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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Allow moving double-wide unit 1 tile backwards

This commit is contained in:
Ivan Savenko
2025-05-20 18:02:45 +03:00
parent 184e841b16
commit 797f8f06a6
2 changed files with 27 additions and 19 deletions

View File

@@ -723,14 +723,19 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, c
case PossiblePlayerBattleAction::MOVE_TACTICS:
case PossiblePlayerBattleAction::MOVE_STACK:
{
if(owner.stacksController->getActiveStack()->doubleWide())
const auto * activeStack = owner.stacksController->getActiveStack();
const bool backwardsMove = activeStack->unitSide() == BattleSide::ATTACKER ?
targetHex.getX() < activeStack->getPosition().getX():
targetHex.getX() > activeStack->getPosition().getX();
if(activeStack->doubleWide() && backwardsMove)
{
BattleHexArray acc = owner.getBattle()->battleGetAvailableHexes(owner.stacksController->getActiveStack(), false);
BattleHex shiftedDest = targetHex.cloneInDirection(owner.stacksController->getActiveStack()->destShiftDir(), false);
if(acc.contains(targetHex))
owner.giveCommand(EActionType::WALK, targetHex);
else if(acc.contains(shiftedDest))
BattleHexArray acc = owner.getBattle()->battleGetAvailableHexes(activeStack, false);
BattleHex shiftedDest = targetHex.cloneInDirection(activeStack->destShiftDir(), false);
if(acc.contains(shiftedDest))
owner.giveCommand(EActionType::WALK, shiftedDest);
else
owner.giveCommand(EActionType::WALK, targetHex);
}
else
{