.begin(), closestTiles.end(), compareHorizontal);
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return (bestTile != closestTiles.end()) ? *bestTile : BattleHex();
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//BattleHex initialHex = BattleHex(initialPos);
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//auto compareDistance = [initialHex](const BattleHex left, const BattleHex right) -> bool
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//{
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// return initialHex.getDistance(initialHex, left) < initialHex.getDistance(initialHex, right);
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//};
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//BattleHexArray sortedTiles(*this);
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//boost::sort(sortedTiles, compareDistance); //closest tiles at front
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//int closestDistance = initialHex.getDistance(initialPos, sortedTiles.front()); //sometimes closest tiles can be many hexes away
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//auto notClosest = [closestDistance, initialPos](const BattleHex here) -> bool
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//{
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// return closestDistance < here.getDistance(initialPos, here);
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//};
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//vstd::erase_if(sortedTiles, notClosest); //only closest tiles are interesting
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//auto compareHorizontal = [side, initialPos](const BattleHex left, const BattleHex right) -> bool
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//{
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// if(left.getX() != right.getX())
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// {
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// if(side == BattleSide::ATTACKER)
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// return left.getX() > right.getX(); //find furthest right
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// else
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// return left.getX() < right.getX(); //find furthest left
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// }
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// else
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// {
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// //Prefer tiles in the same row.
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// return std::abs(left.getY() - initialPos.getY()) < std::abs(right.getY() - initialPos.getY());
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// }
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//};
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//boost::sort(sortedTiles, compareHorizontal);
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//return sortedTiles.front();
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}
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BattleHexArray::NeighbouringTilesCache BattleHexArray::calculateNeighbouringTiles()
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{
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BattleHexArray::NeighbouringTilesCache ret;
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@@ -71,59 +103,59 @@ BattleHexArray::NeighbouringTilesCache BattleHexArray::calculateNeighbouringTile
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}
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return ret;
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}
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BattleHexArray BattleHexArray::generateNeighbouringTiles(BattleHex hex)
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}
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BattleHexArray BattleHexArray::generateNeighbouringTiles(BattleHex hex)
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{
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BattleHexArray ret;
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for(auto dir : BattleHex::hexagonalDirections())
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ret.checkAndPush(hex.cloneInDirection(dir, false));
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return ret;
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}
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BattleHexArray BattleHexArray::generateAttackerClosestTilesCache()
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{
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assert(!neighbouringTilesCache.empty());
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BattleHexArray ret;
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ret.resize(GameConstants::BFIELD_SIZE);
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for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
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{
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ret.set(hex, neighbouringTilesCache[hex].getClosestTile(BattleSide::ATTACKER, hex));
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}
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return ret;
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}
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BattleHexArray BattleHexArray::generateDefenderClosestTilesCache()
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{
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assert(!neighbouringTilesCache.empty());
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BattleHexArray ret;
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ret.resize(GameConstants::BFIELD_SIZE);
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for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
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{
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ret.set(hex, neighbouringTilesCache[hex].getClosestTile(BattleSide::DEFENDER, hex));
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}
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return ret;
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}
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BattleHex BattleHexArray::getClosestTileFromAllPossibleNeighbours(BattleSide side, BattleHex pos)
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{
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if(side == BattleSide::ATTACKER)
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return closestTilesCacheForAttacker[pos.hex];
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else if(side == BattleSide::DEFENDER)
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return closestTilesCacheForDefender[pos.hex];
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else
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assert(false); // we should never be here
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}
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BattleHexArray BattleHexArray::generateAttackerClosestTilesCache()
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{
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assert(!neighbouringTilesCache.empty());
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BattleHexArray ret;
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ret.resize(GameConstants::BFIELD_SIZE);
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for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
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{
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ret.set(hex, neighbouringTilesCache[hex].getClosestTile(BattleSide::ATTACKER, hex));
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}
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return ret;
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}
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BattleHexArray BattleHexArray::generateDefenderClosestTilesCache()
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{
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assert(!neighbouringTilesCache.empty());
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BattleHexArray ret;
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ret.resize(GameConstants::BFIELD_SIZE);
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for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
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{
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ret.set(hex, neighbouringTilesCache[hex].getClosestTile(BattleSide::DEFENDER, hex));
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}
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return ret;
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}
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BattleHex BattleHexArray::getClosestTileFromAllPossibleNeighbours(BattleSide side, BattleHex pos)
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{
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if(side == BattleSide::ATTACKER)
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return closestTilesCacheForAttacker[pos.hex];
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else if(side == BattleSide::DEFENDER)
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return closestTilesCacheForDefender[pos.hex];
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else
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assert(false); // we should never be here
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}
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void BattleHexArray::merge(const BattleHexArray & other) noexcept
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{
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for(auto hex : other)
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@@ -1,240 +1,243 @@
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/*
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* Unit.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Unit.h"
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#include "../VCMI_Lib.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../serializer/JsonDeserializer.h"
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#include "../serializer/JsonSerializer.h"
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#include <vcmi/Faction.h>
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#include <vcmi/FactionService.h>
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VCMI_LIB_NAMESPACE_BEGIN
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namespace battle
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{
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///Unit
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Unit::~Unit() = default;
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bool Unit::isDead() const
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{
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return !alive() && !isGhost();
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}
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bool Unit::isTurret() const
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{
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return creatureIndex() == CreatureID::ARROW_TOWERS;
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}
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std::string Unit::getDescription() const
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{
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boost::format fmt("Unit %d of side %d");
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fmt % unitId() % static_cast<int>(unitSide());
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return fmt.str();
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}
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//TODO: deduplicate these functions
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const IBonusBearer* Unit::getBonusBearer() const
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{
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return this;
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}
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BattleHexArray Unit::getSurroundingHexes(BattleHex assumedPosition) const
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{
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BattleHex hex = (assumedPosition != BattleHex::INVALID) ? assumedPosition : getPosition(); //use hypothetical position
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return getSurroundingHexes(hex, doubleWide(), unitSide());
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}
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BattleHexArray Unit::getSurroundingHexes(BattleHex position, bool twoHex, BattleSide side)
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{
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BattleHexArray hexes;
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if(twoHex)
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{
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const BattleHex otherHex = occupiedHex(position, twoHex, side);
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if(side == BattleSide::ATTACKER)
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{
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for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
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hexes.checkAndPush(position.cloneInDirection(dir, false));
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hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
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hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::LEFT, false));
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hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
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}
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else
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{
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hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
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for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
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hexes.checkAndPush(otherHex.cloneInDirection(dir, false));
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hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
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hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::LEFT, false));
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}
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return hexes;
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}
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else
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{
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return BattleHexArray::neighbouringTilesCache[position];
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}
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}
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BattleHexArray Unit::getAttackableHexes(const Unit * attacker) const
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{
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auto defenderHexes = battle::Unit::getHexes(
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getPosition(),
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doubleWide(),
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unitSide());
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BattleHexArray targetableHexes;
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for(auto defenderHex : defenderHexes)
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{
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auto hexes = battle::Unit::getHexes(
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defenderHex,
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attacker->doubleWide(),
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unitSide());
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if(hexes.size() == 2 && BattleHex::getDistance(hexes.front(), hexes.back()) != 1)
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hexes.pop_back();
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for(auto hex : hexes)
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targetableHexes.merge(BattleHexArray::neighbouringTilesCache[hex]);
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}
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return targetableHexes;
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}
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bool Unit::coversPos(BattleHex pos) const
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{
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return getPosition() == pos || (doubleWide() && (occupiedHex() == pos));
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}
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BattleHexArray Unit::getHexes() const
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{
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return getHexes(getPosition(), doubleWide(), unitSide());
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}
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BattleHexArray Unit::getHexes(BattleHex assumedPos) const
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{
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return getHexes(assumedPos, doubleWide(), unitSide());
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}
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BattleHexArray Unit::getHexes(BattleHex assumedPos, bool twoHex, BattleSide side)
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{
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BattleHexArray hexes;
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hexes.insert(assumedPos);
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if(twoHex)
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hexes.insert(occupiedHex(assumedPos, twoHex, side));
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return hexes;
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}
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BattleHex Unit::occupiedHex() const
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{
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return occupiedHex(getPosition(), doubleWide(), unitSide());
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}
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BattleHex Unit::occupiedHex(BattleHex assumedPos) const
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{
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return occupiedHex(assumedPos, doubleWide(), unitSide());
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}
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BattleHex Unit::occupiedHex(BattleHex assumedPos, bool twoHex, BattleSide side)
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{
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if(twoHex)
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{
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if(side == BattleSide::ATTACKER)
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return assumedPos - 1;
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else
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return assumedPos + 1;
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}
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else
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{
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return BattleHex::INVALID;
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}
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}
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void Unit::addText(MetaString & text, EMetaText type, int32_t serial, const boost::logic::tribool & plural) const
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{
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if(boost::logic::indeterminate(plural))
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serial = VLC->generaltexth->pluralText(serial, getCount());
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else if(plural)
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serial = VLC->generaltexth->pluralText(serial, 2);
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else
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serial = VLC->generaltexth->pluralText(serial, 1);
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text.appendLocalString(type, serial);
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}
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void Unit::addNameReplacement(MetaString & text, const boost::logic::tribool & plural) const
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{
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if(boost::logic::indeterminate(plural))
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text.replaceName(creatureId(), getCount());
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else if(plural)
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text.replaceNamePlural(creatureIndex());
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else
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text.replaceNameSingular(creatureIndex());
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}
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std::string Unit::formatGeneralMessage(const int32_t baseTextId) const
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{
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const int32_t textId = VLC->generaltexth->pluralText(baseTextId, getCount());
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MetaString text;
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text.appendLocalString(EMetaText::GENERAL_TXT, textId);
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text.replaceName(creatureId(), getCount());
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return text.toString();
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}
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int Unit::getRawSurrenderCost() const
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{
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//we pay for our stack that comes from our army slots - condition eliminates summoned cres and war machines
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if(unitSlot().validSlot())
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return creatureCost() * getCount();
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else
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return 0;
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}
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///UnitInfo
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void UnitInfo::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("count", count);
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handler.serializeId("type", type, CreatureID(CreatureID::NONE));
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handler.serializeInt("side", side);
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handler.serializeInt("position", position);
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handler.serializeBool("summoned", summoned);
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}
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void UnitInfo::save(JsonNode & data)
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{
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data.clear();
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JsonSerializer ser(nullptr, data);
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ser.serializeStruct("newUnitInfo", *this);
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}
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void UnitInfo::load(uint32_t id_, const JsonNode & data)
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{
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id = id_;
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JsonDeserializer deser(nullptr, data);
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deser.serializeStruct("newUnitInfo", *this);
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}
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}
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VCMI_LIB_NAMESPACE_END
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/*
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* Unit.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
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*/
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#include "StdInc.h"
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#include "Unit.h"
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#include "../VCMI_Lib.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../serializer/JsonDeserializer.h"
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#include "../serializer/JsonSerializer.h"
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#include <vcmi/Faction.h>
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#include <vcmi/FactionService.h>
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VCMI_LIB_NAMESPACE_BEGIN
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namespace battle
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{
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///Unit
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Unit::~Unit() = default;
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bool Unit::isDead() const
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{
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return !alive() && !isGhost();
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}
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bool Unit::isTurret() const
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||||
{
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return creatureIndex() == CreatureID::ARROW_TOWERS;
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}
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||||
std::string Unit::getDescription() const
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||||
{
|
||||
boost::format fmt("Unit %d of side %d");
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||||
fmt % unitId() % static_cast<int>(unitSide());
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||||
return fmt.str();
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||||
}
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||||
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||||
//TODO: deduplicate these functions
|
||||
const IBonusBearer* Unit::getBonusBearer() const
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||||
{
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||||
return this;
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||||
}
|
||||
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||||
BattleHexArray Unit::getSurroundingHexes(BattleHex assumedPosition) const
|
||||
{
|
||||
BattleHex hex = (assumedPosition != BattleHex::INVALID) ? assumedPosition : getPosition(); //use hypothetical position
|
||||
|
||||
return getSurroundingHexes(hex, doubleWide(), unitSide());
|
||||
}
|
||||
|
||||
BattleHexArray Unit::getSurroundingHexes(BattleHex position, bool twoHex, BattleSide side)
|
||||
{
|
||||
if(!position.isValid())
|
||||
return { };
|
||||
|
||||
BattleHexArray hexes;
|
||||
if(twoHex)
|
||||
{
|
||||
const BattleHex otherHex = occupiedHex(position, twoHex, side);
|
||||
|
||||
if(side == BattleSide::ATTACKER)
|
||||
{
|
||||
for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
|
||||
hexes.checkAndPush(position.cloneInDirection(dir, false));
|
||||
|
||||
hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
|
||||
hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::LEFT, false));
|
||||
hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
|
||||
|
||||
for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
|
||||
hexes.checkAndPush(otherHex.cloneInDirection(dir, false));
|
||||
|
||||
hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
|
||||
hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::LEFT, false));
|
||||
}
|
||||
return hexes;
|
||||
}
|
||||
else
|
||||
{
|
||||
return BattleHexArray::neighbouringTilesCache[position];
|
||||
}
|
||||
}
|
||||
|
||||
BattleHexArray Unit::getAttackableHexes(const Unit * attacker) const
|
||||
{
|
||||
auto defenderHexes = battle::Unit::getHexes(
|
||||
getPosition(),
|
||||
doubleWide(),
|
||||
unitSide());
|
||||
|
||||
BattleHexArray targetableHexes;
|
||||
|
||||
for(auto defenderHex : defenderHexes)
|
||||
{
|
||||
auto hexes = battle::Unit::getHexes(
|
||||
defenderHex,
|
||||
attacker->doubleWide(),
|
||||
unitSide());
|
||||
|
||||
if(hexes.size() == 2 && BattleHex::getDistance(hexes.front(), hexes.back()) != 1)
|
||||
hexes.pop_back();
|
||||
|
||||
for(auto hex : hexes)
|
||||
targetableHexes.merge(BattleHexArray::neighbouringTilesCache[hex]);
|
||||
}
|
||||
|
||||
return targetableHexes;
|
||||
}
|
||||
|
||||
bool Unit::coversPos(BattleHex pos) const
|
||||
{
|
||||
return getPosition() == pos || (doubleWide() && (occupiedHex() == pos));
|
||||
}
|
||||
|
||||
BattleHexArray Unit::getHexes() const
|
||||
{
|
||||
return getHexes(getPosition(), doubleWide(), unitSide());
|
||||
}
|
||||
|
||||
BattleHexArray Unit::getHexes(BattleHex assumedPos) const
|
||||
{
|
||||
return getHexes(assumedPos, doubleWide(), unitSide());
|
||||
}
|
||||
|
||||
BattleHexArray Unit::getHexes(BattleHex assumedPos, bool twoHex, BattleSide side)
|
||||
{
|
||||
BattleHexArray hexes;
|
||||
hexes.insert(assumedPos);
|
||||
|
||||
if(twoHex)
|
||||
hexes.insert(occupiedHex(assumedPos, twoHex, side));
|
||||
|
||||
return hexes;
|
||||
}
|
||||
|
||||
BattleHex Unit::occupiedHex() const
|
||||
{
|
||||
return occupiedHex(getPosition(), doubleWide(), unitSide());
|
||||
}
|
||||
|
||||
BattleHex Unit::occupiedHex(BattleHex assumedPos) const
|
||||
{
|
||||
return occupiedHex(assumedPos, doubleWide(), unitSide());
|
||||
}
|
||||
|
||||
BattleHex Unit::occupiedHex(BattleHex assumedPos, bool twoHex, BattleSide side)
|
||||
{
|
||||
if(twoHex)
|
||||
{
|
||||
if(side == BattleSide::ATTACKER)
|
||||
return assumedPos - 1;
|
||||
else
|
||||
return assumedPos + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return BattleHex::INVALID;
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::addText(MetaString & text, EMetaText type, int32_t serial, const boost::logic::tribool & plural) const
|
||||
{
|
||||
if(boost::logic::indeterminate(plural))
|
||||
serial = VLC->generaltexth->pluralText(serial, getCount());
|
||||
else if(plural)
|
||||
serial = VLC->generaltexth->pluralText(serial, 2);
|
||||
else
|
||||
serial = VLC->generaltexth->pluralText(serial, 1);
|
||||
|
||||
text.appendLocalString(type, serial);
|
||||
}
|
||||
|
||||
void Unit::addNameReplacement(MetaString & text, const boost::logic::tribool & plural) const
|
||||
{
|
||||
if(boost::logic::indeterminate(plural))
|
||||
text.replaceName(creatureId(), getCount());
|
||||
else if(plural)
|
||||
text.replaceNamePlural(creatureIndex());
|
||||
else
|
||||
text.replaceNameSingular(creatureIndex());
|
||||
}
|
||||
|
||||
std::string Unit::formatGeneralMessage(const int32_t baseTextId) const
|
||||
{
|
||||
const int32_t textId = VLC->generaltexth->pluralText(baseTextId, getCount());
|
||||
|
||||
MetaString text;
|
||||
text.appendLocalString(EMetaText::GENERAL_TXT, textId);
|
||||
text.replaceName(creatureId(), getCount());
|
||||
|
||||
return text.toString();
|
||||
}
|
||||
|
||||
int Unit::getRawSurrenderCost() const
|
||||
{
|
||||
//we pay for our stack that comes from our army slots - condition eliminates summoned cres and war machines
|
||||
if(unitSlot().validSlot())
|
||||
return creatureCost() * getCount();
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
///UnitInfo
|
||||
void UnitInfo::serializeJson(JsonSerializeFormat & handler)
|
||||
{
|
||||
handler.serializeInt("count", count);
|
||||
handler.serializeId("type", type, CreatureID(CreatureID::NONE));
|
||||
handler.serializeInt("side", side);
|
||||
handler.serializeInt("position", position);
|
||||
handler.serializeBool("summoned", summoned);
|
||||
}
|
||||
|
||||
void UnitInfo::save(JsonNode & data)
|
||||
{
|
||||
data.clear();
|
||||
JsonSerializer ser(nullptr, data);
|
||||
ser.serializeStruct("newUnitInfo", *this);
|
||||
}
|
||||
|
||||
void UnitInfo::load(uint32_t id_, const JsonNode & data)
|
||||
{
|
||||
id = id_;
|
||||
JsonDeserializer deser(nullptr, data);
|
||||
deser.serializeStruct("newUnitInfo", *this);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
Reference in New Issue
Block a user