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Unified Json randomization logic for all entity types

This commit is contained in:
Ivan Savenko
2023-09-29 16:18:57 +03:00
parent aa0b064154
commit 79b7518b0e
4 changed files with 214 additions and 111 deletions

View File

@@ -56,31 +56,156 @@ namespace JsonRandom
return defaultValue; return defaultValue;
} }
std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet) template<typename IdentifierType>
IdentifierType decodeKey(const JsonNode & value)
{
return IdentifierType(*VLC->identifiers()->getIdentifier(IdentifierType::entityType(), value));
}
template<>
PrimarySkill decodeKey(const JsonNode & value)
{
return PrimarySkill(*VLC->identifiers()->getIdentifier("primarySkill", value));
}
/// Method that allows type-specific object filtering
/// Default implementation is to accept all input objects
template<typename IdentifierType>
std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
{
return valuesSet;
}
template<>
std::set<ArtifactID> filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)
{
assert(value.isStruct());
std::set<CArtifact::EartClass> allowedClasses;
std::set<ArtifactPosition> allowedPositions;
ui32 minValue = 0;
ui32 maxValue = std::numeric_limits<ui32>::max();
if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
else
for(const auto & entry : value["class"].Vector())
allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));
else
for(const auto & entry : value["slot"].Vector())
allowedPositions.insert(ArtifactPosition::decode(entry.String()));
if (!value["minValue"].isNull())
minValue = static_cast<ui32>(value["minValue"].Float());
if (!value["maxValue"].isNull())
maxValue = static_cast<ui32>(value["maxValue"].Float());
std::set<ArtifactID> result;
for (auto const & artID : valuesSet)
{
CArtifact * art = VLC->arth->objects[artID];
if(!vstd::iswithin(art->getPrice(), minValue, maxValue))
continue;
if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
continue;
if(!IObjectInterface::cb->isAllowed(1, art->getIndex()))
continue;
if(!allowedPositions.empty())
{
bool positionAllowed = false;
for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))
{
if(allowedPositions.count(pos))
positionAllowed = true;
}
if (!positionAllowed)
continue;
}
result.insert(artID);
}
return result;
}
template<>
std::set<SpellID> filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)
{
std::set<SpellID> result = valuesSet;
if (!value["level"].isNull())
{
int32_t spellLevel = value["level"].Float();
vstd::erase_if(result, [=](const SpellID & spell)
{
return VLC->spellh->getById(spell)->getLevel() != spellLevel;
});
}
if (!value["school"].isNull())
{
int32_t schoolID = VLC->identifiers()->getIdentifier("spellSchool", value["school"]).value();
vstd::erase_if(result, [=](const SpellID & spell)
{
return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));
});
}
return result;
}
template<typename IdentifierType>
std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
{ {
if(value.isString()) if(value.isString())
return value.String(); return { decodeKey<IdentifierType>(value) };
assert(value.isStruct());
if(value.isStruct()) if(value.isStruct())
{ {
if(!value["type"].isNull()) if(!value["type"].isNull())
return value["type"].String(); return filterKeys(value["type"], valuesSet);
std::set<IdentifierType> filteredTypes = filterKeysTyped(value, valuesSet);
if(!value["anyOf"].isNull()) if(!value["anyOf"].isNull())
return RandomGeneratorUtil::nextItem(value["anyOf"].Vector(), rng)->String(); {
std::set<IdentifierType> filteredAnyOf;
for (auto const & entry : value["anyOf"].Vector())
{
std::set<IdentifierType> subset = filterKeys(entry, valuesSet);
filteredAnyOf.insert(subset.begin(), subset.end());
}
vstd::erase_if(filteredTypes, [&](const IdentifierType & value)
{
return filteredAnyOf.count(value) == 0;
});
}
if(!value["noneOf"].isNull()) if(!value["noneOf"].isNull())
{ {
auto copyValuesSet = valuesSet; for (auto const & entry : value["noneOf"].Vector())
for(auto & s : value["noneOf"].Vector()) {
copyValuesSet.erase(s.String()); std::set<IdentifierType> subset = filterKeys(entry, valuesSet);
for (auto bannedEntry : subset )
if(!copyValuesSet.empty()) filteredTypes.erase(bannedEntry);
return *RandomGeneratorUtil::nextItem(copyValuesSet, rng); }
} }
return filteredTypes;
} }
return valuesSet;
return valuesSet.empty() ? "" : *RandomGeneratorUtil::nextItem(valuesSet, rng);
} }
TResources loadResources(const JsonNode & value, CRandomGenerator & rng) TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
@@ -103,11 +228,19 @@ namespace JsonRandom
TResources loadResource(const JsonNode & value, CRandomGenerator & rng) TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
{ {
std::set<std::string> defaultResources(std::begin(GameConstants::RESOURCE_NAMES), std::end(GameConstants::RESOURCE_NAMES) - 1); //except mithril std::set<GameResID> defaultResources{
GameResID::WOOD,
std::string resourceName = loadKey(value, rng, defaultResources); GameResID::MERCURY,
GameResID::ORE,
GameResID::SULFUR,
GameResID::CRYSTAL,
GameResID::GEMS,
GameResID::GOLD
};
std::set<GameResID> potentialPicks = filterKeys(value, defaultResources);
GameResID resourceID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
si32 resourceAmount = loadValue(value, rng, 0); si32 resourceAmount = loadValue(value, rng, 0);
si32 resourceID(VLC->identifiers()->getIdentifier(value.meta, "resource", resourceName).value());
TResources ret; TResources ret;
ret[resourceID] = resourceAmount; ret[resourceID] = resourceAmount;
@@ -127,15 +260,22 @@ namespace JsonRandom
} }
if(value.isVector()) if(value.isVector())
{ {
std::set<PrimarySkill> defaultSkills{
PrimarySkill::ATTACK,
PrimarySkill::DEFENSE,
PrimarySkill::SPELL_POWER,
PrimarySkill::KNOWLEDGE
};
ret.resize(GameConstants::PRIMARY_SKILLS, 0); ret.resize(GameConstants::PRIMARY_SKILLS, 0);
std::set<std::string> defaultStats(std::begin(NPrimarySkill::names), std::end(NPrimarySkill::names));
for(const auto & element : value.Vector()) for(const auto & element : value.Vector())
{ {
auto key = loadKey(element, rng, defaultStats); std::set<PrimarySkill> potentialPicks = filterKeys(element, defaultSkills);
defaultStats.erase(key); PrimarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
int id = vstd::find_pos(NPrimarySkill::names, key);
if(id != -1) defaultSkills.erase(skillID);
ret[id] += loadValue(element, rng); ret[static_cast<int>(skillID)] += loadValue(element, rng);
} }
} }
return ret; return ret;
@@ -154,26 +294,18 @@ namespace JsonRandom
} }
if(value.isVector()) if(value.isVector())
{ {
std::set<std::string> defaultSkills; std::set<SecondarySkill> defaultSkills;
for(const auto & skill : VLC->skillh->objects) for(const auto & skill : VLC->skillh->objects)
{ if (IObjectInterface::cb->isAllowed(2, skill->getIndex()))
IObjectInterface::cb->isAllowed(2, skill->getIndex()); defaultSkills.insert(skill->getId());
auto scopeAndName = vstd::splitStringToPair(skill->getJsonKey(), ':');
if(scopeAndName.first == ModScope::scopeBuiltin() || scopeAndName.first == value.meta)
defaultSkills.insert(scopeAndName.second);
else
defaultSkills.insert(skill->getJsonKey());
}
for(const auto & element : value.Vector()) for(const auto & element : value.Vector())
{ {
auto key = loadKey(element, rng, defaultSkills); std::set<SecondarySkill> potentialPicks = filterKeys(element, defaultSkills);
defaultSkills.erase(key); //avoid dupicates SecondarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "skill", key))
{ defaultSkills.erase(skillID); //avoid dupicates
SecondarySkill id(identifier.value()); ret[skillID] = loadValue(element, rng);
ret[id] = loadValue(element, rng);
}
} }
} }
return ret; return ret;
@@ -181,53 +313,13 @@ namespace JsonRandom
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng) ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
{ {
if (value.getType() == JsonNode::JsonType::DATA_STRING) std::set<ArtifactID> allowedArts;
return ArtifactID(VLC->identifiers()->getIdentifier("artifact", value).value()); for (auto const * artifact : VLC->arth->allowedArtifacts)
allowedArts.insert(artifact->getId());
std::set<CArtifact::EartClass> allowedClasses; std::set<ArtifactID> potentialPicks = filterKeys(value, allowedArts);
std::set<ArtifactPosition> allowedPositions;
ui32 minValue = 0;
ui32 maxValue = std::numeric_limits<ui32>::max();
if (value["class"].getType() == JsonNode::JsonType::DATA_STRING) return VLC->arth->pickRandomArtifact(rng, potentialPicks);
allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
else
for(const auto & entry : value["class"].Vector())
allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));
else
for(const auto & entry : value["slot"].Vector())
allowedPositions.insert(ArtifactPosition::decode(entry.String()));
if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());
if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());
return VLC->arth->pickRandomArtifact(rng, [=](const ArtifactID & artID) -> bool
{
CArtifact * art = VLC->arth->objects[artID];
if(!vstd::iswithin(art->getPrice(), minValue, maxValue))
return false;
if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
return false;
if(!IObjectInterface::cb->isAllowed(1, art->getIndex()))
return false;
if(!allowedPositions.empty())
{
for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))
{
if(allowedPositions.count(pos))
return true;
}
return false;
}
return true;
});
} }
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng) std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
@@ -242,35 +334,19 @@ namespace JsonRandom
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells) SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
{ {
if (value.getType() == JsonNode::JsonType::DATA_STRING) std::set<SpellID> defaultSpells;
return SpellID(VLC->identifiers()->getIdentifier("spell", value).value()); for(const auto & spell : VLC->spellh->objects)
if (IObjectInterface::cb->isAllowed(0, spell->getIndex()))
defaultSpells.insert(spell->getId());
if (!value["level"].isNull()) std::set<SpellID> potentialPicks = filterKeys(value, defaultSpells);
{
int32_t spellLevel = value["level"].Float();
vstd::erase_if(spells, [=](const SpellID & spell) if (potentialPicks.empty())
{
return VLC->spellh->getById(spell)->getLevel() != spellLevel;
});
}
if (!value["school"].isNull())
{
int32_t schoolID = VLC->identifiers()->getIdentifier("spellSchool", value["school"]).value();
vstd::erase_if(spells, [=](const SpellID & spell)
{
return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));
});
}
if (spells.empty())
{ {
logMod->warn("Failed to select suitable random spell!"); logMod->warn("Failed to select suitable random spell!");
return SpellID::NONE; return SpellID::NONE;
} }
return SpellID(*RandomGeneratorUtil::nextItem(spells, rng)); return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
} }
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells) std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells)
@@ -326,7 +402,21 @@ namespace JsonRandom
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng) CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
{ {
CStackBasicDescriptor stack; CStackBasicDescriptor stack;
stack.type = VLC->creh->objects[VLC->identifiers()->getIdentifier("creature", value["type"]).value()];
std::set<CreatureID> defaultCreatures;
for(const auto & creature : VLC->creh->objects)
if (!creature->special)
defaultCreatures.insert(creature->getId());
std::set<CreatureID> potentialPicks = filterKeys(value, defaultCreatures);
CreatureID pickedCreature;
if (!potentialPicks.empty())
pickedCreature = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
else
logMod->warn("Failed to select suitable random creature!");
stack.type = VLC->creh->objects[pickedCreature];
stack.count = loadValue(value, rng); stack.count = loadValue(value, rng);
if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty()) if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
{ {

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@@ -32,7 +32,7 @@ namespace JsonRandom
}; };
DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0); DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
DLL_LINKAGE std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet = {});
DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);

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@@ -323,4 +323,14 @@ const ObstacleInfo * Obstacle::getInfo() const
return VLC->obstacles()->getById(*this); return VLC->obstacles()->getById(*this);
} }
std::string GameResID::entityType()
{
return "resource";
}
std::string SecondarySkill::entityType()
{
return "secondarySkill";
}
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@@ -347,6 +347,7 @@ class SecondarySkill : public IdentifierWithEnum<SecondarySkill, SecondarySkillB
{ {
public: public:
using IdentifierWithEnum<SecondarySkill, SecondarySkillBase>::IdentifierWithEnum; using IdentifierWithEnum<SecondarySkill, SecondarySkillBase>::IdentifierWithEnum;
static std::string entityType();
}; };
class DLL_LINKAGE FactionID : public Identifier<FactionID> class DLL_LINKAGE FactionID : public Identifier<FactionID>
@@ -945,6 +946,8 @@ class GameResID : public IdentifierWithEnum<GameResID, GameResIDBase>
{ {
public: public:
using IdentifierWithEnum<GameResID, GameResIDBase>::IdentifierWithEnum; using IdentifierWithEnum<GameResID, GameResIDBase>::IdentifierWithEnum;
static std::string entityType();
}; };
// Deprecated // Deprecated