diff --git a/client/SDL_Extensions.cpp b/client/SDL_Extensions.cpp index 6cff2c46e..23dce12fb 100644 --- a/client/SDL_Extensions.cpp +++ b/client/SDL_Extensions.cpp @@ -523,21 +523,29 @@ void CSDL_Ext::blitWithRotate2clip(const SDL_Surface *src, const SDL_Rect * srcR blitWithRotate2(src,srcRect,dst,&realDest); } -void CSDL_Ext::blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests +void CSDL_Ext::blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests { - Uint8 *dp, *sp = (Uint8 *)src->pixels; - for(int i=0; ih; i++) + Uint8 *sp = (Uint8 *)src->pixels; + const int bpp = dst->format->BytesPerPixel; + Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp; + const SDL_Color * const colors = src->format->palette->colors; + + for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch) { + Uint8 *dp = dporg; + sp += src->w - dstRect->w; - dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel; - for(int j=0; jw; j++, sp++) + + for(int j=dstRect->w; j>0; j--, sp++) { - const SDL_Color * const color = src->format->palette->colors+(*sp); - if (dst->format->BytesPerPixel == 4) + const SDL_Color color = colors[*sp]; + + if (bpp == 4) *(--dp) = 0; - *(--dp) = color->r; - *(--dp) = color->g; - *(--dp) = color->b; + + *(--dp) = color.r; + *(--dp) = color.g; + *(--dp) = color.b; } } } diff --git a/client/SDL_Extensions.h b/client/SDL_Extensions.h index 56d727f36..9006850c6 100644 --- a/client/SDL_Extensions.h +++ b/client/SDL_Extensions.h @@ -62,7 +62,7 @@ namespace CSDL_Ext SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details) void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests - void blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests + void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect void blitWithRotate2clip(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect void blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect