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Allow moving double-wide unit 1 tile backwards
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@@ -723,14 +723,19 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, c
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case PossiblePlayerBattleAction::MOVE_TACTICS:
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case PossiblePlayerBattleAction::MOVE_STACK:
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{
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if(owner.stacksController->getActiveStack()->doubleWide())
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const auto * activeStack = owner.stacksController->getActiveStack();
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const bool backwardsMove = activeStack->unitSide() == BattleSide::ATTACKER ?
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targetHex.getX() < activeStack->getPosition().getX():
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targetHex.getX() > activeStack->getPosition().getX();
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if(activeStack->doubleWide() && backwardsMove)
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{
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BattleHexArray acc = owner.getBattle()->battleGetAvailableHexes(owner.stacksController->getActiveStack(), false);
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BattleHex shiftedDest = targetHex.cloneInDirection(owner.stacksController->getActiveStack()->destShiftDir(), false);
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if(acc.contains(targetHex))
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owner.giveCommand(EActionType::WALK, targetHex);
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else if(acc.contains(shiftedDest))
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BattleHexArray acc = owner.getBattle()->battleGetAvailableHexes(activeStack, false);
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BattleHex shiftedDest = targetHex.cloneInDirection(activeStack->destShiftDir(), false);
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if(acc.contains(shiftedDest))
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owner.giveCommand(EActionType::WALK, shiftedDest);
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else
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owner.giveCommand(EActionType::WALK, targetHex);
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}
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else
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{
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