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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Merge pull request #4425 from IvanSavenko/ui_cleanup

Remove old code from UI system
This commit is contained in:
Ivan Savenko
2024-08-12 17:16:03 +03:00
committed by GitHub
85 changed files with 314 additions and 379 deletions

View File

@@ -39,7 +39,7 @@ CHighScoreScreen::CHighScoreScreen(HighScorePage highscorepage, int highlighted)
{
addUsedEvents(SHOW_POPUP);
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
OBJECT_CONSTRUCTION;
pos = center(Rect(0, 0, 800, 600));
backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(-pos.x, -pos.y, GH.screenDimensions().x, GH.screenDimensions().y));
@@ -66,7 +66,7 @@ void CHighScoreScreen::showPopupWindow(const Point & cursorPosition)
void CHighScoreScreen::addButtons()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
OBJECT_CONSTRUCTION;
buttons.clear();
@@ -78,7 +78,7 @@ void CHighScoreScreen::addButtons()
void CHighScoreScreen::addHighScores()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
OBJECT_CONSTRUCTION;
background = std::make_shared<CPicture>(ImagePath::builtin(highscorepage == HighScorePage::SCENARIO ? "HISCORE" : "HISCORE2"));
@@ -141,7 +141,7 @@ void CHighScoreScreen::buttonCampaignClick()
void CHighScoreScreen::buttonScenarioClick()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
OBJECT_CONSTRUCTION;
highscorepage = HighScorePage::SCENARIO;
addHighScores();
addButtons();
@@ -175,7 +175,7 @@ CHighScoreInputScreen::CHighScoreInputScreen(bool won, HighScoreCalculation calc
{
addUsedEvents(LCLICK | KEYBOARD);
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
OBJECT_CONSTRUCTION;
pos = center(Rect(0, 0, 800, 600));
backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(-pos.x, -pos.y, GH.screenDimensions().x, GH.screenDimensions().y));
@@ -253,7 +253,7 @@ void CHighScoreInputScreen::show(Canvas & to)
void CHighScoreInputScreen::clickPressed(const Point & cursorPosition)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
OBJECT_CONSTRUCTION;
if(!won)
{
@@ -286,7 +286,7 @@ void CHighScoreInputScreen::keyPressed(EShortcut key)
CHighScoreInput::CHighScoreInput(std::string playerName, std::function<void(std::string text)> readyCB)
: CWindowObject(NEEDS_ANIMATED_BACKGROUND, ImagePath::builtin("HIGHNAME")), ready(readyCB)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
OBJECT_CONSTRUCTION;
pos = center(Rect(0, 0, 232, 212));
updateShadow();