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8th creature fix
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@ -238,7 +238,8 @@ std::string CBuildingRect::getSubtitle()//hover text for building
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return town->getTown()->buildings.at(getBuilding()->bid)->getNameTranslated();
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else//dwellings - recruit %creature%
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{
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auto & availableCreatures = town->creatures[(bid-30)%town->getTown()->creatures.size()].second;
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int level = BuildingID::getLevelFromDwelling(getBuilding()->bid);
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auto & availableCreatures = town->creatures[level].second;
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if(availableCreatures.size())
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{
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int creaID = availableCreatures.back();//taking last of available creatures
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