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https://github.com/vcmi/vcmi.git
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changed layout
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@@ -31,6 +31,7 @@
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../widgets/Images.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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@@ -124,7 +125,7 @@ void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
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}
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InfoCard::InfoCard()
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: chatMode(ChatMode::Enabled)
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: showChat(true)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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setRedrawParent(true);
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@@ -138,7 +139,7 @@ InfoCard::InfoCard()
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mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
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playerListBg = std::make_shared<CPicture>(ImagePath::builtin("CHATPLUG.bmp"), 16, 276);
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chat = std::make_shared<CChatBox>(Rect(18, 126, 335, 143));
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pvpBox = std::make_shared<PvPBox>(Rect(18, 126, 335, 262));
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pvpBox = std::make_shared<PvPBox>(Rect(17, 396, 338, 105));
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buttonInvitePlayers = std::make_shared<CButton>(Point(20, 365), AnimationPath::builtin("pregameInvitePlayers"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateRoomInviteInterface(); } );
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buttonOpenGlobalLobby = std::make_shared<CButton>(Point(188, 365), AnimationPath::builtin("pregameReturnToLobby"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateInterface(); });
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@@ -195,9 +196,9 @@ InfoCard::InfoCard()
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labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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disableLabelRedraws();
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}
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setChat(ChatMode::Disabled);
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setChat(false);
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if (CSH->inLobbyRoom())
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setChat(ChatMode::Enabled); // FIXME: less ugly version?
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setChat(true); // FIXME: less ugly version?
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}
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void InfoCard::disableLabelRedraws()
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@@ -251,7 +252,7 @@ void InfoCard::changeSelection()
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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// FIXME: We recreate them each time because CLabelGroup don't use smart pointers
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labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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if(chatMode != ChatMode::Enabled)
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if(!showChat)
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labelGroupPlayers->disable();
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for(const auto & p : CSH->playerNames)
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@@ -268,14 +269,18 @@ void InfoCard::changeSelection()
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}
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}
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void InfoCard::setChat(ChatMode setMode)
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void InfoCard::toggleChat()
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{
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if(chatMode == setMode)
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setChat(!showChat);
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}
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void InfoCard::setChat(bool activateChat)
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{
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if(showChat == activateChat)
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return;
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switch(setMode)
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if(activateChat)
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{
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case InfoCard::ChatMode::Enabled:
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription->disable();
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@@ -296,12 +301,20 @@ void InfoCard::setChat(ChatMode setMode)
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buttonInvitePlayers->enable();
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buttonOpenGlobalLobby->enable();
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}
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labelMapDiff->disable();
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labelPlayerDifficulty->disable();
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labelRating->disable();
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labelDifficulty->disable();
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labelDifficultyPercent->disable();
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flagbox->disable();
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iconDifficulty->disable();
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mapDescription->disable();
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chat->enable();
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pvpBox->disable();
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pvpBox->enable();
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playerListBg->enable();
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break;
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case InfoCard::ChatMode::Disabled:
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}
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else
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{
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buttonInvitePlayers->disable();
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buttonOpenGlobalLobby->disable();
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mapDescription->enable();
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@@ -324,34 +337,16 @@ void InfoCard::setChat(ChatMode setMode)
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labelLossConditionText->enable();
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labelGroupPlayers->disable();
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}
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break;
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case InfoCard::ChatMode::PvP:
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buttonInvitePlayers->disable();
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buttonOpenGlobalLobby->disable();
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mapDescription->disable();
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chat->disable();
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pvpBox->enable();
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playerListBg->enable();
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription->disable();
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}
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else
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{
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labelScenarioDescription->disable();
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labelVictoryCondition->disable();
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labelLossCondition->disable();
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iconsVictoryCondition->disable();
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iconsLossCondition->disable();
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labelVictoryConditionText->disable();
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labelLossConditionText->disable();
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labelGroupPlayers->disable();
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}
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break;
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labelMapDiff->enable();
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labelPlayerDifficulty->enable();
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labelRating->enable();
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labelDifficulty->enable();
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labelDifficultyPercent->enable();
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flagbox->enable();
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iconDifficulty->enable();
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}
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chatMode = setMode;
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showChat = activateChat;
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GH.windows().totalRedraw();
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}
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@@ -403,21 +398,25 @@ PvPBox::PvPBox(const Rect & rect)
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pos += rect.topLeft();
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setRedrawParent(true);
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buttonFlipCoin = std::make_shared<CButton>(Point(17, 160), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("flip coin"), [](){
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, rect.w, rect.h));
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backgroundTexture->playerColored(PlayerColor(1));
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
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buttonFlipCoin = std::make_shared<CButton>(Point(17, 10), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("flip coin"), [](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::COIN;
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CSH->sendLobbyPack(lpa);
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}, EShortcut::NONE);
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buttonFlipCoin->setTextOverlay("Flip coin2", EFonts::FONT_SMALL, Colors::WHITE);
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buttonRandomTown = std::make_shared<CButton>(Point(17, 184), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town"), [](){
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buttonRandomTown = std::make_shared<CButton>(Point(17, 30), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town"), [](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::RANDOM_TOWN;
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CSH->sendLobbyPack(lpa);
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}, EShortcut::NONE);
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buttonRandomTown->setTextOverlay("random town", EFonts::FONT_SMALL, Colors::WHITE);
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buttonRandomTownVs = std::make_shared<CButton>(Point(17, 208), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town vs"), [](){
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buttonRandomTownVs = std::make_shared<CButton>(Point(17, 50), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town vs"), [](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::RANDOM_TOWN_VS;
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CSH->sendLobbyPack(lpa);
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