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https://github.com/vcmi/vcmi.git
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Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane.
przy okazji testów usunąłem bugi pojawiające się przy obsłudze map jednopoziomowych
This commit is contained in:
parent
8ec8a522ea
commit
78ad4d39f0
@ -406,7 +406,7 @@ void CAmbarCendamo::deh3m()
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THC std::cout<<"Wczytywanie defow: "<<th.getDif()<<std::endl;
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////loading objects
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int howManyObjs = readNormalNr(i, 4); i+=4;
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/*for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
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for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
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{
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CObjectInstance nobj; //we will read this object
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nobj.id = CGameInfo::mainObj->objh->objInstances.size();
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@ -415,6 +415,11 @@ void CAmbarCendamo::deh3m()
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nobj.z = bufor[i++];
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nobj.defNumber = readNormalNr(i, 4); i+=4;
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i+=5;
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unsigned char buff [30];
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for(int ccc=0; ccc<30; ++ccc)
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{
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buff[ccc] = bufor[i+ccc];
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}
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EDefType uu = getDefType(map.defy[nobj.defNumber]);
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int j = map.defy[nobj.defNumber].bytes[16];
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int p = 99;
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@ -442,6 +447,7 @@ void CAmbarCendamo::deh3m()
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{
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spec->guarders = readCreatureSet(i); i+=32;
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}
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i+=4;
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}
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else
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{
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@ -990,6 +996,7 @@ void CAmbarCendamo::deh3m()
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{
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spec->r5type = bufor[i]; ++i;
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spec->r5amount = readNormalNr(i, 3); i+=3;
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i+=1;
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break;
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}
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case 6:
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@ -1203,54 +1210,59 @@ void CAmbarCendamo::deh3m()
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int numberOfEvent = readNormalNr(i); i+=4;
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CCastleEvent nce;
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int nameLen = readNormalNr(i); i+=4;
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for(int ll=0; ll<nameLen; ++ll)
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for(int gh = 0; gh<numberOfEvent; ++gh)
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{
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nce.name += bufor[i]; ++i;
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}
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CCastleEvent nce;
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int nameLen = readNormalNr(i); i+=4;
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for(int ll=0; ll<nameLen; ++ll)
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{
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nce.name += bufor[i]; ++i;
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}
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int messLen = readNormalNr(i); i+=4;
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for(int ll=0; ll<messLen; ++ll)
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{
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nce.message += bufor[i]; ++i;
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}
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int messLen = readNormalNr(i); i+=4;
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for(int ll=0; ll<messLen; ++ll)
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{
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nce.message += bufor[i]; ++i;
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}
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nce.wood = readNormalNr(i); i+=4;
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nce.mercury = readNormalNr(i); i+=4;
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nce.ore = readNormalNr(i); i+=4;
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nce.sulfur = readNormalNr(i); i+=4;
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nce.crystal = readNormalNr(i); i+=4;
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nce.gems = readNormalNr(i); i+=4;
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nce.gold = readNormalNr(i); i+=4;
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nce.wood = readNormalNr(i); i+=4;
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nce.mercury = readNormalNr(i); i+=4;
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nce.ore = readNormalNr(i); i+=4;
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nce.sulfur = readNormalNr(i); i+=4;
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nce.crystal = readNormalNr(i); i+=4;
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nce.gems = readNormalNr(i); i+=4;
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nce.gold = readNormalNr(i); i+=4;
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nce.players = bufor[i]; ++i;
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nce.forHuman = bufor[i]; ++i;
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nce.forComputer = bufor[i]; ++i;
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nce.firstShow = readNormalNr(i, 2); i+=2;
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nce.forEvery = bufor[i]; ++i;
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nce.players = bufor[i]; ++i;
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nce.forHuman = bufor[i]; ++i;
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nce.forComputer = bufor[i]; ++i;
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nce.firstShow = readNormalNr(i, 2); i+=2;
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nce.forEvery = bufor[i]; ++i;
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i+=17;
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i+=17;
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for(int kk=0; kk<6; ++kk)
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{
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nce.bytes[kk] = bufor[i]; ++i;
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}
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for(int kk=0; kk<6; ++kk)
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{
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nce.bytes[kk] = bufor[i]; ++i;
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}
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for(int vv=0; vv<7; ++vv)
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{
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nce.gen[vv] = readNormalNr(i, 2);
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for(int vv=0; vv<7; ++vv)
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{
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nce.gen[vv] = readNormalNr(i, 2);
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}
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spec->events.push_back(nce);
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}
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/////// castle events have been read ///////////////////////////
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i+=4;
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spec->alignment = bufor[i]; ++i;
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i+=3;
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nobj.info = spec;
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break;
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}
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case EDefType::MINE_DEF:
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case EDefType::PLAYERONLY_DEF:
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{
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CMineObjInfo * spec = new CMineObjInfo;
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CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
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spec->player = bufor[i]; ++i;
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i+=3;
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nobj.info = spec;
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@ -1263,6 +1275,350 @@ void CAmbarCendamo::deh3m()
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nobj.info = spec;
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break;
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}
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case EDefType::SPELLSCROLL_DEF:
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{
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CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
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bool messg = bufor[i]; ++i;
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if(messg)
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{
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int mLength = readNormalNr(i); i+=4;
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for(int vv=0; vv<mLength; ++vv)
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{
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spec->message += bufor[i]; ++i;
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}
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spec->areGuarders = bufor[i]; ++i;
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if(spec->areGuarders)
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{
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spec->guarders = readCreatureSet(i); i+=28;
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}
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i+=4;
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}
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spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
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i+=3;
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nobj.info = spec;
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break;
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}
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case EDefType::PANDORA_DEF:
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{
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CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
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bool messg = bufor[i]; ++i;
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if(messg)
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{
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int mLength = readNormalNr(i); i+=4;
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for(int vv=0; vv<mLength; ++vv)
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{
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spec->message += bufor[i]; ++i;
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}
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spec->areGuarders = bufor[i]; ++i;
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if(spec->areGuarders)
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{
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spec->guarders = readCreatureSet(i); i+=28;
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}
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i+=4;
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}
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////// copied form event handling (seems to be similar)
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spec->gainedExp = readNormalNr(i, 4); i+=4;
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spec->manaDiff = readNormalNr(i, 4); i+=4;
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spec->moraleDiff = readNormalNr(i, 1, true); ++i;
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spec->luckDiff = readNormalNr(i, 1, true); ++i;
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spec->wood = readNormalNr(i); i+=4;
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spec->mercury = readNormalNr(i); i+=4;
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spec->ore = readNormalNr(i); i+=4;
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spec->sulfur = readNormalNr(i); i+=4;
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spec->crystal = readNormalNr(i); i+=4;
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spec->gems = readNormalNr(i); i+=4;
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spec->gold = readNormalNr(i); i+=4;
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spec->attack = readNormalNr(i, 1); ++i;
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spec->defence = readNormalNr(i, 1); ++i;
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spec->power = readNormalNr(i, 1); ++i;
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spec->knowledge = readNormalNr(i, 1); ++i;
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int gabn; //number of gained abilities
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gabn = readNormalNr(i, 1); ++i;
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for(int oo = 0; oo<gabn; ++oo)
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{
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spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
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spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
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}
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int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
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for(int oo = 0; oo<gart; ++oo)
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{
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spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
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}
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int gspel = readNormalNr(i, 1); ++i; //number of gained spells
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for(int oo = 0; oo<gspel; ++oo)
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{
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spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
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}
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int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
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spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
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i+=8;
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nobj.info = spec;
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///////end of copied fragment
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break;
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}
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case EDefType::GRAIL_DEF:
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{
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CGrailObjInfo * spec = new CGrailObjInfo;
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spec->radius = readNormalNr(i); i+=4;
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nobj.info = spec;
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break;
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}
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case EDefType::CREGEN_DEF:
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{
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CCreGenObjInfo * spec = new CCreGenObjInfo;
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spec->player = bufor[i]; ++i;
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i+=3;
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for(int ggg=0; ggg<4; ++ggg)
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{
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spec->bytes[ggg] = bufor[i]; ++i;
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}
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if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
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{
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spec->asCastle = false;
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spec->castles[0] = bufor[i]; ++i;
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spec->castles[1] = bufor[i]; ++i;
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}
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else
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{
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spec->asCastle = true;
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}
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nobj.info = spec;
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break;
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}
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case EDefType::CREGEN2_DEF:
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{
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CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
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spec->player = bufor[i]; ++i;
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i+=3;
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for(int ggg=0; ggg<4; ++ggg)
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{
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spec->bytes[ggg] = bufor[i]; ++i;
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}
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if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
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{
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spec->asCastle = false;
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spec->castles[0] = bufor[i]; ++i;
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spec->castles[1] = bufor[i]; ++i;
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}
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else
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{
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spec->asCastle = true;
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}
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spec->minLevel = bufor[i]; ++i;
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spec->maxLevel = bufor[i]; ++i;
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nobj.info = spec;
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break;
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}
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case EDefType::CREGEN3_DEF:
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{
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CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
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spec->player = bufor[i]; ++i;
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i+=3;
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spec->minLevel = bufor[i]; ++i;
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spec->maxLevel = bufor[i]; ++i;
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nobj.info = spec;
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break;
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}
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case EDefType::BORDERGUARD_DEF:
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{
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CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
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spec->missionType = bufor[i]; ++i;
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switch(spec->missionType)
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{
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case 1:
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{
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spec->m1level = readNormalNr(i); i+=4;
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int limit = readNormalNr(i); i+=4;
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if(limit == ((int)0xffffffff))
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{
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spec->isDayLimit = false;
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spec->lastDay = -1;
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}
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else
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{
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spec->isDayLimit = true;
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spec->lastDay = limit;
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}
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break;
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}
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case 2:
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{
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spec->m2attack = bufor[i]; ++i;
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spec->m2defence = bufor[i]; ++i;
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spec->m2power = bufor[i]; ++i;
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spec->m2knowledge = bufor[i]; ++i;
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int limit = readNormalNr(i); i+=4;
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if(limit == ((int)0xffffffff))
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{
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spec->isDayLimit = false;
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spec->lastDay = -1;
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}
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else
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{
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spec->isDayLimit = true;
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spec->lastDay = limit;
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}
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break;
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}
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case 3:
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{
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spec->m3bytes[0] = bufor[i]; ++i;
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spec->m3bytes[1] = bufor[i]; ++i;
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spec->m3bytes[2] = bufor[i]; ++i;
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spec->m3bytes[3] = bufor[i]; ++i;
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int limit = readNormalNr(i); i+=4;
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if(limit == ((int)0xffffffff))
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{
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spec->isDayLimit = false;
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spec->lastDay = -1;
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}
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else
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{
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spec->isDayLimit = true;
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spec->lastDay = limit;
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}
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break;
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}
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case 4:
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{
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spec->m4bytes[0] = bufor[i]; ++i;
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spec->m4bytes[1] = bufor[i]; ++i;
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spec->m4bytes[2] = bufor[i]; ++i;
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spec->m4bytes[3] = bufor[i]; ++i;
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int limit = readNormalNr(i); i+=4;
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if(limit == ((int)0xffffffff))
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{
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spec->isDayLimit = false;
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spec->lastDay = -1;
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}
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else
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{
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spec->isDayLimit = true;
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spec->lastDay = limit;
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}
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break;
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}
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case 5:
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{
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int artNumber = bufor[i]; ++i;
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for(int yy=0; yy<artNumber; ++yy)
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{
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int artid = readNormalNr(i, 2); i+=2;
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spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
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}
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int limit = readNormalNr(i); i+=4;
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if(limit == ((int)0xffffffff))
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{
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spec->isDayLimit = false;
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spec->lastDay = -1;
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}
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else
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{
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spec->isDayLimit = true;
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spec->lastDay = limit;
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}
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break;
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}
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case 6:
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{
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int typeNumber = bufor[i]; ++i;
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for(int hh=0; hh<typeNumber; ++hh)
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{
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int creType = readNormalNr(i, 2); i+=2;
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int creNumb = readNormalNr(i, 2); i+=2;
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spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
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spec->m6number.push_back(creNumb);
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}
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int limit = readNormalNr(i); i+=4;
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if(limit == ((int)0xffffffff))
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{
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spec->isDayLimit = false;
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spec->lastDay = -1;
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}
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else
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{
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spec->isDayLimit = true;
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spec->lastDay = limit;
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}
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break;
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}
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case 7:
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{
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spec->m7wood = readNormalNr(i); i+=4;
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spec->m7mercury = readNormalNr(i); i+=4;
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spec->m7ore = readNormalNr(i); i+=4;
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spec->m7sulfur = readNormalNr(i); i+=4;
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spec->m7crystal = readNormalNr(i); i+=4;
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spec->m7gems = readNormalNr(i); i+=4;
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spec->m7gold = readNormalNr(i); i+=4;
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int limit = readNormalNr(i); i+=4;
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if(limit == ((int)0xffffffff))
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{
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spec->isDayLimit = false;
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spec->lastDay = -1;
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}
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else
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{
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spec->isDayLimit = true;
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spec->lastDay = limit;
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}
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break;
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}
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case 8:
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{
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int heroType = bufor[i]; ++i;
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spec->m8hero = &(CGameInfo::mainObj->heroh->heroes[heroType]);
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int limit = readNormalNr(i); i+=4;
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if(limit == ((int)0xffffffff))
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{
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spec->isDayLimit = false;
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spec->lastDay = -1;
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}
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else
|
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{
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spec->isDayLimit = true;
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spec->lastDay = limit;
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}
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break;
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}
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case 9:
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{
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spec->m9player = bufor[i]; ++i;
|
||||
int limit = readNormalNr(i); i+=4;
|
||||
if(limit == ((int)0xffffffff))
|
||||
{
|
||||
spec->isDayLimit = false;
|
||||
spec->lastDay = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
spec->isDayLimit = true;
|
||||
spec->lastDay = limit;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}//internal switch end (seer huts)
|
||||
|
||||
int len1 = readNormalNr(i); i+=4;
|
||||
for(int ee=0; ee<len1; ++ee)
|
||||
{
|
||||
spec->firstVisitText += bufor[i]; ++i;
|
||||
}
|
||||
|
||||
int len2 = readNormalNr(i); i+=4;
|
||||
for(int ee=0; ee<len2; ++ee)
|
||||
{
|
||||
spec->nextVisitText += bufor[i]; ++i;
|
||||
}
|
||||
|
||||
int len3 = readNormalNr(i); i+=4;
|
||||
for(int ee=0; ee<len3; ++ee)
|
||||
{
|
||||
spec->completedText += bufor[i]; ++i;
|
||||
}
|
||||
nobj.info = spec;
|
||||
break;
|
||||
}
|
||||
} //end of main switch
|
||||
CGameInfo::mainObj->objh->objInstances.push_back(nobj);
|
||||
//TODO - dokoñczyæ, du¿o do zrobienia - trzeba patrzeæ, co def niesie
|
||||
@ -1300,7 +1656,7 @@ void CAmbarCendamo::loadDefs()
|
||||
loadedTypes.insert(map.terrain[i][j].tertype);
|
||||
defs.push_back(sdh);
|
||||
}
|
||||
if (loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
|
||||
if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
|
||||
{
|
||||
CSemiDefHandler *sdh = new CSemiDefHandler();
|
||||
sdh->openDef((sdh->nameFromType(map.undergroungTerrain[i][j].tertype)).c_str(),"H3sprite.lod");
|
||||
@ -1315,23 +1671,27 @@ EDefType CAmbarCendamo::getDefType(DefInfo &a)
|
||||
{
|
||||
switch(a.bytes[16])
|
||||
{
|
||||
case 5:
|
||||
case 5: case 65: case 66: case 67: case 68: case 69:
|
||||
return EDefType::ARTIFACT_DEF; //handled
|
||||
case 6:
|
||||
return EDefType::PANDORA_DEF; //hanled
|
||||
case 26:
|
||||
return EDefType::EVENTOBJ_DEF; //handled
|
||||
case 33:
|
||||
return EDefType::GARRISON_DEF; //handled
|
||||
case 34:
|
||||
case 34: case 70: //70 - random hero
|
||||
return EDefType::HERO_DEF; //handled
|
||||
case 53: case 17: case 18: case 19: case 20: //cases 17 - 20 - tests
|
||||
return EDefType::MINE_DEF; //handled
|
||||
case 54: case 71: case 72: case 73: case 74: case 75:
|
||||
case 36:
|
||||
return EDefType::GRAIL_DEF; //hanled
|
||||
case 53: case 17: case 18: case 19: case 20: case 42: case 87: //cases 17 - 20 and 42 - tests
|
||||
return EDefType::PLAYERONLY_DEF; //handled
|
||||
case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
|
||||
return EDefType::CREATURES_DEF; //handled
|
||||
case 59:
|
||||
return EDefType::SIGN_DEF; //handled
|
||||
case 77:
|
||||
return EDefType::TOWN_DEF; //can be problematic, but handled
|
||||
case 79:
|
||||
case 79: case 76:
|
||||
return EDefType::RESOURCE_DEF; //handled
|
||||
case 81:
|
||||
return EDefType::SCHOLAR_DEF; //handled
|
||||
@ -1341,10 +1701,20 @@ EDefType CAmbarCendamo::getDefType(DefInfo &a)
|
||||
return EDefType::SIGN_DEF; //handled
|
||||
case 88: case 89: case 90:
|
||||
return SHRINE_DEF; //handled
|
||||
case 93:
|
||||
return SPELLSCROLL_DEF; //handled
|
||||
case 98:
|
||||
return EDefType::TOWN_DEF; //handled
|
||||
case 113:
|
||||
return EDefType::WITCHHUT_DEF; //handled
|
||||
case 215:
|
||||
return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
|
||||
case 216:
|
||||
return EDefType::CREGEN2_DEF; //handled
|
||||
case 217:
|
||||
return EDefType::CREGEN_DEF; //handled
|
||||
case 218:
|
||||
return EDefType::CREGEN3_DEF; //handled
|
||||
case 219:
|
||||
return EDefType::GARRISON_DEF; //handled
|
||||
default:
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include "CSemiDefHandler.h"
|
||||
#include "CCreatureHandler.h"
|
||||
|
||||
enum EDefType {TOWN_DEF, HERO_DEF, CREATURES_DEF, SEERHUT_DEF, RESOURCE_DEF, TERRAINOBJ_DEF, EVENTOBJ_DEF, SIGN_DEF, GARRISON_DEF, ARTIFACT_DEF, WITCHHUT_DEF, SCHOLAR_DEF, MINE_DEF, SHRINE_DEF};
|
||||
enum EDefType {TOWN_DEF, HERO_DEF, CREATURES_DEF, SEERHUT_DEF, RESOURCE_DEF, TERRAINOBJ_DEF, EVENTOBJ_DEF, SIGN_DEF, GARRISON_DEF, ARTIFACT_DEF, WITCHHUT_DEF, SCHOLAR_DEF, PLAYERONLY_DEF, SHRINE_DEF, SPELLSCROLL_DEF, PANDORA_DEF, GRAIL_DEF, CREGEN_DEF, CREGEN2_DEF, CREGEN3_DEF, BORDERGUARD_DEF};
|
||||
|
||||
class CAmbarCendamo
|
||||
{
|
||||
|
@ -44,6 +44,8 @@ public:
|
||||
std::vector<CSpell *> availableSpells;
|
||||
|
||||
std::vector<CCastleEvent> events;
|
||||
|
||||
unsigned char alignment; //what the hell is that??
|
||||
};
|
||||
|
||||
#endif //CCASTLEHANDLER_H
|
2
CMT.cpp
2
CMT.cpp
@ -324,6 +324,8 @@ int _tmain(int argc, _TCHAR* argv[])
|
||||
}
|
||||
case (SDLK_u):
|
||||
{
|
||||
if(!ac->map.twoLevel)
|
||||
break;
|
||||
if (zz)
|
||||
zz--;
|
||||
else zz++;
|
||||
|
@ -178,7 +178,7 @@ public:
|
||||
std::string message;
|
||||
};
|
||||
|
||||
class CMineObjInfo : public CSpecObjInfo
|
||||
class CPlayerOnlyObjInfo : public CSpecObjInfo
|
||||
{
|
||||
public:
|
||||
unsigned char player; //FF - nobody, 0 - 7
|
||||
@ -190,6 +190,97 @@ public:
|
||||
unsigned char spell; //number of spell or 255
|
||||
};
|
||||
|
||||
class CSpellScrollObjinfo : public CSpecObjInfo
|
||||
{
|
||||
public:
|
||||
std::string message;
|
||||
CSpell * spell;
|
||||
bool areGuarders;
|
||||
CCreatureSet guarders;
|
||||
};
|
||||
|
||||
class CPandorasBoxObjInfo : public CSpecObjInfo
|
||||
{
|
||||
public:
|
||||
std::string message;
|
||||
bool areGuarders;
|
||||
CCreatureSet guarders;
|
||||
|
||||
//gained things:
|
||||
unsigned int gainedExp;
|
||||
int manaDiff;
|
||||
int moraleDiff;
|
||||
int luckDiff;
|
||||
int wood, mercury, ore, sulfur, crystal, gems, gold;
|
||||
int attack, defence, power, knowledge;
|
||||
std::vector<CAbility *> abilities;
|
||||
std::vector<int> abilityLevels;
|
||||
std::vector<CArtifact *> artifacts;
|
||||
std::vector<CSpell *> spells;
|
||||
CCreatureSet creatures;
|
||||
};
|
||||
|
||||
class CGrailObjInfo : public CSpecObjInfo
|
||||
{
|
||||
public:
|
||||
int radius; //place grail at the distance lesser or equal radius from this place
|
||||
};
|
||||
|
||||
class CCreGenObjInfo : public CSpecObjInfo
|
||||
{
|
||||
public:
|
||||
unsigned char player; //owner
|
||||
bool asCastle;
|
||||
unsigned char bytes[4]; //castle identifier
|
||||
unsigned char castles[2]; //allowed castles
|
||||
};
|
||||
|
||||
class CCreGen2ObjInfo : public CSpecObjInfo
|
||||
{
|
||||
public:
|
||||
unsigned char player; //owner
|
||||
bool asCastle;
|
||||
unsigned char bytes[4]; //castle identifier
|
||||
unsigned char castles[2]; //allowed castles
|
||||
unsigned char minLevel, maxLevel; //minimal and maximal level of creature in dwelling: <0, 6>
|
||||
};
|
||||
|
||||
class CCreGen3ObjInfo : public CSpecObjInfo
|
||||
{
|
||||
public:
|
||||
unsigned char player; //owner
|
||||
unsigned char minLevel, maxLevel; //minimal and maximal level of creature in dwelling: <0, 6>
|
||||
};
|
||||
|
||||
class CBorderGuardObjInfo : public CSpecObjInfo //copied form seer huts, seems to be similar
|
||||
{
|
||||
public:
|
||||
char missionType; //type of mission: 0 - no mission; 1 - reach level; 2 - reach main statistics values; 3 - win with a certain hero; 4 - win with a certain creature; 5 - collect some atifacts; 6 - have certain troops in army; 7 - collect resources; 8 - be a certain hero; 9 - be a certain player
|
||||
bool isDayLimit; //if true, there is a day limit
|
||||
int lastDay; //after this day (first day is 0) mission cannot be completed
|
||||
//for mission 1
|
||||
int m1level;
|
||||
//for mission 2
|
||||
int m2attack, m2defence, m2power, m2knowledge;
|
||||
//for mission 3
|
||||
unsigned char m3bytes[4];
|
||||
//for mission 4
|
||||
unsigned char m4bytes[4];
|
||||
//for mission 5
|
||||
std::vector<CArtifact *> m5arts;
|
||||
//for mission 6
|
||||
std::vector<CCreature *> m6cre;
|
||||
std::vector<int> m6number;
|
||||
//for mission 7
|
||||
int m7wood, m7mercury, m7ore, m7sulfur, m7crystal, m7gems, m7gold;
|
||||
//for mission 8
|
||||
CHero * m8hero;
|
||||
//for mission 9
|
||||
int m9player; //number; from 0 to 7
|
||||
|
||||
std::string firstVisitText, nextVisitText, completedText;
|
||||
};
|
||||
|
||||
class CObject //typical object that can be encountered on a map
|
||||
{
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user