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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Remove static variable

This commit is contained in:
Ivan Savenko
2025-06-24 18:28:40 +03:00
parent 3d63284c51
commit 790c5cb455
2 changed files with 1 additions and 2 deletions

View File

@@ -363,8 +363,6 @@ std::optional<BattleAction> CClient::makeSurrenderRetreatDecision(PlayerColor pl
int CClient::sendRequest(const CPackForServer & request, PlayerColor player, bool waitTillRealize)
{
static ui32 requestCounter = 1;
ui32 requestID = requestCounter++;
logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(request).name(), requestID);

View File

@@ -125,6 +125,7 @@ public:
class CClient : public Environment, public IClient
{
std::shared_ptr<CGameState> gamestate;
int requestCounter = 1;
public:
std::map<PlayerColor, std::shared_ptr<CGameInterface>> playerint;
std::map<PlayerColor, std::shared_ptr<CBattleGameInterface>> battleints;