1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Improvements for json validation for mods

- Implemented validation for `targetCondition` in spells
- Implemented validation for `mapObject` in towns/heroes
- Fixed validation of zone connections in RMG
- Added workarounds to prevent assertions triggering on invalid mods
- Erase 'base' entries from json before validation (but after applying
them to derived keys)

Should have no effect on mod behavior/support, but may cause new
detections for mods that were broken in either 1.6 or 1.7
This commit is contained in:
Ivan Savenko
2025-08-05 19:40:18 +03:00
parent d83afd5b05
commit 78b39688c5
12 changed files with 35 additions and 20 deletions

View File

@@ -316,6 +316,8 @@ void CSkillHandler::beforeValidate(JsonNode & object)
inheritNode("basic");
inheritNode("advanced");
inheritNode("expert");
object.Struct().erase("base");
}
std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const