mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Trying to sort out project changes and compile issues.
This commit is contained in:
parent
901188e2e1
commit
79036484dd
@ -229,7 +229,6 @@
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<ClInclude Include="CPlayerInterface.h" />
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<ClInclude Include="CPreGame.h" />
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<ClInclude Include="CQuestLog.h" />
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<ClInclude Include="CSoundBase.h" />
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<ClInclude Include="CSpellWindow.h" />
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<ClInclude Include="CVideoHandler.h" />
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<ClInclude Include="FontBase.h" />
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@ -78,7 +78,6 @@
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<ClInclude Include="CMusicHandler.h" />
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<ClInclude Include="CPlayerInterface.h" />
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<ClInclude Include="CPreGame.h" />
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<ClInclude Include="CSoundBase.h" />
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<ClInclude Include="CSpellWindow.h" />
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<ClInclude Include="CVideoHandler.h" />
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<ClInclude Include="FontBase.h" />
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@ -135,8 +135,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
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<ClCompile>
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<AdditionalOptions>/Oy- %(AdditionalOptions) /bigobj
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/Zm150</AdditionalOptions>
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<AdditionalOptions>/Oy- /bigobj /Zm150 </AdditionalOptions>
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<PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@ -177,13 +176,11 @@
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<ClCompile Include="CConsoleHandler.cpp" />
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<ClCompile Include="CCreatureHandler.cpp" />
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<ClCompile Include="CCreatureSet.cpp" />
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<ClCompile Include="CDefObjInfoHandler.cpp" />
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<ClCompile Include="CGameInterface.cpp" />
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<ClCompile Include="CGameState.cpp" />
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<ClCompile Include="CGeneralTextHandler.cpp" />
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<ClCompile Include="CHeroHandler.cpp" />
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<ClCompile Include="CModHandler.cpp" />
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<ClCompile Include="CObjectHandler.cpp" />
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<ClCompile Include="CObstacleInstance.cpp" />
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<ClCompile Include="Connection.cpp" />
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<ClCompile Include="CSpellHandler.cpp" />
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@ -204,6 +201,21 @@
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<ClCompile Include="GameConstants.cpp" />
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<ClCompile Include="JsonDetail.cpp" />
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<ClCompile Include="LogicalExpression.cpp" />
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<ClCompile Include="mapObjects\CArmedInstance.cpp" />
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<ClCompile Include="mapObjects\CBank.cpp" />
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<ClCompile Include="mapObjects\CGHeroInstance.cpp" />
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<ClCompile Include="mapObjects\CGMarket.cpp" />
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<ClCompile Include="mapObjects\CGPandoraBox.cpp" />
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<ClCompile Include="mapObjects\CGTownInstance.cpp" />
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<ClCompile Include="mapObjects\CObjectClassesHandler.cpp" />
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<ClCompile Include="mapObjects\CObjectHandler.cpp" />
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<ClCompile Include="mapObjects\CommonConstructors.cpp" />
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<ClCompile Include="mapObjects\CQuest.cpp" />
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<ClCompile Include="mapObjects\CRewardableConstructor.cpp" />
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<ClCompile Include="mapObjects\CRewardableObject.cpp" />
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<ClCompile Include="mapObjects\JsonRandom.cpp" />
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<ClCompile Include="mapObjects\MiscObjects.cpp" />
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<ClCompile Include="mapObjects\ObjectTemplate.cpp" />
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<ClCompile Include="mapping\CCampaignHandler.cpp" />
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<ClCompile Include="mapping\CMap.cpp" />
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<ClCompile Include="mapping\CMapInfo.cpp" />
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@ -259,13 +271,11 @@
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<ClInclude Include="CConsoleHandler.h" />
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<ClInclude Include="CCreatureHandler.h" />
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<ClInclude Include="CCreatureSet.h" />
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<ClInclude Include="CDefObjInfoHandler.h" />
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<ClInclude Include="CGameInterface.h" />
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<ClInclude Include="CGameState.h" />
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<ClInclude Include="CGeneralTextHandler.h" />
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<ClInclude Include="CHeroHandler.h" />
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<ClInclude Include="CModHandler.h" />
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<ClInclude Include="CObjectHandler.h" />
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<ClInclude Include="CObstacleInstance.h" />
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<ClInclude Include="CondSh.h" />
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<ClInclude Include="Connection.h" />
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@ -293,6 +303,22 @@
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<ClInclude Include="IBonusTypeHandler.h" />
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<ClInclude Include="JsonDetail.h" />
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<ClInclude Include="LogicalExpression.h" />
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<ClInclude Include="mapObjects\CArmedInstance.h" />
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<ClInclude Include="mapObjects\CBank.h" />
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<ClInclude Include="mapObjects\CGHeroInstance.h" />
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<ClInclude Include="mapObjects\CGMarket.h" />
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<ClInclude Include="mapObjects\CGPandoraBox.h" />
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<ClInclude Include="mapObjects\CGTownInstance.h" />
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<ClInclude Include="mapObjects\CObjectClassesHandler.h" />
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<ClInclude Include="mapObjects\CObjectHandler.h" />
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<ClInclude Include="mapObjects\CommonConstructors.h" />
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<ClInclude Include="mapObjects\CQuest.h" />
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<ClInclude Include="mapObjects\CRewardableConstructor.h" />
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<ClInclude Include="mapObjects\CRewardableObject.h" />
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<ClInclude Include="mapObjects\JsonRandom.h" />
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<ClInclude Include="mapObjects\MapObjects.h" />
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<ClInclude Include="mapObjects\MiscObjects.h" />
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<ClInclude Include="mapObjects\ObjectTemplate.h" />
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<ClInclude Include="mapping\CCampaignHandler.h" />
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<ClInclude Include="mapping\CMap.h" />
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<ClInclude Include="mapping\CMapInfo.h" />
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@ -23,6 +23,9 @@
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<Filter Include="registerTypes">
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<UniqueIdentifier>{927d9b6e-3dc5-4370-b603-1b9887095509}</UniqueIdentifier>
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</Filter>
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<Filter Include="mapObjects">
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<UniqueIdentifier>{ee24c7f7-f4e2-4d35-b994-94a6e29ea92f}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BattleAction.cpp" />
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@ -30,10 +33,8 @@
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<ClCompile Include="CArtHandler.cpp" />
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<ClCompile Include="CBuildingHandler.cpp" />
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<ClCompile Include="CCreatureHandler.cpp" />
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<ClCompile Include="CDefObjInfoHandler.cpp" />
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<ClCompile Include="CGeneralTextHandler.cpp" />
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<ClCompile Include="CHeroHandler.cpp" />
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<ClCompile Include="CObjectHandler.cpp" />
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<ClCompile Include="CSpellHandler.cpp" />
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<ClCompile Include="CTownHandler.cpp" />
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<ClCompile Include="CCreatureSet.cpp" />
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@ -157,6 +158,51 @@
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</ClCompile>
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<ClCompile Include="registerTypes\TypesMapObjects1.cpp" />
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<ClCompile Include="registerTypes\TypesMapObjects2.cpp" />
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<ClCompile Include="mapObjects\CArmedInstance.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CBank.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CGHeroInstance.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CGMarket.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CGPandoraBox.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CGTownInstance.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CObjectClassesHandler.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CObjectHandler.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CommonConstructors.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CQuest.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CRewardableConstructor.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\CRewardableObject.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\JsonRandom.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\MiscObjects.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="mapObjects\ObjectTemplate.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@ -201,18 +247,12 @@
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<ClInclude Include="CCreatureHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CDefObjInfoHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CGeneralTextHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CHeroHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CObjectHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ConstTransitivePtr.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -399,5 +439,53 @@
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<ClInclude Include="rmg\float3.h">
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<Filter>rmg</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CArmedInstance.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CBank.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CGHeroInstance.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CGMarket.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CGPandoraBox.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CGTownInstance.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CObjectClassesHandler.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CObjectHandler.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CommonConstructors.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CQuest.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CRewardableConstructor.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\CRewardableObject.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\JsonRandom.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\MapObjects.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\MiscObjects.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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<ClInclude Include="mapObjects\ObjectTemplate.h">
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<Filter>mapObjects</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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/*
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/*
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* CArmedInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "CObjectHandler.h"
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#include "../CCreatureSet.h"
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@ -1,4 +1,4 @@
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/*
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/*
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* CBank.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "CObjectHandler.h"
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#include "CArmedInstance.h"
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/*
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/*
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* CGHeroInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "CObjectHandler.h"
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#include "CArmedInstance.h"
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@ -1,4 +1,4 @@
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/*
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/*
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*
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* CGMarket.cpp, part of VCMI engine
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*
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#pragma once
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#pragma once
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#include "CObjectHandler.h"
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/*
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/*
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* CGPandoraBox.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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#pragma once
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#pragma once
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#include "CObjectHandler.h"
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#include "CArmedInstance.h"
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/*
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/*
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* CGTownInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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#pragma once
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#pragma once
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#include "CObjectHandler.h"
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#include "CGMarket.h" // For IMarket interface
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CObjectClassesHandler.h"
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#include "../filesystem/Filesystem.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../lib/VCMI_Lib.h"
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#include "../VCMI_Lib.h"
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#include "../GameConstants.h"
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#include "../StringConstants.h"
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#include "../CGeneralTextHandler.h"
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#pragma once
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#pragma once
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#include "ObjectTemplate.h"
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@ -93,7 +93,7 @@ public:
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class CGObjectInstance;
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class AObjectTypeHandler : public boost::noncopyable
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class DLL_EXPORT AObjectTypeHandler : public boost::noncopyable
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{
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RandomMapInfo rmgInfo;
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/*
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/*
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* CObjectHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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#pragma once
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#pragma once
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#include "ObjectTemplate.h"
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#include "../filesystem/Filesystem.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../lib/VCMI_Lib.h"
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#include "../VCMI_Lib.h"
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#include "../GameConstants.h"
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#include "../StringConstants.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSpellHandler.h" //for choosing random spells
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#include "../mapObjects/CObjectClassesHandler.h"
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//#include "../mapObjects/CGPandoraBox.h"
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//#include "../mapObjects/CRewardableObject.h"
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#include "../mapObjects/MapObjects.h"
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class CMap;
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class CMapEditManager;
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#include "ERMInterpreter.h"
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#include <cctype>
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/mapObjects/MapObjects.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/VCMIDirs.h"
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