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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

Formatting

This commit is contained in:
Ivan Savenko 2023-01-14 19:22:32 +02:00
parent f33d7d4f90
commit 789f4d6bc8

View File

@ -39,7 +39,7 @@ static void retrieveTurretDamageRange(const CGTownInstance * town, const battle:
int minDamage;
if (turret->getPosition() == BattleHex::CASTLE_CENTRAL_TOWER)
if(turret->getPosition() == BattleHex::CASTLE_CENTRAL_TOWER)
minDamage = baseDamageKeep + townLevel * extraDamage;
else
minDamage = baseDamageTower + townLevel / 2 * extraDamage;
@ -97,7 +97,7 @@ TDmgRange DamageCalculator::getBaseDamageBlessCurse() const
std::max( int64_t(1), baseDamage.second + curseBlessAdditiveModifier)
};
if ( curseEffects->size() && blessEffects->size() )
if(curseEffects->size() && blessEffects->size() )
{
logGlobal->warn("Stack has both curse and bless! Effects will negate each other!");
return modifiedDamage;
@ -201,7 +201,6 @@ int DamageCalculator::getTargetDefenseIgnored() const
int reduction = std::floor(multDefenceReduction * getTargetDefenseBase()) + 1;
return -std::min(reduction,getTargetDefenseBase());
}
return 0;
}
@ -209,7 +208,7 @@ double DamageCalculator::getAttackSkillFactor() const
{
int attackAdvantage = getActorAttackEffective() - getTargetDefenseEffective();
if (attackAdvantage > 0)
if(attackAdvantage > 0)
{
const double attackMultiplier = VLC->modh->settings.ATTACK_POINT_DMG_MULTIPLIER;
const double attackMultiplierCap = VLC->modh->settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP;
@ -245,21 +244,21 @@ double DamageCalculator::getAttackOffenseArcheryFactor() const
double DamageCalculator::getAttackLuckFactor() const
{
if (info.luckyStrike)
if(info.luckyStrike)
return 1.0;
return 0.0;
}
double DamageCalculator::getAttackDeathBlowFactor() const
{
if (info.deathBlow)
if(info.deathBlow)
return 1.0;
return 0.0;
}
double DamageCalculator::getAttackDoubleDamageFactor() const
{
if (info.doubleDamage)
if(info.doubleDamage)
return 1.0;
return 0.0;
}
@ -376,16 +375,14 @@ double DamageCalculator::getDefenseObstacleFactor() const
double DamageCalculator::getDefenseUnluckyFactor() const
{
if (info.unluckyStrike)
if(info.unluckyStrike)
return 0.5;
return 0.0;
}
double DamageCalculator::getDefenseBlindParalysisFactor() const
{
double multAttackReduction = battleBonusValue(info.attacker, Selector::type()(Bonus::GENERAL_ATTACK_REDUCTION)) / 100.0;
return multAttackReduction;
}