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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-10 22:31:40 +02:00

Try to implement lazy evaluation for reachability map

This commit is contained in:
Ivan Savenko
2025-01-10 17:43:45 +00:00
parent 2d5b5d94e7
commit 797b62fd46
2 changed files with 69 additions and 31 deletions

View File

@@ -519,14 +519,14 @@ ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
for(auto hex : hexes) for(auto hex : hexes)
{ {
vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap.at(hex.toInt()) : getOneTurnReachableUnits(turn, hex)); vstd::concatenate(allReachableUnits, getOneTurnReachableUnits(turn, hex));
} }
if(!ap.attack.attacker->isTurret()) if(!ap.attack.attacker->isTurret())
{ {
for(auto hex : ap.attack.attacker->getHexes()) for(auto hex : ap.attack.attacker->getHexes())
{ {
auto unitsReachingAttacker = turn == 0 ? reachabilityMap.at(hex.toInt()) : getOneTurnReachableUnits(turn, hex); auto unitsReachingAttacker = getOneTurnReachableUnits(turn, hex);
for(auto unit : unitsReachingAttacker) for(auto unit : unitsReachingAttacker)
{ {
if(unit->unitSide() != ap.attack.attacker->unitSide()) if(unit->unitSide() != ap.attack.attacker->unitSide())
@@ -800,7 +800,9 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
if(!u->getPosition().isValid()) if(!u->getPosition().isValid())
return false; // e.g. tower shooters return false; // e.g. tower shooters
return vstd::contains_if(reachabilityMap.at(u->getPosition().toInt()), [&attacker](const battle::Unit * other) -> bool const auto & reachableUnits = getOneTurnReachableUnits(0, u->getPosition());
return vstd::contains_if(reachableUnits, [&attacker](const battle::Unit * other) -> bool
{ {
return attacker->unitId() == other->unitId(); return attacker->unitId() == other->unitId();
}); });
@@ -887,7 +889,7 @@ bool BattleExchangeEvaluator::canBeHitThisTurn(const AttackPossibility & ap)
{ {
for(auto pos : ap.attack.attacker->getSurroundingHexes()) for(auto pos : ap.attack.attacker->getSurroundingHexes())
{ {
for(auto u : reachabilityMap.at(pos.toInt())) for(auto u : getOneTurnReachableUnits(0, pos))
{ {
if(u->unitSide() != ap.attack.attacker->unitSide()) if(u->unitSide() != ap.attack.attacker->unitSide())
{ {
@@ -899,6 +901,22 @@ bool BattleExchangeEvaluator::canBeHitThisTurn(const AttackPossibility & ap)
return false; return false;
} }
void ReachabilityMapCache::update(const std::vector<battle::Units> & turnOrder, std::shared_ptr<HypotheticBattle> hb)
{
for(auto turn : turnOrder)
{
for(auto u : turn)
{
if(!vstd::contains(unitReachabilityMap, u->unitId()))
{
unitReachabilityMap[u->unitId()] = hb->getReachability(u);
}
}
}
hexReachabilityPerTurn.clear();
}
void BattleExchangeEvaluator::updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb) void BattleExchangeEvaluator::updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb)
{ {
const int TURN_DEPTH = 2; const int TURN_DEPTH = 2;
@@ -906,28 +924,25 @@ void BattleExchangeEvaluator::updateReachabilityMap(std::shared_ptr<HypotheticBa
turnOrder.clear(); turnOrder.clear();
hb->battleGetTurnOrder(turnOrder, std::numeric_limits<int>::max(), TURN_DEPTH); hb->battleGetTurnOrder(turnOrder, std::numeric_limits<int>::max(), TURN_DEPTH);
reachabilityMap.update(turnOrder, hb);
for(auto turn : turnOrder)
{
for(auto u : turn)
{
if(!vstd::contains(reachabilityCache, u->unitId()))
{
reachabilityCache[u->unitId()] = hb->getReachability(u);
}
}
} }
tbb::parallel_for(tbb::blocked_range<size_t>(0, reachabilityMap.size()), [&](const tbb::blocked_range<size_t> & r) const battle::Units & ReachabilityMapCache::getOneTurnReachableUnits(std::shared_ptr<CBattleInfoCallback> cb, std::shared_ptr<Environment> env, const std::vector<battle::Units> & turnOrder, uint8_t turn, BattleHex hex)
{ {
for(auto i = r.begin(); i != r.end(); i++) auto & turnData = hexReachabilityPerTurn[turn];
reachabilityMap[i] = getOneTurnReachableUnits(0, BattleHex(i));
}); if (!turnData.isValid[hex.toInt()])
{
turnData.hexes[hex.toInt()] = computeOneTurnReachableUnits(cb, env, turnOrder, turn, hex);
turnData.isValid.set(hex.toInt());
} }
std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const return turnData.hexes[hex.toInt()];
}
battle::Units ReachabilityMapCache::computeOneTurnReachableUnits(std::shared_ptr<CBattleInfoCallback> cb, std::shared_ptr<Environment> env, const std::vector<battle::Units> & turnOrder, uint8_t turn, BattleHex hex)
{ {
std::vector<const battle::Unit *> result; battle::Units result;
for(int i = 0; i < turnOrder.size(); i++, turn++) for(int i = 0; i < turnOrder.size(); i++, turn++)
{ {
@@ -949,10 +964,10 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
auto unitSpeed = unit->getMovementRange(turn); auto unitSpeed = unit->getMovementRange(turn);
auto radius = unitSpeed * (turn + 1); auto radius = unitSpeed * (turn + 1);
auto reachabilityIter = reachabilityCache.find(unit->unitId()); auto reachabilityIter = unitReachabilityMap.find(unit->unitId());
assert(reachabilityIter != reachabilityCache.end()); // missing updateReachabilityMap call? assert(reachabilityIter != unitReachabilityMap.end()); // missing updateReachabilityMap call?
ReachabilityInfo unitReachability = reachabilityIter != reachabilityCache.end() ? reachabilityIter->second : turnBattle.getReachability(unit); ReachabilityInfo unitReachability = reachabilityIter != unitReachabilityMap.end() ? reachabilityIter->second : turnBattle.getReachability(unit);
bool reachable = unitReachability.distances.at(hex.toInt()) <= radius; bool reachable = unitReachability.distances.at(hex.toInt()) <= radius;
@@ -981,6 +996,11 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
return result; return result;
} }
const battle::Units & BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const
{
return reachabilityMap.getOneTurnReachableUnits(cb, env, turnOrder, turn, hex);
}
// avoid blocking path for stronger stack by weaker stack // avoid blocking path for stronger stack by weaker stack
bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb, const battle::Unit * activeUnit, BattleHex position) bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb, const battle::Unit * activeUnit, BattleHex position)
{ {
@@ -1032,8 +1052,10 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
} }
} }
if(!reachable && std::count(reachabilityMap[hex.toInt()].begin(), reachabilityMap[hex.toInt()].end(), unit) > 1) if(!reachable)
{ {
auto reachableUnits = getOneTurnReachableUnits(0, hex);
if (std::count(reachableUnits.begin(), reachableUnits.end(), unit) > 1)
blockingScore += ratio * (enemyUnit ? BLOCKING_OWN_ATTACK_PENALTY : BLOCKING_OWN_MOVE_PENALTY); blockingScore += ratio * (enemyUnit ? BLOCKING_OWN_ATTACK_PENALTY : BLOCKING_OWN_MOVE_PENALTY);
} }
} }

View File

@@ -123,13 +123,29 @@ struct ReachabilityData
std::set<uint32_t> enemyUnitsReachingAttacker; std::set<uint32_t> enemyUnitsReachingAttacker;
}; };
class ReachabilityMapCache
{
struct PerTurnData{
std::bitset<GameConstants::BFIELD_SIZE> isValid;
std::array<battle::Units, GameConstants::BFIELD_SIZE> hexes;
};
std::map<uint32_t, ReachabilityInfo> unitReachabilityMap; // unit ID -> reachability
std::map<uint32_t, PerTurnData> hexReachabilityPerTurn;
//const ReachabilityInfo & update();
battle::Units computeOneTurnReachableUnits(std::shared_ptr<CBattleInfoCallback> cb, std::shared_ptr<Environment> env, const std::vector<battle::Units> & turnOrder, uint8_t turn, BattleHex hex);
public:
const battle::Units & getOneTurnReachableUnits(std::shared_ptr<CBattleInfoCallback> cb, std::shared_ptr<Environment> env, const std::vector<battle::Units> & turnOrder, uint8_t turn, BattleHex hex);
void update(const std::vector<battle::Units> & turnOrder, std::shared_ptr<HypotheticBattle> hb);
};
class BattleExchangeEvaluator class BattleExchangeEvaluator
{ {
private: private:
std::shared_ptr<CBattleInfoCallback> cb; std::shared_ptr<CBattleInfoCallback> cb;
std::shared_ptr<Environment> env; std::shared_ptr<Environment> env;
std::map<uint32_t, ReachabilityInfo> reachabilityCache; mutable ReachabilityMapCache reachabilityMap;
std::array<std::vector<const battle::Unit *>, GameConstants::BFIELD_SIZE> reachabilityMap;
std::vector<battle::Units> turnOrder; std::vector<battle::Units> turnOrder;
float negativeEffectMultiplier; float negativeEffectMultiplier;
int simulationTurnsCount; int simulationTurnsCount;
@@ -169,7 +185,7 @@ public:
DamageCache & damageCache, DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb) const; std::shared_ptr<HypotheticBattle> hb) const;
std::vector<const battle::Unit *> getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const; const battle::Units & getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const;
void updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb); void updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb);
ReachabilityData getExchangeUnits( ReachabilityData getExchangeUnits(