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Fix formatting of luck/morale bonuses
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parent
9e49587749
commit
7a42e21e4d
@ -294,7 +294,8 @@ void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
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{
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b->source = BonusSource::ARTIFACT;
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b->duration = BonusDuration::PERMANENT;
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b->description.appendName(id);
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b->description.appendTextID(getNameTextID());
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b->description.appendRawString(" %+d");
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CBonusSystemNode::addNewBonus(b);
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}
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@ -95,6 +95,7 @@ void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
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b->sid = BonusSourceID(id);
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b->duration = BonusDuration::PERMANENT;
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b->description.appendTextID(getNameTextID());
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b->description.appendRawString(" %+d");
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levels[level-1].effects.push_back(b);
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}
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@ -169,7 +169,12 @@ DLL_LINKAGE std::string MetaString::toString() const
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break;
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case EMessage::REPLACE_POSITIVE_NUMBER:
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if (dst.find("%+d") != std::string::npos)
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boost::replace_first(dst, "%+d", '+' + std::to_string(numbers[nums++]));
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{
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if (numbers[nums] > 0)
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boost::replace_first(dst, "%+d", '+' + std::to_string(numbers[nums++]));
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else
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boost::replace_first(dst, "%+d", std::to_string(numbers[nums++]));
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}
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else
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boost::replace_first(dst, "%d", std::to_string(numbers[nums++]));
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break;
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