From 75cd9ca12b5d89f9f7170c31fbb7e75afcd516a1 Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Sun, 17 Dec 2023 22:28:47 +0200 Subject: [PATCH] Added 1.4.2 changelog --- ChangeLog.md | 77 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) diff --git a/ChangeLog.md b/ChangeLog.md index ce538b45b..8ba2668a2 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,3 +1,80 @@ +# 1.4.1 -> 1.4.2 + +### General +* Restored support for Windows 7 +* Restored support for 32-bit builds +* Implemented quick backpack window for slot-specific artifact selection, activated via mouse wheel / swipe gesture +* Added option to search for specific spell in the spellbook +* Using alt-tab to switch to another application will no longer activate in-game console/chat +* Increased frequency of checks for server startup to improve server connection time +* added nwcfollowthewhiterabbit / vcmiluck cheat: the currently selected hero permanently gains maximum luck. +* added nwcmorpheus / vcmimorale cheat: the currently selected hero permanently gains maximum morale. +* added nwcoracle / vcmiobelisk cheat: the puzzle map is permanently revealed. +* added nwctheone / vcmigod cheat: reveals the whole map, gives 5 archangels in each empty slot, unlimited movement points and permanent flight to currently selected hero + +### Launcher +* Launcher will now properly show mod installation progress +* Launcher will now correctly select preferred language on first start + +### Multiplayer +* Timers for all players will now be visible at once +* Turn options menu will correctly open for guests when host switches to it +* Guests will correctly see which roads are allowed for random maps by host +* Game will now correctly deactivate unit when timer runs out in pvp battle +* Game will show turn, battle and unit timers separately during battles +* Timer in pvp battles will be only active if unit timer is non-zero +* Timer during adventure map turn will be active only if turn timer is non-zero +* Game will now send notifications to players when simultaneous turns end + +### Stability +* Fixed crash on clicking town or hero list on MacOS and iOS +* Fixed crash on closing vcmi on Android +* Fixed crash on disconnection from multiplayer game +* Fixed crash on finishing game on last day of the month +* Fixed crash on loading h3m maps with mods that alter Witch Hut, Shrine or Scholar +* Fixed crash on opening creature morale detalisation in some localizations +* Fixed possible crash on starting a battle when opening sound from previous battle is still playing +* Fixed crash on map loading in case if there is no suitable option for a random dwelling +* Fixed crash on usage of radial wheel to reorder towns or heroes +* Fixed possible crash on random map generation +* Fixed crash on attempting to transfer last creature when stack experience is enabled +* Fixed crash on accessing invalid settings options +* Fixed server crash on receiving invalid message from player +* Added check for presence of Armageddon Blade campaign files to avoid crash on some Heroes 3 versions + +### Random Maps Generator +* Improved performance of random maps generation +* Rebalance of treasure values and density +* Improve junction zones generation by spacing Monoliths +* Reduced amount of terrain decorations to level more in line with H3 +* Generator will now avoid path routing near map border +* Generator will now check full object area for minimum distance requirement +* Fixed routing of roads behind Subterranean Gates, Monoliths and Mines +* Fixed remaining issues with placement of Corpse +* Fixed placement of one-tile prisons from HotA +* Fixed spawning of Armageddon's Blade and Vial of Dragon Blood on random maps + +### Interface +* Right-clicking hero icon during levelup dialog will now show hero status window +* Reduces upscaling artifacts on large spellbook +* Game will now display correct date of saved games on Android +* Fixed black screen appearing during spellbook page flip animation +* Fixed description of "Start map with hero" bonus in campaigns +* Fixed invisible chat text input in game lobby +* Fixed positioning of chat history in game lobby +* "Infobar Creature Management" option is now enabled by default + +### Mechanics +* Anti-magic garrison now actually blocks spell casting +* Berserk spell will no longer cancel if affected unit performs counterattack +* Frenzy spell can no longer be casted on units that should be immune to it +* Master Genie will no longer attempt to cast beneficial spell on creatures immune to it +* Vitality and damage skills of a commander will now correctly grow with level + +### Modding +* Added UNTIL_OWN_ATTACK duration type for bonuses +* Configurable objects with visit mode "first" and "random" now respect "canRefuse" flag + # 1.4.0 -> 1.4.1 ### General