diff --git a/AI/Nullkiller/Engine/PriorityEvaluator.cpp b/AI/Nullkiller/Engine/PriorityEvaluator.cpp index fe08da693..feebb971a 100644 --- a/AI/Nullkiller/Engine/PriorityEvaluator.cpp +++ b/AI/Nullkiller/Engine/PriorityEvaluator.cpp @@ -1191,7 +1191,7 @@ public: Goals::BuildThis & buildThis = dynamic_cast<Goals::BuildThis &>(*task); auto & bi = buildThis.buildingInfo; - evaluationContext.goldReward += 7 * bi.dailyIncome[EGameResID::GOLD] / 2; // 7 day income but half we already have + evaluationContext.goldReward += 7 * bi.dailyIncome.marketValue() / 2; // 7 day income but half we already have evaluationContext.heroRole = HeroRole::MAIN; evaluationContext.movementCostByRole[evaluationContext.heroRole] += bi.prerequisitesCount; int32_t cost = bi.buildCost[EGameResID::GOLD];