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Improvements for json validation for mods
- Implemented validation for `targetCondition` in spells - Implemented validation for `mapObject` in towns/heroes - Fixed validation of zone connections in RMG - Added workarounds to prevent assertions triggering on invalid mods - Erase 'base' entries from json before validation (but after applying them to derived keys) Should have no effect on mod behavior/support, but may cause new detections for mods that were broken in either 1.6 or 1.7
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@@ -316,6 +316,8 @@ void CSkillHandler::beforeValidate(JsonNode & object)
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inheritNode("basic");
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inheritNode("advanced");
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inheritNode("expert");
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object.Struct().erase("base");
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}
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std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const
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