vcmi: remove pickupSounds set

It is unused now, resource pickups handled similar like necromancy
This commit is contained in:
Konstantin
2023-03-11 21:41:57 +03:00
parent c759400767
commit 7a04c28815
2 changed files with 0 additions and 8 deletions
-7
View File
@@ -77,13 +77,6 @@ CSoundHandler::CSoundHandler():
{
listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
// Vectors for helper(s)
pickupSounds =
{
soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07
};
battleIntroSounds =
{
soundBase::battle00, soundBase::battle01,
-1
View File
@@ -78,7 +78,6 @@ public:
void ambientStopAllChannels();
// Sets
std::vector<soundBase::soundID> pickupSounds;
std::vector<soundBase::soundID> battleIntroSounds;
};