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Cleaned up dwelling randomization
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@@ -48,6 +48,10 @@ CGDwelling::~CGDwelling() = default;
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FactionID CGDwelling::randomizeFaction(CRandomGenerator & rand)
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{
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if (ID == Obj::RANDOM_DWELLING_FACTION)
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return FactionID(subID);
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assert(ID == Obj::RANDOM_DWELLING || ID == Obj::RANDOM_DWELLING_LVL);
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assert(randomizationInfo.has_value());
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if (!randomizationInfo)
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return FactionID::CASTLE;
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@@ -102,6 +106,10 @@ FactionID CGDwelling::randomizeFaction(CRandomGenerator & rand)
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int CGDwelling::randomizeLevel(CRandomGenerator & rand)
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{
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if (ID == Obj::RANDOM_DWELLING_LVL)
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return subID.getNum();
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assert(ID == Obj::RANDOM_DWELLING || ID == Obj::RANDOM_DWELLING_FACTION);
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assert(randomizationInfo.has_value());
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if (!randomizationInfo)
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