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Automatically scroll to end on new chat message
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@@ -19,9 +19,9 @@
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#include "../gui/CGuiHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Slider.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/ObjectLists.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/Languages.h"
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#include "../../lib/Languages.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/TextOperations.h"
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#include "../../lib/TextOperations.h"
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@@ -139,6 +139,8 @@ void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std:
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void GlobalLobbyWindow::refreshChatText()
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void GlobalLobbyWindow::refreshChatText()
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{
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{
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widget->getGameChat()->setText(chatHistory);
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widget->getGameChat()->setText(chatHistory);
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if (widget->getGameChat()->slider)
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widget->getGameChat()->slider->scrollToMax();
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}
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}
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bool GlobalLobbyWindow::isChannelUnread(const std::string & channelType, const std::string & channelName) const
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bool GlobalLobbyWindow::isChannelUnread(const std::string & channelType, const std::string & channelName) const
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