diff --git a/README.linux b/README.linux new file mode 100644 index 000000000..ea9156498 --- /dev/null +++ b/README.linux @@ -0,0 +1,63 @@ +I. Getting the sources +VCMI is still in development. You can get the sources with subversion: + svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi + +II. Compiling + +Optionaly, if you want to regenerate the build system, you will need the following tools: + * libtool + * automake + * autoconf +And then regenerate the build system with + autoreconf -i + +To compile, at least the following packages (and their development counterparts) are needed to build: + * libstdc++ devel + * boost c++ libraries v1.37+ (1.35 will not work) (www.boost.org) + * sdl, + * sdl mixer + * sdl image + * sdl ttf + * zlib + +Then do the usual + ./configure +followed by + make + +That will generate vcmiclient, vcmiserver as well as 3 .so libraries. + + +II. Installing Heroes of Might and Magic 3 + +VCMI needs an installed version of Heroes III as well as WoG on top of it. +The version of Heroes needed is (I think!) Shadow of Death or Complete. + +Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip + +Wine can be used to install both. + +Once both programs are installed, you can install VCMI. + +Download the windows VCMI release (at time of writing: http://vcmi.antypika.aplus.pl/forum/dload.php?action=download&id=11) and extract it in a private directory. Then move some files to your Heroes3 directory: + mv sprites /PATH_TO_H3_DIR/Sprites + mv Data/* /PATH_TO_H3_DIR/Data + mv Fonts Games /PATH_TO_H3_DIR/ + + +III. Installing VCMI + +Since VCMI is still in development, there's no install procedure, although something like + DESTDIR=/path/to/heroes3 make install +might work. + +For development puposes, it's better to use links. Go to your new Heroes3 directory, and type: + ln -s /PATH_TO_VCMI/client/vcmiclient + ln -s /PATH_TO_VCMI/server/vcmiserver + ln -s /PATH_TO_VCMI/config + ln -s /PATH_TO_VCMI/AI/GeniusAI/.libs AI + +And start ./vcmiclient + + +