mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Remove static variable
This commit is contained in:
@@ -363,8 +363,6 @@ std::optional<BattleAction> CClient::makeSurrenderRetreatDecision(PlayerColor pl
|
||||
|
||||
int CClient::sendRequest(const CPackForServer & request, PlayerColor player, bool waitTillRealize)
|
||||
{
|
||||
static ui32 requestCounter = 1;
|
||||
|
||||
ui32 requestID = requestCounter++;
|
||||
logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(request).name(), requestID);
|
||||
|
||||
|
||||
@@ -125,6 +125,7 @@ public:
|
||||
class CClient : public Environment, public IClient
|
||||
{
|
||||
std::shared_ptr<CGameState> gamestate;
|
||||
int requestCounter = 1;
|
||||
public:
|
||||
std::map<PlayerColor, std::shared_ptr<CGameInterface>> playerint;
|
||||
std::map<PlayerColor, std::shared_ptr<CBattleGameInterface>> battleints;
|
||||
|
||||
Reference in New Issue
Block a user