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vcmi: use std::optional
This commit is contained in:
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0d35606a44
commit
7a5775a9f9
@ -134,7 +134,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
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//evaluate casting spell for spellcasting stack
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boost::optional<PossibleSpellcast> bestSpellcast(boost::none);
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std::optional<PossibleSpellcast> bestSpellcast(std::nullopt);
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//TODO: faerie dragon type spell should be selected by server
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SpellID creatureSpellToCast = cb->battleGetRandomStackSpell(CRandomGenerator::getDefault(), stack, CBattleInfoCallback::RANDOM_AIMED);
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if(stack->hasBonusOfType(Bonus::SPELLCASTER) && stack->canCast() && creatureSpellToCast != SpellID::NONE)
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@ -157,7 +157,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
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std::sort(possibleCasts.begin(), possibleCasts.end(), [&](const PossibleSpellcast & lhs, const PossibleSpellcast & rhs) { return lhs.value > rhs.value; });
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if(!possibleCasts.empty() && possibleCasts.front().value > 0)
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{
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bestSpellcast = boost::optional<PossibleSpellcast>(possibleCasts.front());
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bestSpellcast = std::optional<PossibleSpellcast>(possibleCasts.front());
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}
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}
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}
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@ -180,7 +180,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
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auto & bestAttack = evaluationResult.bestAttack;
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//TODO: consider more complex spellcast evaluation, f.e. because "re-retaliation" during enemy move in same turn for melee attack etc.
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if(bestSpellcast.is_initialized() && bestSpellcast->value > bestAttack.damageDiff())
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if(bestSpellcast.has_value() && bestSpellcast->value > bestAttack.damageDiff())
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{
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// return because spellcast value is damage dealt and score is dps reduce
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movesSkippedByDefense = 0;
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@ -219,7 +219,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
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);
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}
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}
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else if(bestSpellcast.is_initialized())
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else if(bestSpellcast.has_value())
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{
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movesSkippedByDefense = 0;
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return BattleAction::makeCreatureSpellcast(stack, bestSpellcast->dest, bestSpellcast->spell->id);
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@ -801,7 +801,7 @@ void CBattleAI::print(const std::string &text) const
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logAi->trace("%s Battle AI[%p]: %s", playerID.getStr(), this, text);
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}
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boost::optional<BattleAction> CBattleAI::considerFleeingOrSurrendering()
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std::optional<BattleAction> CBattleAI::considerFleeingOrSurrendering()
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{
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BattleStateInfoForRetreat bs;
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@ -829,7 +829,7 @@ boost::optional<BattleAction> CBattleAI::considerFleeingOrSurrendering()
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if(!bs.canFlee || !bs.canSurrender)
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{
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return boost::none;
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return std::nullopt;
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}
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auto result = cb->makeSurrenderRetreatDecision(bs);
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@ -73,7 +73,7 @@ public:
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BattleAction activeStack(const CStack * stack) override; //called when it's turn of that stack
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boost::optional<BattleAction> considerFleeingOrSurrendering();
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std::optional<BattleAction> considerFleeingOrSurrendering();
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void print(const std::string &text) const;
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BattleAction useCatapult(const CStack *stack);
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@ -501,8 +501,7 @@ void AIGateway::showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositio
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NET_EVENT_HANDLER;
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}
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boost::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(
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const BattleStateInfoForRetreat & battleState)
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std::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
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{
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LOG_TRACE(logAi);
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NET_EVENT_HANDLER;
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@ -516,7 +515,7 @@ boost::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(
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return BattleAction::makeRetreat(battleState.ourSide);
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}
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return boost::none;
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return std::nullopt;
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}
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@ -166,7 +166,7 @@ public:
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void heroBonusChanged(const CGHeroInstance * hero, const Bonus & bonus, bool gain) override;
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void showMarketWindow(const IMarket * market, const CGHeroInstance * visitor) override;
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void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain) override;
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boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) override;
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std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) override;
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void battleStart(const CCreatureSet * army1, const CCreatureSet * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool side) override;
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void battleEnd(const BattleResult * br, QueryID queryID) override;
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@ -42,10 +42,10 @@ TGoalVec Build::getAllPossibleSubgoals()
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auto expensiveBuilding = ai->ah->expensiveBuilding();
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//handling for early town development to save money and focus on income
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if(!t->hasBuilt(ai->ah->getMaxPossibleGoldBuilding(t)) && expensiveBuilding.is_initialized())
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if(!t->hasBuilt(ai->ah->getMaxPossibleGoldBuilding(t)) && expensiveBuilding.has_value())
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{
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auto potentialBuilding = expensiveBuilding.get();
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switch(expensiveBuilding.get().bid)
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auto potentialBuilding = expensiveBuilding.value();
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switch(expensiveBuilding.value().bid)
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{
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case BuildingID::TOWN_HALL:
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case BuildingID::CITY_HALL:
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@ -61,15 +61,15 @@ TGoalVec Build::getAllPossibleSubgoals()
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}
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}
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if(immediateBuilding.is_initialized())
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if(immediateBuilding.has_value())
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{
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ret.push_back(sptr(BuildThis(immediateBuilding.get().bid, t).setpriority(2))); //prioritize buildings we can build quick
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ret.push_back(sptr(BuildThis(immediateBuilding.value().bid, t).setpriority(2))); //prioritize buildings we can build quick
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}
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else //try build later
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{
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if(expensiveBuilding.is_initialized())
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if(expensiveBuilding.has_value())
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{
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auto potentialBuilding = expensiveBuilding.get(); //gather resources for any we can't afford
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auto potentialBuilding = expensiveBuilding.value(); //gather resources for any we can't afford
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auto goal = ai->ah->whatToDo(potentialBuilding.price, sptr(BuildThis(potentialBuilding.bid, t).setpriority(0.5)));
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ret.push_back(goal);
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}
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@ -97,7 +97,7 @@ TGoalVec GatherArmy::getAllPossibleSubgoals()
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//Do not use below code for now, rely on generic Build. Code below needs to know a lot of town/resource context to do more good than harm
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/*auto bid = ai->ah->canBuildAnyStructure(t, std::vector<BuildingID>(unitsSource, unitsSource + ARRAY_COUNT(unitsSource)), 1);
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if (bid.is_initialized())
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if (bid.has_value())
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{
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auto goal = sptr(BuildThis(bid.get(), t).setpriority(priority));
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if (!ai->ah->containsObjective(goal)) //avoid loops caused by reserving same objective twice
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@ -120,7 +120,7 @@ void AINodeStorage::clear()
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turnDistanceLimit[HeroRole::SCOUT] = 255;
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}
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boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
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std::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
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const int3 & pos,
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const EPathfindingLayer layer,
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const ChainActor * actor)
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@ -131,7 +131,7 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
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if(chains[0].blocked())
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{
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return boost::none;
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return std::nullopt;
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}
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for(auto i = AIPathfinding::BUCKET_SIZE - 1; i >= 0; i--)
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@ -151,7 +151,7 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
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}
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}
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return boost::none;
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return std::nullopt;
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}
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std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
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@ -175,7 +175,7 @@ std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
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if(!allocated)
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continue;
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AIPathNode * initialNode = allocated.get();
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AIPathNode * initialNode = allocated.value();
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initialNode->inPQ = false;
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initialNode->pq = nullptr;
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@ -289,10 +289,10 @@ std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
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{
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auto nextNode = getOrCreateNode(neighbour, i, srcNode->actor);
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if(!nextNode || nextNode.get()->accessible == CGPathNode::NOT_SET)
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if(!nextNode || nextNode.value()->accessible == CGPathNode::NOT_SET)
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continue;
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neighbours.push_back(nextNode.get());
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neighbours.push_back(nextNode.value());
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}
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}
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@ -722,7 +722,7 @@ void HeroChainCalculationTask::addHeroChain(const std::vector<ExchangeCandidate>
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continue;
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}
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auto exchangeNode = chainNodeOptional.get();
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auto exchangeNode = chainNodeOptional.value();
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if(exchangeNode->action != CGPathNode::ENodeAction::UNKNOWN)
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{
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@ -946,7 +946,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateTeleportations(
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if(!node)
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continue;
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neighbours.push_back(node.get());
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neighbours.push_back(node.value());
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}
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}
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@ -1017,19 +1017,19 @@ struct TowmPortalFinder
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return nullptr;
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}
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boost::optional<AIPathNode *> createTownPortalNode(const CGTownInstance * targetTown)
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std::optional<AIPathNode *> createTownPortalNode(const CGTownInstance * targetTown)
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{
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auto bestNode = getBestInitialNodeForTownPortal(targetTown);
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if(!bestNode)
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return boost::none;
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return std::nullopt;
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auto nodeOptional = nodeStorage->getOrCreateNode(targetTown->visitablePos(), EPathfindingLayer::LAND, actor->castActor);
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if(!nodeOptional)
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return boost::none;
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return std::nullopt;
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AIPathNode * node = nodeOptional.get();
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AIPathNode * node = nodeOptional.value();
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float movementCost = (float)movementNeeded / (float)hero->maxMovePoints(EPathfindingLayer::LAND);
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movementCost += bestNode->getCost();
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@ -1095,7 +1095,7 @@ void AINodeStorage::calculateTownPortal(
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#if NKAI_PATHFINDER_TRACE_LEVEL >= 1
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logAi->trace("Adding town portal node at %s", targetTown->name);
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#endif
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output.push_back(nodeOptional.get());
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output.push_back(nodeOptional.value());
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}
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}
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}
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@ -232,7 +232,7 @@ public:
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const AIPathNode * destinationNode,
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const NodeRange & chains) const;
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boost::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, const ChainActor * actor);
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std::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, const ChainActor * actor);
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std::vector<AIPath> getChainInfo(const int3 & pos, bool isOnLand) const;
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bool isTileAccessible(const HeroPtr & hero, const int3 & pos, const EPathfindingLayer layer) const;
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void setHeroes(std::map<const CGHeroInstance *, HeroRole> heroes);
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@ -131,7 +131,7 @@ namespace AIPathfinding
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if(boatNodeOptional)
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{
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AIPathNode * boatNode = boatNodeOptional.get();
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AIPathNode * boatNode = boatNodeOptional.value();
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if(boatNode->action == CGPathNode::UNKNOWN)
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{
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@ -139,17 +139,17 @@ namespace AIPathfinding
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{
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if(!destinationNode->actor->allowUseResources)
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{
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boost::optional<AIPathNode *> questNode = nodeStorage->getOrCreateNode(
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std::optional<AIPathNode *> questNode = nodeStorage->getOrCreateNode(
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destination.coord,
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destination.node->layer,
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destinationNode->actor->resourceActor);
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if(!questNode || questNode.get()->getCost() < destination.cost)
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if(!questNode || questNode.value()->getCost() < destination.cost)
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{
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return false;
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}
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destination.node = questNode.get();
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destination.node = questNode.value();
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nodeStorage->commit(destination, source);
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AIPreviousNodeRule(nodeStorage).process(source, destination, pathfinderConfig, pathfinderHelper);
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@ -259,7 +259,7 @@ namespace AIPathfinding
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return false;
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}
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AIPathNode * battleNode = battleNodeOptional.get();
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auto * battleNode = battleNodeOptional.value();
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if(battleNode->locked)
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{
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@ -50,17 +50,17 @@ BuildingID AIhelper::getMaxPossibleGoldBuilding(const CGTownInstance * t)
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return buildingManager->getMaxPossibleGoldBuilding(t);
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}
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boost::optional<PotentialBuilding> AIhelper::immediateBuilding() const
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std::optional<PotentialBuilding> AIhelper::immediateBuilding() const
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{
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return buildingManager->immediateBuilding();
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}
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boost::optional<PotentialBuilding> AIhelper::expensiveBuilding() const
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std::optional<PotentialBuilding> AIhelper::expensiveBuilding() const
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{
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return buildingManager->expensiveBuilding();
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}
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boost::optional<BuildingID> AIhelper::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
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std::optional<BuildingID> AIhelper::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
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{
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return buildingManager->canBuildAnyStructure(t, buildList, maxDays);
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}
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@ -52,9 +52,9 @@ public:
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bool getBuildingOptions(const CGTownInstance * t) override;
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BuildingID getMaxPossibleGoldBuilding(const CGTownInstance * t);
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boost::optional<PotentialBuilding> immediateBuilding() const override;
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boost::optional<PotentialBuilding> expensiveBuilding() const override;
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boost::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
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std::optional<PotentialBuilding> immediateBuilding() const override;
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std::optional<PotentialBuilding> expensiveBuilding() const override;
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std::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
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Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const override;
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Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const override;
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@ -99,7 +99,7 @@ bool BuildingManager::tryBuildAnyStructure(const CGTownInstance * t, std::vector
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return false; //Can't build anything
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}
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boost::optional<BuildingID> BuildingManager::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
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std::optional<BuildingID> BuildingManager::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
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{
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for (const auto & building : buildList)
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{
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@ -109,11 +109,11 @@ boost::optional<BuildingID> BuildingManager::canBuildAnyStructure(const CGTownIn
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{
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case EBuildingState::ALLOWED:
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case EBuildingState::NO_RESOURCES: //TODO: allow this via optional parameter?
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return boost::optional<BuildingID>(building);
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return std::optional<BuildingID>(building);
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break;
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}
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}
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return boost::optional<BuildingID>(); //Can't build anything
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return std::optional<BuildingID>(); //Can't build anything
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}
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bool BuildingManager::tryBuildNextStructure(const CGTownInstance * t, std::vector<BuildingID> buildList, unsigned int maxDays)
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@ -240,18 +240,18 @@ BuildingID BuildingManager::getMaxPossibleGoldBuilding(const CGTownInstance * t)
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return BuildingID::VILLAGE_HALL;
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}
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boost::optional<PotentialBuilding> BuildingManager::immediateBuilding() const
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std::optional<PotentialBuilding> BuildingManager::immediateBuilding() const
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{
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if (immediateBuildings.size())
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return boost::optional<PotentialBuilding>(immediateBuildings.front()); //back? whatever
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return std::optional<PotentialBuilding>(immediateBuildings.front()); //back? whatever
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else
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return boost::optional<PotentialBuilding>();
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return std::optional<PotentialBuilding>();
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}
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boost::optional<PotentialBuilding> BuildingManager::expensiveBuilding() const
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std::optional<PotentialBuilding> BuildingManager::expensiveBuilding() const
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{
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if (expensiveBuildings.size())
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return boost::optional<PotentialBuilding>(expensiveBuildings.front());
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return std::optional<PotentialBuilding>(expensiveBuildings.front());
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else
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return boost::optional<PotentialBuilding>();
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return std::optional<PotentialBuilding>();
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}
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@ -33,9 +33,9 @@ public:
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virtual void setAI(VCAI * AI) = 0;
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virtual bool getBuildingOptions(const CGTownInstance * t) = 0;
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virtual boost::optional<PotentialBuilding> immediateBuilding() const = 0;
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virtual boost::optional<PotentialBuilding> expensiveBuilding() const = 0;
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virtual boost::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const = 0;
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virtual std::optional<PotentialBuilding> immediateBuilding() const = 0;
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virtual std::optional<PotentialBuilding> expensiveBuilding() const = 0;
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virtual std::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const = 0;
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};
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class DLL_EXPORT BuildingManager : public IBuildingManager
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@ -52,9 +52,9 @@ public:
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//try build anything in given town, and execute resulting Goal if any
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bool getBuildingOptions(const CGTownInstance * t) override;
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BuildingID getMaxPossibleGoldBuilding(const CGTownInstance * t);
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boost::optional<PotentialBuilding> immediateBuilding() const override;
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boost::optional<PotentialBuilding> expensiveBuilding() const override;
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boost::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
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std::optional<PotentialBuilding> immediateBuilding() const override;
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std::optional<PotentialBuilding> expensiveBuilding() const override;
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std::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
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protected:
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@ -399,12 +399,12 @@ float VisitObjEngine::evaluate(Goals::VisitObj & goal)
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return -100; // FIXME: Added check when goal was used for hero instead of VisitHero, but crashes are bad anyway
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}
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boost::optional<int> objValueKnownByAI = MapObjectsEvaluator::getInstance().getObjectValue(obj);
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std::optional<int> objValueKnownByAI = MapObjectsEvaluator::getInstance().getObjectValue(obj);
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int objValue = 0;
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||||
|
||||
if(objValueKnownByAI != boost::none) //consider adding value manipulation based on object instances on map
|
||||
if(objValueKnownByAI != std::nullopt) //consider adding value manipulation based on object instances on map
|
||||
{
|
||||
objValue = std::min(std::max(objValueKnownByAI.get(), 0), 20000);
|
||||
objValue = std::min(std::max(objValueKnownByAI.value(), 0), 20000);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -39,10 +39,10 @@ TGoalVec Build::getAllPossibleSubgoals()
|
||||
auto expensiveBuilding = ai->ah->expensiveBuilding();
|
||||
|
||||
//handling for early town development to save money and focus on income
|
||||
if(!t->hasBuilt(ai->ah->getMaxPossibleGoldBuilding(t)) && expensiveBuilding.is_initialized())
|
||||
if(!t->hasBuilt(ai->ah->getMaxPossibleGoldBuilding(t)) && expensiveBuilding.has_value())
|
||||
{
|
||||
auto potentialBuilding = expensiveBuilding.get();
|
||||
switch(expensiveBuilding.get().bid)
|
||||
auto potentialBuilding = expensiveBuilding.value();
|
||||
switch(expensiveBuilding.value().bid)
|
||||
{
|
||||
case BuildingID::TOWN_HALL:
|
||||
case BuildingID::CITY_HALL:
|
||||
@ -58,15 +58,15 @@ TGoalVec Build::getAllPossibleSubgoals()
|
||||
}
|
||||
}
|
||||
|
||||
if(immediateBuilding.is_initialized())
|
||||
if(immediateBuilding.has_value())
|
||||
{
|
||||
ret.push_back(sptr(BuildThis(immediateBuilding.get().bid, t).setpriority(2))); //prioritize buildings we can build quick
|
||||
ret.push_back(sptr(BuildThis(immediateBuilding.value().bid, t).setpriority(2))); //prioritize buildings we can build quick
|
||||
}
|
||||
else //try build later
|
||||
{
|
||||
if(expensiveBuilding.is_initialized())
|
||||
if(expensiveBuilding.has_value())
|
||||
{
|
||||
auto potentialBuilding = expensiveBuilding.get(); //gather resources for any we can't afford
|
||||
auto potentialBuilding = expensiveBuilding.value(); //gather resources for any we can't afford
|
||||
auto goal = ai->ah->whatToDo(potentialBuilding.price, sptr(BuildThis(potentialBuilding.bid, t).setpriority(0.5)));
|
||||
ret.push_back(goal);
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ TGoalVec GatherArmy::getAllPossibleSubgoals()
|
||||
|
||||
//Do not use below code for now, rely on generic Build. Code below needs to know a lot of town/resource context to do more good than harm
|
||||
/*auto bid = ai->ah->canBuildAnyStructure(t, std::vector<BuildingID>(unitsSource, unitsSource + std::size(unitsSource)), 1);
|
||||
if (bid.is_initialized())
|
||||
if (bid.has_value())
|
||||
{
|
||||
auto goal = sptr(BuildThis(bid.get(), t).setpriority(priority));
|
||||
if (!ai->ah->containsObjective(goal)) //avoid loops caused by reserving same objective twice
|
||||
|
@ -28,9 +28,9 @@ MapObjectsEvaluator::MapObjectsEvaluator()
|
||||
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
|
||||
if(handler && !handler->isStaticObject())
|
||||
{
|
||||
if(handler->getAiValue() != boost::none)
|
||||
if(handler->getAiValue() != std::nullopt)
|
||||
{
|
||||
objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getAiValue().get();
|
||||
objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getAiValue().value();
|
||||
}
|
||||
else //some default handling when aiValue not found, objects that require advanced properties (unavailable from handler) get their value calculated in getObjectValue
|
||||
{
|
||||
@ -41,7 +41,7 @@ MapObjectsEvaluator::MapObjectsEvaluator()
|
||||
}
|
||||
}
|
||||
|
||||
boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
|
||||
std::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
|
||||
{
|
||||
CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
|
||||
auto object = objectDatabase.find(internalIdentifier);
|
||||
@ -49,10 +49,10 @@ boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int seco
|
||||
return object->second;
|
||||
|
||||
logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));
|
||||
return boost::optional<int>();
|
||||
return std::optional<int>();
|
||||
}
|
||||
|
||||
boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance * obj) const
|
||||
std::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance * obj) const
|
||||
{
|
||||
if(obj->ID == Obj::HERO)
|
||||
{
|
||||
|
@ -18,8 +18,8 @@ private:
|
||||
public:
|
||||
MapObjectsEvaluator();
|
||||
static MapObjectsEvaluator & getInstance();
|
||||
boost::optional<int> getObjectValue(int primaryID, int secondaryID) const;
|
||||
boost::optional<int> getObjectValue(const CGObjectInstance * obj) const;
|
||||
std::optional<int> getObjectValue(int primaryID, int secondaryID) const;
|
||||
std::optional<int> getObjectValue(const CGObjectInstance * obj) const;
|
||||
void addObjectData(int primaryID, int secondaryID, int value);
|
||||
void removeObjectData(int primaryID, int secondaryID);
|
||||
};
|
||||
|
@ -83,7 +83,7 @@ bool AINodeStorage::isBattleNode(const CGPathNode * node) const
|
||||
return (getAINode(node)->chainMask & BATTLE_CHAIN) > 0;
|
||||
}
|
||||
|
||||
boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, const EPathfindingLayer layer, int chainNumber)
|
||||
std::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, const EPathfindingLayer layer, int chainNumber)
|
||||
{
|
||||
auto chains = nodes[layer][pos.z][pos.x][pos.y];
|
||||
|
||||
@ -102,15 +102,13 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, c
|
||||
}
|
||||
}
|
||||
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
|
||||
{
|
||||
auto hpos = hero->visitablePos();
|
||||
auto initialNode =
|
||||
getOrCreateNode(hpos, hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND, NORMAL_CHAIN)
|
||||
.get();
|
||||
auto initialNode = getOrCreateNode(hpos, hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND, NORMAL_CHAIN).value();
|
||||
|
||||
initialNode->turns = 0;
|
||||
initialNode->moveRemains = hero->movement;
|
||||
@ -171,10 +169,10 @@ std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
|
||||
{
|
||||
auto nextNode = getOrCreateNode(neighbour, i, srcNode->chainMask);
|
||||
|
||||
if(!nextNode || nextNode.get()->accessible == CGPathNode::NOT_SET)
|
||||
if(!nextNode || nextNode.value()->accessible == CGPathNode::NOT_SET)
|
||||
continue;
|
||||
|
||||
neighbours.push_back(nextNode.get());
|
||||
neighbours.push_back(nextNode.value());
|
||||
}
|
||||
}
|
||||
|
||||
@ -207,7 +205,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateTeleportations(
|
||||
if(!node)
|
||||
continue;
|
||||
|
||||
neighbours.push_back(node.get());
|
||||
neighbours.push_back(node.value());
|
||||
}
|
||||
}
|
||||
|
||||
@ -273,7 +271,7 @@ void AINodeStorage::calculateTownPortalTeleportations(
|
||||
logAi->trace("Adding town portal node at %s", targetTown->name);
|
||||
#endif
|
||||
|
||||
AIPathNode * node = nodeOptional.get();
|
||||
AIPathNode * node = nodeOptional.value();
|
||||
|
||||
node->theNodeBefore = source.node;
|
||||
node->specialAction.reset(new AIPathfinding::TownPortalAction(targetTown));
|
||||
|
@ -107,7 +107,7 @@ public:
|
||||
|
||||
bool isBattleNode(const CGPathNode * node) const;
|
||||
bool hasBetterChain(const PathNodeInfo & source, CDestinationNodeInfo & destination) const;
|
||||
boost::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, int chainNumber);
|
||||
std::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, int chainNumber);
|
||||
std::vector<AIPath> getChainInfo(const int3 & pos, bool isOnLand) const;
|
||||
bool isTileAccessible(const int3 & pos, const EPathfindingLayer layer) const;
|
||||
|
||||
|
@ -114,7 +114,7 @@ Goals::TGoalVec PathfindingManager::findPath(
|
||||
const std::function<Goals::TSubgoal(int3)> doVisitTile) const
|
||||
{
|
||||
Goals::TGoalVec result;
|
||||
boost::optional<uint64_t> armyValueRequired;
|
||||
std::optional<uint64_t> armyValueRequired;
|
||||
uint64_t danger;
|
||||
|
||||
std::vector<AIPath> chainInfo = pathfinder->getPathInfo(hero, dest);
|
||||
@ -165,12 +165,12 @@ Goals::TGoalVec PathfindingManager::findPath(
|
||||
|
||||
if(!armyValueRequired || armyValueRequired > danger)
|
||||
{
|
||||
armyValueRequired = boost::make_optional(danger);
|
||||
armyValueRequired = std::make_optional(danger);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
danger = armyValueRequired.get_value_or(0);
|
||||
danger = armyValueRequired.value_or(0);
|
||||
|
||||
if(allowGatherArmy && danger > 0)
|
||||
{
|
||||
|
@ -120,7 +120,7 @@ namespace AIPathfinding
|
||||
|
||||
if(boatNodeOptional)
|
||||
{
|
||||
AIPathNode * boatNode = boatNodeOptional.get();
|
||||
AIPathNode * boatNode = boatNodeOptional.value();
|
||||
|
||||
if(boatNode->action == CGPathNode::UNKNOWN)
|
||||
{
|
||||
|
@ -106,7 +106,7 @@ namespace AIPathfinding
|
||||
return;
|
||||
}
|
||||
|
||||
AIPathNode * battleNode = battleNodeOptional.get();
|
||||
auto * battleNode = battleNodeOptional.value();
|
||||
|
||||
if(battleNode->locked)
|
||||
{
|
||||
|
@ -1241,14 +1241,14 @@ void VCAI::recruitCreatures(const CGDwelling * d, const CArmedInstance * recruit
|
||||
}
|
||||
}
|
||||
|
||||
bool VCAI::isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, boost::optional<float> movementCostLimit)
|
||||
bool VCAI::isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, std::optional<float> movementCostLimit)
|
||||
{
|
||||
int3 op = obj->visitablePos();
|
||||
auto paths = ah->getPathsToTile(h, op);
|
||||
|
||||
for(const auto & path : paths)
|
||||
{
|
||||
if(movementCostLimit && movementCostLimit.get() < path.movementCost())
|
||||
if(movementCostLimit && movementCostLimit.value() < path.movementCost())
|
||||
return false;
|
||||
|
||||
if(isGoodForVisit(obj, h, path))
|
||||
@ -1363,18 +1363,13 @@ void VCAI::wander(HeroPtr h)
|
||||
});
|
||||
|
||||
int pass = 0;
|
||||
std::vector<boost::optional<float>> distanceLimits =
|
||||
{
|
||||
1.0,
|
||||
2.0,
|
||||
boost::none
|
||||
};
|
||||
std::vector<std::optional<float>> distanceLimits = {1.0, 2.0, std::nullopt};
|
||||
|
||||
while(!dests.size() && pass < distanceLimits.size())
|
||||
{
|
||||
auto & distanceLimit = distanceLimits[pass];
|
||||
|
||||
logAi->debug("Looking for wander destination pass=%i, cost limit=%f", pass, distanceLimit.get_value_or(-1.0));
|
||||
logAi->debug("Looking for wander destination pass=%i, cost limit=%f", pass, distanceLimit.value_or(-1.0));
|
||||
|
||||
vstd::copy_if(visitableObjs, std::back_inserter(dests), [&](ObjectIdRef obj) -> bool
|
||||
{
|
||||
|
@ -217,7 +217,7 @@ public:
|
||||
void completeGoal(Goals::TSubgoal goal); //safely removes goal from reserved hero
|
||||
|
||||
void recruitHero(const CGTownInstance * t, bool throwing = false);
|
||||
bool isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, boost::optional<float> movementCostLimit = boost::none);
|
||||
bool isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, std::optional<float> movementCostLimit = std::nullopt);
|
||||
bool isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, const AIPath & path) const;
|
||||
//void recruitCreatures(const CGTownInstance * t);
|
||||
void recruitCreatures(const CGDwelling * d, const CArmedInstance * recruiter);
|
||||
|
@ -90,7 +90,7 @@ bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, Crea
|
||||
|
||||
void CCallback::endTurn()
|
||||
{
|
||||
logGlobal->trace("Player %d ended his turn.", player.get().getNum());
|
||||
logGlobal->trace("Player %d ended his turn.", player->getNum());
|
||||
EndTurn pack;
|
||||
sendRequest(&pack);
|
||||
}
|
||||
@ -306,8 +306,8 @@ void CCallback::buildBoat( const IShipyard *obj )
|
||||
sendRequest(&bb);
|
||||
}
|
||||
|
||||
CCallback::CCallback(CGameState * GS, boost::optional<PlayerColor> Player, CClient * C)
|
||||
: CBattleCallback(Player, C)
|
||||
CCallback::CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C):
|
||||
CBattleCallback(Player, C)
|
||||
{
|
||||
gs = GS;
|
||||
|
||||
@ -380,7 +380,7 @@ scripting::Pool * CBattleCallback::getContextPool() const
|
||||
}
|
||||
#endif
|
||||
|
||||
CBattleCallback::CBattleCallback(boost::optional<PlayerColor> Player, CClient *C )
|
||||
CBattleCallback::CBattleCallback(std::optional<PlayerColor> Player, CClient * C)
|
||||
{
|
||||
player = Player;
|
||||
cl = C;
|
||||
@ -395,8 +395,7 @@ bool CBattleCallback::battleMakeTacticAction( BattleAction * action )
|
||||
return true;
|
||||
}
|
||||
|
||||
boost::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(
|
||||
const BattleStateInfoForRetreat & battleState)
|
||||
std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
|
||||
{
|
||||
return cl->playerint[getPlayerID().get()]->makeSurrenderRetreatDecision(battleState);
|
||||
return cl->playerint[getPlayerID().value()]->makeSurrenderRetreatDecision(battleState);
|
||||
}
|
||||
|
@ -54,7 +54,7 @@ public:
|
||||
//battle
|
||||
virtual int battleMakeAction(const BattleAction * action) = 0;//for casting spells by hero - DO NOT use it for moving active stack
|
||||
virtual bool battleMakeTacticAction(BattleAction * action) = 0; // performs tactic phase actions
|
||||
virtual boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) = 0;
|
||||
virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) = 0;
|
||||
};
|
||||
|
||||
class IGameActionCallback
|
||||
@ -113,10 +113,10 @@ protected:
|
||||
CClient *cl;
|
||||
|
||||
public:
|
||||
CBattleCallback(boost::optional<PlayerColor> Player, CClient *C);
|
||||
CBattleCallback(std::optional<PlayerColor> Player, CClient * C);
|
||||
int battleMakeAction(const BattleAction * action) override;//for casting spells by hero - DO NOT use it for moving active stack
|
||||
bool battleMakeTacticAction(BattleAction * action) override; // performs tactic phase actions
|
||||
boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) override;
|
||||
std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) override;
|
||||
|
||||
#if SCRIPTING_ENABLED
|
||||
scripting::Pool * getContextPool() const override;
|
||||
@ -131,7 +131,7 @@ class CCallback : public CPlayerSpecificInfoCallback,
|
||||
public CBattleCallback
|
||||
{
|
||||
public:
|
||||
CCallback(CGameState * GS, boost::optional<PlayerColor> Player, CClient *C);
|
||||
CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C);
|
||||
virtual ~CCallback();
|
||||
|
||||
//client-specific functionalities (pathfinding)
|
||||
|
16
Global.h
16
Global.h
@ -577,8 +577,8 @@ namespace vstd
|
||||
return i >= 0 && i < c.size();
|
||||
}
|
||||
|
||||
template <typename Container, typename Index>
|
||||
boost::optional<typename Container::const_reference> tryAt(const Container &c, Index i)
|
||||
template<typename Container, typename Index>
|
||||
std::optional<typename Container::value_type> tryAt(const Container & c, Index i)
|
||||
{
|
||||
if(isValidIndex(c, i))
|
||||
{
|
||||
@ -586,15 +586,15 @@ namespace vstd
|
||||
std::advance(itr, i);
|
||||
return *itr;
|
||||
}
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
template <typename Container, typename Pred>
|
||||
static boost::optional<typename Container::const_reference> tryFindIf(const Container &r, const Pred &t)
|
||||
template<typename Container, typename Pred>
|
||||
static std::optional<typename Container::const_reference> tryFindIf(const Container & r, const Pred & t)
|
||||
{
|
||||
auto pos = range::find_if(r, t);
|
||||
if(pos == boost::end(r))
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
else
|
||||
return *pos;
|
||||
}
|
||||
@ -669,8 +669,8 @@ namespace vstd
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class M, class Key, class F>
|
||||
typename M::mapped_type & getOrCompute(M & m, Key const & k, F f)
|
||||
template<class M, class Key, class F>
|
||||
typename M::mapped_type & getOrCompute(M & m, const Key & k, F f)
|
||||
{
|
||||
typedef typename M::mapped_type V;
|
||||
|
||||
|
@ -328,7 +328,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
|
||||
if (details.result == TryMoveHero::EMBARK || details.result == TryMoveHero::DISEMBARK)
|
||||
{
|
||||
if(hero->getRemovalSound() && hero->tempOwner == playerID)
|
||||
CCS->soundh->playSound(hero->getRemovalSound().get());
|
||||
CCS->soundh->playSound(hero->getRemovalSound().value());
|
||||
}
|
||||
|
||||
adventureInt->minimap->updateTile(hero->convertToVisitablePos(details.start));
|
||||
@ -463,7 +463,7 @@ void CPlayerInterface::heroVisit(const CGHeroInstance * visitor, const CGObjectI
|
||||
if(start && visitedObj)
|
||||
{
|
||||
if(visitedObj->getVisitSound())
|
||||
CCS->soundh->playSound(visitedObj->getVisitSound().get());
|
||||
CCS->soundh->playSound(visitedObj->getVisitSound().value());
|
||||
}
|
||||
}
|
||||
|
||||
@ -1530,7 +1530,7 @@ void CPlayerInterface::objectRemoved(const CGObjectInstance * obj)
|
||||
if(LOCPLINT->cb->getCurrentPlayer() == playerID && obj->getRemovalSound())
|
||||
{
|
||||
waitWhileDialog();
|
||||
CCS->soundh->playSound(obj->getRemovalSound().get());
|
||||
CCS->soundh->playSound(obj->getRemovalSound().value());
|
||||
}
|
||||
CGI->mh->waitForOngoingAnimations();
|
||||
|
||||
@ -1758,7 +1758,7 @@ void CPlayerInterface::acceptTurn()
|
||||
|
||||
if(optDaysWithoutCastle)
|
||||
{
|
||||
auto daysWithoutCastle = optDaysWithoutCastle.get();
|
||||
auto daysWithoutCastle = optDaysWithoutCastle.value();
|
||||
if (daysWithoutCastle < 6)
|
||||
{
|
||||
text.addTxt(MetaString::ARRAY_TXT,128); //%s, you only have %d days left to capture a town or you will be banished from this land.
|
||||
|
@ -421,7 +421,7 @@ void CClient::initPlayerEnvironments()
|
||||
|
||||
if(settings["session"]["spectate"].Bool())
|
||||
{
|
||||
playerEnvironments[PlayerColor::SPECTATOR] = std::make_shared<CPlayerEnvironment>(PlayerColor::SPECTATOR, this, std::make_shared<CCallback>(gs, boost::none, this));
|
||||
playerEnvironments[PlayerColor::SPECTATOR] = std::make_shared<CPlayerEnvironment>(PlayerColor::SPECTATOR, this, std::make_shared<CCallback>(gs, std::nullopt, this));
|
||||
}
|
||||
}
|
||||
|
||||
@ -626,7 +626,7 @@ void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> ba
|
||||
battleInt->yourTacticPhase(gs->curB->tacticDistance);
|
||||
if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
|
||||
{
|
||||
MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).get()));
|
||||
MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).value()));
|
||||
sendRequest(&ma, battleInt->playerID);
|
||||
}
|
||||
}
|
||||
|
@ -140,7 +140,7 @@ public:
|
||||
|
||||
std::map<PlayerColor, std::vector<std::shared_ptr<IBattleEventsReceiver>>> additionalBattleInts;
|
||||
|
||||
boost::optional<BattleAction> curbaction;
|
||||
std::optional<BattleAction> curbaction;
|
||||
|
||||
CClient();
|
||||
~CClient();
|
||||
|
@ -762,7 +762,7 @@ void ApplyClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
|
||||
|
||||
void ApplyFirstClientNetPackVisitor::visitStartAction(StartAction & pack)
|
||||
{
|
||||
cl.curbaction = boost::make_optional(pack.ba);
|
||||
cl.curbaction = std::make_optional(pack.ba);
|
||||
callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, pack.ba);
|
||||
}
|
||||
|
||||
|
@ -853,7 +853,7 @@ void CAdvMapInt::keyPressed(const SDL_Keycode & key)
|
||||
}
|
||||
}
|
||||
|
||||
boost::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
|
||||
std::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
|
||||
{
|
||||
switch (key) {
|
||||
case SDLK_DOWN: return Point( 0, +1);
|
||||
@ -871,7 +871,7 @@ boost::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
|
||||
case SDLK_KP_8: return Point( 0, -1);
|
||||
case SDLK_KP_9: return Point(+1, -1);
|
||||
}
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
|
||||
|
@ -143,7 +143,7 @@ private:
|
||||
|
||||
const CGObjectInstance *getActiveObject(const int3 &tile);
|
||||
|
||||
boost::optional<Point> keyToMoveDirection(const SDL_Keycode & key);
|
||||
std::optional<Point> keyToMoveDirection(const SDL_Keycode & key);
|
||||
|
||||
public:
|
||||
CAdvMapInt();
|
||||
|
@ -136,7 +136,7 @@ std::vector<std::string> MapAudioPlayer::getAmbientSounds(const int3 & tile)
|
||||
logGlobal->warn("Already removed object %d found on tile! (%d %d %d)", objectID.getNum(), tile.x, tile.y, tile.z);
|
||||
|
||||
if(object && object->getAmbientSound())
|
||||
result.push_back(object->getAmbientSound().get());
|
||||
result.push_back(object->getAmbientSound().value());
|
||||
}
|
||||
|
||||
if(CGI->mh->getMap()->isCoastalTile(tile))
|
||||
|
@ -252,7 +252,7 @@ void BattleInterface::giveCommand(EActionType action, BattleHex tile, si32 addit
|
||||
}
|
||||
|
||||
auto ba = new BattleAction(); //is deleted in CPlayerInterface::stacksController->getActiveStack()()
|
||||
ba->side = side.get();
|
||||
ba->side = side.value();
|
||||
ba->actionType = action;
|
||||
ba->aimToHex(tile);
|
||||
ba->actionSubtype = additional;
|
||||
|
@ -68,7 +68,7 @@ void BattleConsole::showAll(SDL_Surface * to)
|
||||
std::vector<std::string> BattleConsole::getVisibleText()
|
||||
{
|
||||
// high priority texts that hide battle log entries
|
||||
for (auto const & text : {consoleText, hoverText} )
|
||||
for(const auto & text : {consoleText, hoverText})
|
||||
{
|
||||
if (text.empty())
|
||||
continue;
|
||||
@ -94,7 +94,7 @@ std::vector<std::string> BattleConsole::splitText(const std::string &text)
|
||||
|
||||
boost::split(lines, text, boost::is_any_of("\n"));
|
||||
|
||||
for (auto const & line : lines)
|
||||
for(const auto & line : lines)
|
||||
{
|
||||
if (graphics->fonts[FONT_SMALL]->getStringWidth(text) < pos.w)
|
||||
{
|
||||
@ -679,7 +679,7 @@ int32_t StackQueue::getSiegeShooterIconID()
|
||||
return owner.siegeController->getSiegedTown()->town->faction->getIndex();
|
||||
}
|
||||
|
||||
boost::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
|
||||
std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
|
||||
{
|
||||
for(const auto & stackBox : stackBoxes)
|
||||
{
|
||||
@ -689,7 +689,7 @@ boost::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
|
||||
}
|
||||
}
|
||||
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
StackQueue::StackBox::StackBox(StackQueue * owner):
|
||||
@ -758,7 +758,7 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
|
||||
}
|
||||
else
|
||||
{
|
||||
boundUnitID = boost::none;
|
||||
boundUnitID = std::nullopt;
|
||||
background->colorize(PlayerColor::NEUTRAL);
|
||||
icon->visible = false;
|
||||
icon->setFrame(0);
|
||||
@ -769,7 +769,7 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
|
||||
}
|
||||
}
|
||||
|
||||
boost::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
|
||||
std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
|
||||
{
|
||||
return boundUnitID;
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ class StackQueue : public CIntObject
|
||||
class StackBox : public CIntObject
|
||||
{
|
||||
StackQueue * owner;
|
||||
boost::optional<uint32_t> boundUnitID;
|
||||
std::optional<uint32_t> boundUnitID;
|
||||
bool highlighted = false;
|
||||
|
||||
public:
|
||||
@ -178,7 +178,7 @@ class StackQueue : public CIntObject
|
||||
StackBox(StackQueue * owner);
|
||||
void setUnit(const battle::Unit * unit, size_t turn = 0);
|
||||
void toggleHighlight(bool value);
|
||||
boost::optional<uint32_t> getBoundUnitID() const;
|
||||
std::optional<uint32_t> getBoundUnitID() const;
|
||||
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
@ -197,7 +197,7 @@ public:
|
||||
|
||||
StackQueue(bool Embedded, BattleInterface & owner);
|
||||
void update();
|
||||
boost::optional<uint32_t> getHoveredUnitIdIfAny() const;
|
||||
std::optional<uint32_t> getHoveredUnitIdIfAny() const;
|
||||
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
|
@ -66,7 +66,7 @@ void BattleObstacleController::loadObstacleImage(const CObstacleInstance & oi)
|
||||
|
||||
void BattleObstacleController::obstacleRemoved(const std::vector<ObstacleChanges> & obstacles)
|
||||
{
|
||||
for (auto const & oi : obstacles)
|
||||
for(const auto & oi : obstacles)
|
||||
{
|
||||
auto & obstacle = oi.data["obstacle"];
|
||||
|
||||
@ -97,11 +97,11 @@ void BattleObstacleController::obstacleRemoved(const std::vector<ObstacleChanges
|
||||
|
||||
void BattleObstacleController::obstaclePlaced(const std::vector<std::shared_ptr<const CObstacleInstance>> & obstacles)
|
||||
{
|
||||
for (auto const & oi : obstacles)
|
||||
for(const auto & oi : obstacles)
|
||||
{
|
||||
auto side = owner.curInt->cb->playerToSide(owner.curInt->playerID);
|
||||
|
||||
if(!oi->visibleForSide(side.get(),owner.curInt->cb->battleHasNativeStack(side.get())))
|
||||
if(!oi->visibleForSide(side.value(), owner.curInt->cb->battleHasNativeStack(side.value())))
|
||||
continue;
|
||||
|
||||
auto animation = std::make_shared<CAnimation>(oi->getAppearAnimation());
|
||||
|
@ -281,7 +281,7 @@ std::shared_ptr<IImage> BattleStacksController::getStackAmountBox(const CStack *
|
||||
|
||||
int effectsPositivness = 0;
|
||||
|
||||
for ( auto const & spellID : activeSpells)
|
||||
for(const auto & spellID : activeSpells)
|
||||
effectsPositivness += CGI->spellh->objects.at(spellID)->positiveness;
|
||||
|
||||
if (effectsPositivness > 0)
|
||||
@ -336,7 +336,7 @@ void BattleStacksController::showStackAmountBox(Canvas & canvas, const CStack *
|
||||
void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)
|
||||
{
|
||||
ColorFilter fullFilter = ColorFilter::genEmptyShifter();
|
||||
for (auto const & filter : stackFilterEffects)
|
||||
for(const auto & filter : stackFilterEffects)
|
||||
{
|
||||
if (filter.target == stack)
|
||||
fullFilter = ColorFilter::genCombined(fullFilter, filter.effect);
|
||||
@ -814,7 +814,7 @@ void BattleStacksController::updateHoveredStacks()
|
||||
{
|
||||
auto newStacks = selectHoveredStacks();
|
||||
|
||||
for (auto const * stack : mouseHoveredStacks)
|
||||
for(const auto * stack : mouseHoveredStacks)
|
||||
{
|
||||
if (vstd::contains(newStacks, stack))
|
||||
continue;
|
||||
@ -825,7 +825,7 @@ void BattleStacksController::updateHoveredStacks()
|
||||
stackAnimation[stack->ID]->setBorderColor(AnimationControls::getNoBorder());
|
||||
}
|
||||
|
||||
for (auto const * stack : newStacks)
|
||||
for(const auto * stack : newStacks)
|
||||
{
|
||||
if (vstd::contains(mouseHoveredStacks, stack))
|
||||
continue;
|
||||
@ -848,7 +848,7 @@ std::vector<const CStack *> BattleStacksController::selectHoveredStacks()
|
||||
return {};
|
||||
|
||||
auto hoveredQueueUnitId = owner.windowObject->getQueueHoveredUnitId();
|
||||
if(hoveredQueueUnitId.is_initialized())
|
||||
if(hoveredQueueUnitId.has_value())
|
||||
{
|
||||
return { owner.curInt->cb->battleGetStackByID(hoveredQueueUnitId.value(), true) };
|
||||
}
|
||||
@ -889,7 +889,7 @@ std::vector<const CStack *> BattleStacksController::selectHoveredStacks()
|
||||
const std::vector<uint32_t> BattleStacksController::getHoveredStacksUnitIds() const
|
||||
{
|
||||
auto result = std::vector<uint32_t>();
|
||||
for (auto const * stack : mouseHoveredStacks)
|
||||
for(const auto * stack : mouseHoveredStacks)
|
||||
{
|
||||
result.push_back(stack->unitId());
|
||||
}
|
||||
|
@ -590,7 +590,7 @@ void BattleWindow::blockUI(bool on)
|
||||
}
|
||||
}
|
||||
|
||||
boost::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()
|
||||
std::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()
|
||||
{
|
||||
return queue->getHoveredUnitIdIfAny();
|
||||
}
|
||||
|
@ -80,7 +80,7 @@ public:
|
||||
void updateQueue();
|
||||
|
||||
/// Get mouse-hovered battle queue unit ID if any found
|
||||
boost::optional<uint32_t> getQueueHoveredUnitId();
|
||||
std::optional<uint32_t> getQueueHoveredUnitId();
|
||||
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
|
@ -57,15 +57,15 @@ void CButton::update()
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CButton::setBorderColor(boost::optional<SDL_Color> borderColor)
|
||||
void CButton::setBorderColor(std::optional<SDL_Color> borderColor)
|
||||
{
|
||||
setBorderColor(borderColor, borderColor, borderColor, borderColor);
|
||||
}
|
||||
|
||||
void CButton::setBorderColor(boost::optional<SDL_Color> normalBorderColor,
|
||||
boost::optional<SDL_Color> pressedBorderColor,
|
||||
boost::optional<SDL_Color> blockedBorderColor,
|
||||
boost::optional<SDL_Color> highlightedBorderColor)
|
||||
void CButton::setBorderColor(std::optional<SDL_Color> normalBorderColor,
|
||||
std::optional<SDL_Color> pressedBorderColor,
|
||||
std::optional<SDL_Color> blockedBorderColor,
|
||||
std::optional<SDL_Color> highlightedBorderColor)
|
||||
{
|
||||
stateToBorderColor[NORMAL] = normalBorderColor;
|
||||
stateToBorderColor[PRESSED] = pressedBorderColor;
|
||||
@ -591,7 +591,7 @@ void CSlider::setScrollBounds(const Rect & bounds )
|
||||
|
||||
void CSlider::clearScrollBounds()
|
||||
{
|
||||
scrollBounds = boost::none;
|
||||
scrollBounds = std::nullopt;
|
||||
}
|
||||
|
||||
int CSlider::getAmount() const
|
||||
|
@ -52,7 +52,7 @@ private:
|
||||
|
||||
std::array<int, 4> stateToIndex; // mapping of button state to index of frame in animation
|
||||
std::array<std::string, 4> hoverTexts; //texts for statusbar, if empty - first entry will be used
|
||||
std::array<boost::optional<SDL_Color>, 4> stateToBorderColor; // mapping of button state to border color
|
||||
std::array<std::optional<SDL_Color>, 4> stateToBorderColor; // mapping of button state to border color
|
||||
std::string helpBox; //for right-click help
|
||||
|
||||
std::shared_ptr<CAnimImage> image; //image for this button
|
||||
@ -73,13 +73,13 @@ public:
|
||||
|
||||
// sets border color for each button state;
|
||||
// if it's set, the button will have 1-px border around it with this color
|
||||
void setBorderColor(boost::optional<SDL_Color> normalBorderColor,
|
||||
boost::optional<SDL_Color> pressedBorderColor,
|
||||
boost::optional<SDL_Color> blockedBorderColor,
|
||||
boost::optional<SDL_Color> highlightedBorderColor);
|
||||
void setBorderColor(std::optional<SDL_Color> normalBorderColor,
|
||||
std::optional<SDL_Color> pressedBorderColor,
|
||||
std::optional<SDL_Color> blockedBorderColor,
|
||||
std::optional<SDL_Color> highlightedBorderColor);
|
||||
|
||||
// sets the same border color for all button states.
|
||||
void setBorderColor(boost::optional<SDL_Color> borderColor);
|
||||
void setBorderColor(std::optional<SDL_Color> borderColor);
|
||||
|
||||
/// adds one more callback to on-click actions
|
||||
void addCallback(std::function<void()> callback);
|
||||
@ -229,7 +229,7 @@ class CSlider : public CIntObject
|
||||
std::shared_ptr<CButton> right;
|
||||
std::shared_ptr<CButton> slider;
|
||||
|
||||
boost::optional<Rect> scrollBounds;
|
||||
std::optional<Rect> scrollBounds;
|
||||
|
||||
int capacity;//how many elements can be active at same time (e.g. hero list = 5)
|
||||
int positions; //number of highest position (0 if there is only one)
|
||||
|
@ -85,7 +85,7 @@ void CPicture::show(SDL_Surface * to)
|
||||
void CPicture::showAll(SDL_Surface * to)
|
||||
{
|
||||
if(bg && visible)
|
||||
bg->draw(to, pos.x, pos.y, srcRect.get_ptr());
|
||||
bg->draw(to, pos.x, pos.y, srcRect.has_value() ? &srcRect.value() : nullptr);
|
||||
}
|
||||
|
||||
void CPicture::setAlpha(int value)
|
||||
|
@ -30,7 +30,7 @@ class CPicture : public CIntObject
|
||||
|
||||
public:
|
||||
/// if set, only specified section of internal image will be rendered
|
||||
boost::optional<Rect> srcRect;
|
||||
std::optional<Rect> srcRect;
|
||||
|
||||
/// If set to true, iamge will be redrawn on each frame
|
||||
bool needRefresh;
|
||||
|
@ -64,9 +64,9 @@ public:
|
||||
const CGHeroInstance * owner;
|
||||
|
||||
// temporary objects which should be kept as copy if needed
|
||||
boost::optional<CommanderLevelInfo> levelupInfo;
|
||||
boost::optional<StackDismissInfo> dismissInfo;
|
||||
boost::optional<StackUpgradeInfo> upgradeInfo;
|
||||
std::optional<CommanderLevelInfo> levelupInfo;
|
||||
std::optional<StackDismissInfo> dismissInfo;
|
||||
std::optional<StackUpgradeInfo> upgradeInfo;
|
||||
|
||||
// misc fields
|
||||
unsigned int creatureCount;
|
||||
@ -246,8 +246,8 @@ CStackWindow::BonusLineSection::BonusLineSection(CStackWindow * owner, size_t li
|
||||
}
|
||||
}
|
||||
|
||||
CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset, boost::optional<size_t> preferredSize)
|
||||
: CWindowSection(owner, "", yOffset)
|
||||
CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize):
|
||||
CWindowSection(owner, "", yOffset)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
@ -255,7 +255,7 @@ CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset,
|
||||
static const int itemHeight = 59;
|
||||
|
||||
size_t totalSize = (owner->activeBonuses.size() + 1) / 2;
|
||||
size_t visibleSize = preferredSize ? preferredSize.get() : std::min<size_t>(3, totalSize);
|
||||
size_t visibleSize = preferredSize.value_or(std::min<size_t>(3, totalSize));
|
||||
|
||||
pos.w = owner->pos.w;
|
||||
pos.h = itemHeight * (int)visibleSize;
|
||||
@ -292,7 +292,7 @@ CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
|
||||
// used space overlaps with commander switch button
|
||||
// besides - should commander really be upgradeable?
|
||||
|
||||
UnitView::StackUpgradeInfo & upgradeInfo = parent->info->upgradeInfo.get();
|
||||
auto & upgradeInfo = parent->info->upgradeInfo.value();
|
||||
const size_t buttonsToCreate = std::min<size_t>(upgradeInfo.info.newID.size(), upgrade.size());
|
||||
|
||||
for(size_t buttonIndex = 0; buttonIndex < buttonsToCreate; buttonIndex++)
|
||||
@ -686,8 +686,8 @@ CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> d
|
||||
info->creature = stack->type;
|
||||
info->creatureCount = stack->count;
|
||||
|
||||
info->upgradeInfo = boost::make_optional(UnitView::StackUpgradeInfo());
|
||||
info->dismissInfo = boost::make_optional(UnitView::StackDismissInfo());
|
||||
info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo());
|
||||
info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
|
||||
info->upgradeInfo->info = upgradeInfo;
|
||||
info->upgradeInfo->callback = callback;
|
||||
info->dismissInfo->callback = dismiss;
|
||||
@ -716,7 +716,7 @@ CStackWindow::CStackWindow(const CCommanderInstance * commander, std::vector<ui3
|
||||
info->creature = commander->type;
|
||||
info->commander = commander;
|
||||
info->creatureCount = 1;
|
||||
info->levelupInfo = boost::make_optional(UnitView::CommanderLevelInfo());
|
||||
info->levelupInfo = std::make_optional(UnitView::CommanderLevelInfo());
|
||||
info->levelupInfo->skills = skills;
|
||||
info->levelupInfo->callback = callback;
|
||||
info->owner = dynamic_cast<const CGHeroInstance *> (commander->armyObj);
|
||||
@ -814,7 +814,7 @@ void CStackWindow::initSections()
|
||||
|
||||
commanderMainSection = std::make_shared<CommanderMainSection>(this, 0);
|
||||
|
||||
auto size = boost::make_optional<size_t>((info->levelupInfo) ? 4 : 3);
|
||||
auto size = std::make_optional<size_t>((info->levelupInfo) ? 4 : 3);
|
||||
commanderBonusesSection = std::make_shared<BonusesSection>(this, 0, size);
|
||||
deactivateObj(commanderBonusesSection);
|
||||
|
||||
|
@ -83,7 +83,7 @@ class CStackWindow : public CWindowObject
|
||||
{
|
||||
std::shared_ptr<CListBox> lines;
|
||||
public:
|
||||
BonusesSection(CStackWindow * owner, int yOffset, boost::optional<size_t> preferredSize = boost::optional<size_t>());
|
||||
BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize = std::optional<size_t>());
|
||||
};
|
||||
|
||||
class ButtonsSection : public CWindowSection
|
||||
|
@ -740,15 +740,16 @@ void CArtHandler::erasePickedArt(const ArtifactID & id)
|
||||
{
|
||||
CArtifact *art = objects[id];
|
||||
|
||||
if(auto artifactList = listFromClass(art->aClass))
|
||||
if(auto artl = listFromClass(art->aClass))
|
||||
{
|
||||
if(artifactList->empty())
|
||||
fillList(*artifactList, art->aClass);
|
||||
auto & artifactList = artl->get();
|
||||
if(artifactList.empty())
|
||||
fillList(artifactList, art->aClass);
|
||||
|
||||
auto itr = vstd::find(*artifactList, art);
|
||||
if(itr != artifactList->end())
|
||||
auto itr = vstd::find(artifactList, art);
|
||||
if(itr != artifactList.end())
|
||||
{
|
||||
artifactList->erase(itr);
|
||||
artifactList.erase(itr);
|
||||
}
|
||||
else
|
||||
logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->getNameTranslated());
|
||||
@ -758,20 +759,20 @@ void CArtHandler::erasePickedArt(const ArtifactID & id)
|
||||
logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->getNameTranslated());
|
||||
}
|
||||
|
||||
boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact::EartClass artifactClass )
|
||||
std::optional<std::reference_wrapper<std::vector<CArtifact *>>> CArtHandler::listFromClass(CArtifact::EartClass artifactClass)
|
||||
{
|
||||
switch(artifactClass)
|
||||
{
|
||||
case CArtifact::ART_TREASURE:
|
||||
return treasures;
|
||||
return {std::ref(treasures)};
|
||||
case CArtifact::ART_MINOR:
|
||||
return minors;
|
||||
return {std::ref(minors)};
|
||||
case CArtifact::ART_MAJOR:
|
||||
return majors;
|
||||
return {std::ref(majors)};
|
||||
case CArtifact::ART_RELIC:
|
||||
return relics;
|
||||
return {std::ref(relics)};
|
||||
default: //special artifacts should not be erased
|
||||
return boost::optional<std::vector<CArtifact*>&>();
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -244,7 +244,7 @@ public:
|
||||
|
||||
void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of given class. No side effects
|
||||
|
||||
boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
|
||||
std::optional<std::reference_wrapper<std::vector<CArtifact *>>> listFromClass(CArtifact::EartClass artifactClass);
|
||||
|
||||
static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
|
||||
|
||||
|
@ -408,7 +408,7 @@ CCreatureHandler::CCreatureHandler()
|
||||
|
||||
const CCreature * CCreatureHandler::getCreature(const std::string & scope, const std::string & identifier) const
|
||||
{
|
||||
boost::optional<si32> index = VLC->modh->identifiers.getIdentifier(scope, "creature", identifier);
|
||||
std::optional<si32> index = VLC->modh->identifiers.getIdentifier(scope, "creature", identifier);
|
||||
|
||||
if(!index)
|
||||
throw std::runtime_error("Creature not found "+identifier);
|
||||
|
@ -624,7 +624,7 @@ void CCreatureSet::armyChanged()
|
||||
|
||||
}
|
||||
|
||||
void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const boost::optional<int> fixedSize)
|
||||
void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const std::optional<int> fixedSize)
|
||||
{
|
||||
if(handler.saving && stacks.empty())
|
||||
return;
|
||||
@ -640,7 +640,7 @@ void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::strin
|
||||
vstd::amax(sz, p.first.getNum()+1);
|
||||
|
||||
if(fixedSize)
|
||||
vstd::amax(sz, fixedSize.get());
|
||||
vstd::amax(sz, fixedSize.value());
|
||||
|
||||
a.resize(sz, JsonNode::JsonType::DATA_STRUCT);
|
||||
|
||||
|
@ -75,7 +75,7 @@ public:
|
||||
uint8_t upgrade;
|
||||
};
|
||||
// helper variable used during loading map, when object (hero or town) have creatures that must have same alignment.
|
||||
boost::optional<RandomStackInfo> randomStack;
|
||||
std::optional<RandomStackInfo> randomStack;
|
||||
|
||||
const CArmedInstance * const & armyObj; //stack must be part of some army, army must be part of some object
|
||||
TExpType experience;//commander needs same amount of exp as hero
|
||||
@ -286,7 +286,7 @@ public:
|
||||
h & formation;
|
||||
}
|
||||
|
||||
void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const boost::optional<int> fixedSize = boost::none);
|
||||
void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const std::optional<int> fixedSize = std::nullopt);
|
||||
|
||||
operator bool() const
|
||||
{
|
||||
|
@ -401,7 +401,7 @@ int CGameInfoCallback::getDate(Date::EDateType mode) const
|
||||
return gs->getDate(mode);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(int3 pos, const boost::optional<PlayerColor> & Player) const
|
||||
bool CGameInfoCallback::isVisible(int3 pos, const std::optional<PlayerColor> & Player) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->isVisible(pos, Player);
|
||||
@ -412,7 +412,7 @@ bool CGameInfoCallback::isVisible(int3 pos) const
|
||||
return isVisible(pos, player);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible( const CGObjectInstance *obj,const boost::optional<PlayerColor> & Player) const
|
||||
bool CGameInfoCallback::isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & Player) const
|
||||
{
|
||||
return gs->isVisible(obj, Player);
|
||||
}
|
||||
@ -521,8 +521,8 @@ EDiggingStatus CGameInfoCallback::getTileDigStatus(int3 tile, bool verbose) cons
|
||||
//TODO: typedef?
|
||||
std::shared_ptr<const boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const
|
||||
{
|
||||
assert(player.is_initialized());
|
||||
const auto * team = getPlayerTeam(player.get());
|
||||
assert(player.has_value());
|
||||
const auto * team = getPlayerTeam(player.value());
|
||||
|
||||
size_t width = gs->map->width;
|
||||
size_t height = gs->map->height;
|
||||
@ -619,9 +619,9 @@ const CMapHeader * CGameInfoCallback::getMapHeader() const
|
||||
return gs->map;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
|
||||
bool CGameInfoCallback::hasAccess(std::optional<PlayerColor> playerId) const
|
||||
{
|
||||
return !player || player.get().isSpectator() || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
|
||||
return !player || player->isSpectator() || gs->getPlayerRelations(*playerId, *player) != PlayerRelations::ENEMIES;
|
||||
}
|
||||
|
||||
EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
|
||||
@ -703,7 +703,7 @@ PlayerColor CGameInfoCallback::getCurrentPlayer() const
|
||||
return gs->currentPlayer;
|
||||
}
|
||||
|
||||
CGameInfoCallback::CGameInfoCallback(CGameState * GS, boost::optional<PlayerColor> Player):
|
||||
CGameInfoCallback::CGameInfoCallback(CGameState * GS, std::optional<PlayerColor> Player):
|
||||
gs(GS)
|
||||
{
|
||||
player = std::move(Player);
|
||||
@ -754,7 +754,7 @@ std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo
|
||||
return ret;
|
||||
}
|
||||
|
||||
boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
|
||||
std::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
@ -882,7 +882,7 @@ const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
|
||||
if (team != gs->teams.end())
|
||||
{
|
||||
const TeamState *ret = &team->second;
|
||||
if (!player.is_initialized()) //neutral (or invalid) player
|
||||
if(!player.has_value()) //neutral (or invalid) player
|
||||
return ret;
|
||||
else
|
||||
{
|
||||
|
@ -133,8 +133,8 @@ protected:
|
||||
CGameState * gs;//todo: replace with protected const getter, only actual Server and Client objects should hold game state
|
||||
|
||||
CGameInfoCallback() = default;
|
||||
CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player);
|
||||
bool hasAccess(boost::optional<PlayerColor> playerId) const;
|
||||
CGameInfoCallback(CGameState * GS, std::optional<PlayerColor> Player);
|
||||
bool hasAccess(std::optional<PlayerColor> playerId) const;
|
||||
|
||||
bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
|
||||
bool isOwnedOrVisited(const CGObjectInstance *obj) const;
|
||||
@ -157,9 +157,9 @@ public:
|
||||
virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
|
||||
|
||||
//map
|
||||
virtual bool isVisible(int3 pos, const boost::optional<PlayerColor> & Player) const;
|
||||
virtual bool isVisible(const CGObjectInstance *obj, const boost::optional<PlayerColor> & Player) const;
|
||||
virtual bool isVisible(const CGObjectInstance *obj) const;
|
||||
virtual bool isVisible(int3 pos, const std::optional<PlayerColor> & Player) const;
|
||||
virtual bool isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & Player) const;
|
||||
virtual bool isVisible(const CGObjectInstance * obj) const;
|
||||
virtual bool isVisible(int3 pos) const;
|
||||
|
||||
|
||||
@ -234,7 +234,7 @@ public:
|
||||
virtual int howManyTowns() const;
|
||||
virtual int howManyHeroes(bool includeGarrisoned = true) const;
|
||||
virtual int3 getGrailPos(double *outKnownRatio);
|
||||
virtual boost::optional<PlayerColor> getMyColor() const;
|
||||
virtual std::optional<PlayerColor> getMyColor() const;
|
||||
|
||||
virtual std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
|
||||
virtual int getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned=true) const;
|
||||
|
@ -110,9 +110,9 @@ public:
|
||||
|
||||
virtual void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain){};
|
||||
|
||||
virtual boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
|
||||
virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
|
||||
{
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
virtual void saveGame(BinarySerializer & h, const int version) = 0;
|
||||
|
@ -925,7 +925,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
|
||||
|
||||
void CGameState::initCampaign()
|
||||
{
|
||||
logGlobal->info("Open campaign map file: %d", scenarioOps->campState->currentMap.get());
|
||||
logGlobal->info("Open campaign map file: %d", scenarioOps->campState->currentMap.value());
|
||||
map = scenarioOps->campState->getMap();
|
||||
}
|
||||
|
||||
@ -1068,7 +1068,7 @@ void CGameState::placeCampaignHeroes()
|
||||
{
|
||||
// place bonus hero
|
||||
auto campaignBonus = scenarioOps->campState->getBonusForCurrentMap();
|
||||
bool campaignGiveHero = campaignBonus && campaignBonus.get().type == CScenarioTravel::STravelBonus::HERO;
|
||||
bool campaignGiveHero = campaignBonus && campaignBonus->type == CScenarioTravel::STravelBonus::HERO;
|
||||
|
||||
if(campaignGiveHero)
|
||||
{
|
||||
@ -1568,7 +1568,7 @@ void CGameState::initHeroes()
|
||||
|
||||
void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
|
||||
{
|
||||
const boost::optional<CScenarioTravel::STravelBonus> & curBonus = scenarioOps->campState->getBonusForCurrentMap();
|
||||
const std::optional<CScenarioTravel::STravelBonus> & curBonus = scenarioOps->campState->getBonusForCurrentMap();
|
||||
if(!curBonus)
|
||||
return;
|
||||
|
||||
@ -2234,7 +2234,7 @@ void CGameState::updateRumor()
|
||||
while(!rumor.update(rumorId, rumorExtra));
|
||||
}
|
||||
|
||||
bool CGameState::isVisible(int3 pos, const boost::optional<PlayerColor> & player) const
|
||||
bool CGameState::isVisible(int3 pos, const std::optional<PlayerColor> & player) const
|
||||
{
|
||||
if (!map->isInTheMap(pos))
|
||||
return false;
|
||||
@ -2248,7 +2248,7 @@ bool CGameState::isVisible(int3 pos, const boost::optional<PlayerColor> & player
|
||||
return (*getPlayerTeam(*player)->fogOfWarMap)[pos.z][pos.x][pos.y];
|
||||
}
|
||||
|
||||
bool CGameState::isVisible( const CGObjectInstance *obj, const boost::optional<PlayerColor> & player) const
|
||||
bool CGameState::isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & player) const
|
||||
{
|
||||
if(!player)
|
||||
return true;
|
||||
@ -2433,7 +2433,7 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
|
||||
case EventCondition::DAYS_WITHOUT_TOWN:
|
||||
{
|
||||
if (p->daysWithoutCastle)
|
||||
return p->daysWithoutCastle.get() >= condition.value;
|
||||
return p->daysWithoutCastle >= condition.value;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
@ -202,9 +202,8 @@ public:
|
||||
void obtainPlayersStats(SThievesGuildInfo & tgi, int level); //fills tgi with info about other players that is available at given level of thieves' guild
|
||||
std::map<ui32, ConstTransitivePtr<CGHeroInstance> > unusedHeroesFromPool(); //heroes pool without heroes that are available in taverns
|
||||
|
||||
|
||||
bool isVisible(int3 pos, const boost::optional<PlayerColor> & player) const override;
|
||||
bool isVisible(const CGObjectInstance *obj, const boost::optional<PlayerColor> & player) const override;
|
||||
bool isVisible(int3 pos, const std::optional<PlayerColor> & player) const override;
|
||||
bool isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & player) const override;
|
||||
|
||||
int getDate(Date::EDateType mode=Date::DAY) const override; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
|
||||
|
||||
|
@ -156,7 +156,7 @@ void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const Js
|
||||
requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true));
|
||||
}
|
||||
|
||||
boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent)
|
||||
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent)
|
||||
{
|
||||
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent));
|
||||
|
||||
@ -165,10 +165,10 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scop
|
||||
if (!silent)
|
||||
logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
|
||||
|
||||
return boost::optional<si32>();
|
||||
return std::optional<si32>();
|
||||
}
|
||||
|
||||
boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent)
|
||||
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent)
|
||||
{
|
||||
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function<void(si32)>(), silent));
|
||||
|
||||
@ -177,10 +177,10 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type
|
||||
if (!silent)
|
||||
logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
|
||||
|
||||
return boost::optional<si32>();
|
||||
return std::optional<si32>();
|
||||
}
|
||||
|
||||
boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
|
||||
std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
|
||||
{
|
||||
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(name.meta, name.String(), std::function<void(si32)>(), silent));
|
||||
|
||||
@ -189,10 +189,10 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, b
|
||||
if (!silent)
|
||||
logMod->error("Failed to resolve identifier %s from mod %s", name.String(), name.meta);
|
||||
|
||||
return boost::optional<si32>();
|
||||
return std::optional<si32>();
|
||||
}
|
||||
|
||||
boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent)
|
||||
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent)
|
||||
{
|
||||
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent));
|
||||
|
||||
@ -201,7 +201,7 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scop
|
||||
if (!silent)
|
||||
logMod->error("Failed to resolve identifier %s from mod %s", fullName, scope);
|
||||
|
||||
return boost::optional<si32>();
|
||||
return std::optional<si32>();
|
||||
}
|
||||
|
||||
void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
|
||||
|
@ -99,10 +99,10 @@ public:
|
||||
void tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback);
|
||||
|
||||
/// get identifier immediately. If identifier is not know and not silent call will result in error message
|
||||
boost::optional<si32> getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent = false);
|
||||
boost::optional<si32> getIdentifier(const std::string & type, const JsonNode & name, bool silent = false);
|
||||
boost::optional<si32> getIdentifier(const JsonNode & name, bool silent = false);
|
||||
boost::optional<si32> getIdentifier(const std::string & scope, const std::string & fullName, bool silent = false);
|
||||
std::optional<si32> getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent = false);
|
||||
std::optional<si32> getIdentifier(const std::string & type, const JsonNode & name, bool silent = false);
|
||||
std::optional<si32> getIdentifier(const JsonNode & name, bool silent = false);
|
||||
std::optional<si32> getIdentifier(const std::string & scope, const std::string & fullName, bool silent = false);
|
||||
|
||||
/// registers new object
|
||||
void registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier);
|
||||
|
@ -897,7 +897,7 @@ void CPathfinderHelper::initializePatrol()
|
||||
if(hero->patrol.patrolRadius)
|
||||
{
|
||||
state = PATROL_RADIUS;
|
||||
gs->getTilesInRange(patrolTiles, hero->patrol.initialPos, hero->patrol.patrolRadius, boost::optional<PlayerColor>(), 0, int3::DIST_MANHATTAN);
|
||||
gs->getTilesInRange(patrolTiles, hero->patrol.initialPos, hero->patrol.patrolRadius, std::optional<PlayerColor>(), 0, int3::DIST_MANHATTAN);
|
||||
}
|
||||
else
|
||||
state = PATROL_LOCKED;
|
||||
@ -1100,8 +1100,12 @@ void TurnInfo::updateHeroBonuses(Bonus::BonusType type, const CSelector& sel) co
|
||||
}
|
||||
}
|
||||
|
||||
CPathfinderHelper::CPathfinderHelper(CGameState * gs, const CGHeroInstance * Hero, const PathfinderOptions & Options)
|
||||
: CGameInfoCallback(gs, boost::optional<PlayerColor>()), turn(-1), hero(Hero), options(Options), owner(Hero->tempOwner)
|
||||
CPathfinderHelper::CPathfinderHelper(CGameState * gs, const CGHeroInstance * Hero, const PathfinderOptions & Options):
|
||||
CGameInfoCallback(gs, std::optional<PlayerColor>()),
|
||||
turn(-1),
|
||||
hero(Hero),
|
||||
options(Options),
|
||||
owner(Hero->tempOwner)
|
||||
{
|
||||
turnsInfo.reserve(16);
|
||||
updateTurnInfo();
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
|
||||
bool enteredWinningCheatCode, enteredLosingCheatCode; //if true, this player has entered cheat codes for loss / victory
|
||||
EPlayerStatus::EStatus status;
|
||||
boost::optional<ui8> daysWithoutCastle;
|
||||
std::optional<ui8> daysWithoutCastle;
|
||||
|
||||
PlayerState();
|
||||
PlayerState(PlayerState && other) noexcept;
|
||||
|
@ -262,7 +262,7 @@ si32 CSkillHandler::decodeSkill(const std::string & identifier)
|
||||
{
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "skill", identifier);
|
||||
if(rawId)
|
||||
return rawId.get();
|
||||
return rawId.value();
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
@ -1151,7 +1151,7 @@ void CTownHandler::initializeRequirements()
|
||||
logMod->warn("Entry contains: ");
|
||||
logMod->warn(node.toJson());
|
||||
}
|
||||
return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).get());
|
||||
return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).value());
|
||||
});
|
||||
}
|
||||
requirementsToLoad.clear();
|
||||
@ -1166,7 +1166,7 @@ void CTownHandler::initializeOverridden()
|
||||
|
||||
for(const auto & b : jsonNode.Vector())
|
||||
{
|
||||
auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).get());
|
||||
auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).value());
|
||||
bidHelper.building->overrideBids.insert(bid);
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ si32 HeroTypeID::decode(const std::string & identifier)
|
||||
{
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
|
||||
if(rawId)
|
||||
return rawId.get();
|
||||
return rawId.value();
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
@ -88,7 +88,7 @@ si32 ArtifactID::decode(const std::string & identifier)
|
||||
{
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "artifact", identifier);
|
||||
if(rawId)
|
||||
return rawId.get();
|
||||
return rawId.value();
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
@ -112,7 +112,7 @@ si32 CreatureID::decode(const std::string & identifier)
|
||||
{
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", identifier);
|
||||
if(rawId)
|
||||
return rawId.get();
|
||||
return rawId.value();
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
@ -141,7 +141,7 @@ si32 SpellID::decode(const std::string & identifier)
|
||||
{
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "spell", identifier);
|
||||
if(rawId)
|
||||
return rawId.get();
|
||||
return rawId.value();
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
@ -204,7 +204,7 @@ si32 FactionID::decode(const std::string & identifier)
|
||||
{
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "faction", identifier);
|
||||
if(rawId)
|
||||
return rawId.get();
|
||||
return rawId.value();
|
||||
else
|
||||
return FactionID::DEFAULT;
|
||||
}
|
||||
@ -292,7 +292,7 @@ BattleField BattleField::fromString(const std::string & identifier)
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "battlefield", identifier);
|
||||
|
||||
if(rawId)
|
||||
return BattleField(rawId.get());
|
||||
return BattleField(rawId.value());
|
||||
else
|
||||
return BattleField::NONE;
|
||||
}
|
||||
@ -312,7 +312,7 @@ Obstacle Obstacle::fromString(const std::string & identifier)
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "obstacle", identifier);
|
||||
|
||||
if(rawId)
|
||||
return Obstacle(rawId.get());
|
||||
return Obstacle(rawId.value());
|
||||
else
|
||||
return Obstacle(-1);
|
||||
}
|
||||
|
@ -1520,7 +1520,7 @@ int64_t CBonusSystemNode::getTreeVersion() const
|
||||
return treeChanged;
|
||||
}
|
||||
|
||||
std::string Bonus::Description(boost::optional<si32> customValue) const
|
||||
std::string Bonus::Description(std::optional<si32> customValue) const
|
||||
{
|
||||
std::ostringstream str;
|
||||
|
||||
|
@ -533,7 +533,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
|
||||
return sid & 0x0000FFFF;
|
||||
}
|
||||
|
||||
std::string Description(boost::optional<si32> customValue = {}) const;
|
||||
std::string Description(std::optional<si32> customValue = {}) const;
|
||||
JsonNode toJsonNode() const;
|
||||
std::string nameForBonus() const; // generate suitable name for bonus - e.g. for storing in json struct
|
||||
|
||||
|
@ -66,7 +66,7 @@ void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
|
||||
void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles,
|
||||
const int3 & pos,
|
||||
int radious,
|
||||
boost::optional<PlayerColor> player,
|
||||
std::optional<PlayerColor> player,
|
||||
int mode,
|
||||
int3::EDistanceFormula distanceFormula) const
|
||||
{
|
||||
@ -100,7 +100,7 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3
|
||||
}
|
||||
}
|
||||
|
||||
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
|
||||
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, std::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
|
||||
{
|
||||
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
|
||||
{
|
||||
|
@ -62,12 +62,12 @@ public:
|
||||
void getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles,
|
||||
const int3 & pos,
|
||||
int radious,
|
||||
boost::optional<PlayerColor> player = boost::optional<PlayerColor>(),
|
||||
std::optional<PlayerColor> player = std::optional<PlayerColor>(),
|
||||
int mode = 0,
|
||||
int3::EDistanceFormula formula = int3::DIST_2D) const;
|
||||
|
||||
//returns all tiles on given level (-1 - both levels, otherwise number of level)
|
||||
void getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(),
|
||||
void getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, std::optional<PlayerColor> player = std::optional<PlayerColor>(),
|
||||
int level = -1, MapTerrainFilterMode tileFilterMode = MapTerrainFilterMode::NONE) const;
|
||||
|
||||
//gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
|
||||
|
@ -145,7 +145,7 @@ struct DLL_LINKAGE YourTurn : public CPackForClient
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
PlayerColor player;
|
||||
boost::optional<ui8> daysWithoutCastle;
|
||||
std::optional<ui8> daysWithoutCastle;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
@ -591,7 +591,7 @@ struct DLL_LINKAGE TryMoveHero : public CPackForClient
|
||||
EResult result = FAILED; //uses EResult
|
||||
int3 start, end; //h3m format
|
||||
std::unordered_set<int3, ShashInt3> fowRevealed; //revealed tiles
|
||||
boost::optional<int3> attackedFrom; // Set when stepping into endangered tile.
|
||||
std::optional<int3> attackedFrom; // Set when stepping into endangered tile.
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
@ -930,17 +930,17 @@ struct DLL_LINKAGE BulkSmartRebalanceStacks : CGarrisonOperationPack
|
||||
}
|
||||
};
|
||||
|
||||
struct GetEngagedHeroIds : boost::static_visitor<boost::optional<ObjectInstanceID>>
|
||||
struct GetEngagedHeroIds: boost::static_visitor<std::optional<ObjectInstanceID>>
|
||||
{
|
||||
boost::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> & h) const
|
||||
std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> & h) const
|
||||
{
|
||||
return h->id;
|
||||
}
|
||||
boost::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> & s) const
|
||||
std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> & s) const
|
||||
{
|
||||
if(s->armyObj && s->armyObj->ID == Obj::HERO)
|
||||
return s->armyObj->id;
|
||||
return boost::optional<ObjectInstanceID>();
|
||||
return std::optional<ObjectInstanceID>();
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -2050,11 +2050,11 @@ void NewTurn::applyGs(CGameState *gs)
|
||||
if (playerState.daysWithoutCastle)
|
||||
++(*playerState.daysWithoutCastle);
|
||||
else
|
||||
playerState.daysWithoutCastle = boost::make_optional(0);
|
||||
playerState.daysWithoutCastle = std::make_optional(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
playerState.daysWithoutCastle = boost::none;
|
||||
playerState.daysWithoutCastle = std::nullopt;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2085,7 +2085,7 @@ void SetObjectProperty::applyGs(CGameState * gs) const
|
||||
|
||||
//reset counter before NewTurn to avoid no town message if game loaded at turn when one already captured
|
||||
if(p->daysWithoutCastle)
|
||||
p->daysWithoutCastle = boost::none;
|
||||
p->daysWithoutCastle = std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace GameConstants
|
||||
const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
|
||||
}
|
||||
|
||||
using BattleSideOpt = boost::optional<ui8>;
|
||||
using BattleSideOpt = std::optional<ui8>;
|
||||
|
||||
// for battle stacks' positions
|
||||
struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class for better code design
|
||||
|
@ -106,7 +106,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(con
|
||||
const auto side = playerToSide(player);
|
||||
if(!side)
|
||||
return ESpellCastProblem::INVALID;
|
||||
if(!battleDoWeKnowAbout(side.get()))
|
||||
if(!battleDoWeKnowAbout(side.value()))
|
||||
{
|
||||
logGlobal->warn("You can't check if enemy can cast given spell!");
|
||||
return ESpellCastProblem::INVALID;
|
||||
@ -119,7 +119,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(con
|
||||
{
|
||||
case spells::Mode::HERO:
|
||||
{
|
||||
if(battleCastSpells(side.get()) > 0)
|
||||
if(battleCastSpells(side.value()) > 0)
|
||||
return ESpellCastProblem::CASTS_PER_TURN_LIMIT;
|
||||
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(caster);
|
||||
@ -229,7 +229,7 @@ std::vector<PossiblePlayerBattleAction> CBattleInfoCallback::getClientActionsFor
|
||||
{
|
||||
if(stack->hasBonusOfType(Bonus::SPELLCASTER))
|
||||
{
|
||||
for (auto const & spellID : data.creatureSpellsToCast)
|
||||
for(const auto & spellID : data.creatureSpellsToCast)
|
||||
{
|
||||
const CSpell *spell = spellID.toSpell();
|
||||
PossiblePlayerBattleAction act = getCasterAction(spell, stack, spells::Mode::CREATURE_ACTIVE);
|
||||
@ -767,7 +767,7 @@ DamageEstimation CBattleInfoCallback::battleEstimateDamage(const BattleAttackInf
|
||||
//TODO: rewrite using boost::numeric::interval
|
||||
//TODO: rewire once more using interval-based fuzzy arithmetic
|
||||
|
||||
auto const & estimateRetaliation = [&]( int64_t damage)
|
||||
const auto & estimateRetaliation = [&](int64_t damage)
|
||||
{
|
||||
auto retaliationAttack = bai.reverse();
|
||||
auto state = retaliationAttack.attacker->acquireState();
|
||||
@ -1763,7 +1763,7 @@ int CBattleInfoCallback::battleGetSurrenderCost(const PlayerColor & Player) cons
|
||||
const auto sideOpt = playerToSide(Player);
|
||||
if(!sideOpt)
|
||||
return -1;
|
||||
const auto side = sideOpt.get();
|
||||
const auto side = sideOpt.value();
|
||||
|
||||
int ret = 0;
|
||||
double discount = 0;
|
||||
@ -1816,7 +1816,7 @@ si8 CBattleInfoCallback::battleMaxSpellLevel(ui8 side) const
|
||||
return GameConstants::SPELL_LEVELS;
|
||||
}
|
||||
|
||||
boost::optional<int> CBattleInfoCallback::battleIsFinished() const
|
||||
std::optional<int> CBattleInfoCallback::battleIsFinished() const
|
||||
{
|
||||
auto units = battleGetUnitsIf([=](const battle::Unit * unit)
|
||||
{
|
||||
@ -1831,7 +1831,7 @@ boost::optional<int> CBattleInfoCallback::battleIsFinished() const
|
||||
hasUnit.at(unit->unitSide()) = true;
|
||||
|
||||
if(hasUnit[0] && hasUnit[1])
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
hasUnit = {false, false};
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
RANDOM_GENIE, RANDOM_AIMED
|
||||
};
|
||||
|
||||
boost::optional<int> battleIsFinished() const override; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
|
||||
std::optional<int> battleIsFinished() const override; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
|
||||
|
||||
std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const override;
|
||||
std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit, const std::set<BattleHex> & passed) const override;
|
||||
|
@ -34,7 +34,7 @@ int32_t CBattleInfoEssentials::battleGetEnchanterCounter(ui8 side) const
|
||||
return getBattle()->getEnchanterCounter(side);
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const CObstacleInstance>> CBattleInfoEssentials::battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective) const
|
||||
std::vector<std::shared_ptr<const CObstacleInstance>> CBattleInfoEssentials::battleGetAllObstacles(std::optional<BattlePerspective::BattlePerspective> perspective) const
|
||||
{
|
||||
std::vector<std::shared_ptr<const CObstacleInstance> > ret;
|
||||
RETURN_IF_NOT_BATTLE(ret);
|
||||
@ -42,7 +42,7 @@ std::vector<std::shared_ptr<const CObstacleInstance>> CBattleInfoEssentials::bat
|
||||
if(!perspective)
|
||||
{
|
||||
//if no particular perspective request, use default one
|
||||
perspective = boost::make_optional(battleGetMySide());
|
||||
perspective = std::make_optional(battleGetMySide());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -156,7 +156,7 @@ const CGTownInstance * CBattleInfoEssentials::battleGetDefendedTown() const
|
||||
BattlePerspective::BattlePerspective CBattleInfoEssentials::battleGetMySide() const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(BattlePerspective::INVALID);
|
||||
if(!player || player.get().isSpectator())
|
||||
if(!player || player->isSpectator())
|
||||
return BattlePerspective::ALL_KNOWING;
|
||||
if(*player == getBattle()->getSidePlayer(BattleSide::ATTACKER))
|
||||
return BattlePerspective::LEFT_SIDE;
|
||||
@ -264,7 +264,7 @@ bool CBattleInfoEssentials::battleCanFlee(const PlayerColor & player) const
|
||||
if(!side)
|
||||
return false;
|
||||
|
||||
const CGHeroInstance *myHero = battleGetFightingHero(side.get());
|
||||
const CGHeroInstance * myHero = battleGetFightingHero(side.value());
|
||||
|
||||
//current player have no hero
|
||||
if(!myHero)
|
||||
@ -275,7 +275,7 @@ bool CBattleInfoEssentials::battleCanFlee(const PlayerColor & player) const
|
||||
return false;
|
||||
|
||||
//we are besieged defender
|
||||
if(side.get() == BattleSide::DEFENDER && battleGetSiegeLevel())
|
||||
if(side == BattleSide::DEFENDER && battleGetSiegeLevel())
|
||||
{
|
||||
const auto * town = battleGetDefendedTown();
|
||||
if(!town->hasBuilt(BuildingSubID::ESCAPE_TUNNEL))
|
||||
@ -287,7 +287,7 @@ bool CBattleInfoEssentials::battleCanFlee(const PlayerColor & player) const
|
||||
|
||||
BattleSideOpt CBattleInfoEssentials::playerToSide(const PlayerColor & player) const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(boost::none);
|
||||
RETURN_IF_NOT_BATTLE(std::nullopt);
|
||||
|
||||
if(getBattle()->getSidePlayer(BattleSide::ATTACKER) == player)
|
||||
return BattleSideOpt(BattleSide::ATTACKER);
|
||||
@ -297,7 +297,7 @@ BattleSideOpt CBattleInfoEssentials::playerToSide(const PlayerColor & player) co
|
||||
|
||||
logGlobal->warn("Cannot find side for player %s", player.getStr());
|
||||
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
PlayerColor CBattleInfoEssentials::sideToPlayer(ui8 side) const
|
||||
@ -322,7 +322,7 @@ PlayerColor CBattleInfoEssentials::otherPlayer(const PlayerColor & player) const
|
||||
if(!side)
|
||||
return PlayerColor::CANNOT_DETERMINE;
|
||||
|
||||
return getBattle()->getSidePlayer(otherSide(side.get()));
|
||||
return getBattle()->getSidePlayer(otherSide(side.value()));
|
||||
}
|
||||
|
||||
bool CBattleInfoEssentials::playerHasAccessToHeroInfo(const PlayerColor & player, const CGHeroInstance * h) const
|
||||
@ -331,7 +331,7 @@ bool CBattleInfoEssentials::playerHasAccessToHeroInfo(const PlayerColor & player
|
||||
const auto side = playerToSide(player);
|
||||
if(side)
|
||||
{
|
||||
auto opponentSide = otherSide(side.get());
|
||||
auto opponentSide = otherSide(side.value());
|
||||
if(getBattle()->getSideHero(opponentSide) == h)
|
||||
return true;
|
||||
}
|
||||
@ -350,9 +350,9 @@ bool CBattleInfoEssentials::battleCanSurrender(const PlayerColor & player) const
|
||||
const auto side = playerToSide(player);
|
||||
if(!side)
|
||||
return false;
|
||||
bool iAmSiegeDefender = (side.get() == BattleSide::DEFENDER && battleGetSiegeLevel());
|
||||
bool iAmSiegeDefender = (side.value() == BattleSide::DEFENDER && battleGetSiegeLevel());
|
||||
//conditions like for fleeing (except escape tunnel presence) + enemy must have a hero
|
||||
return battleCanFlee(player) && !iAmSiegeDefender && battleHasHero(otherSide(side.get()));
|
||||
return battleCanFlee(player) && !iAmSiegeDefender && battleHasHero(otherSide(side.value()));
|
||||
}
|
||||
|
||||
bool CBattleInfoEssentials::battleHasHero(ui8 side) const
|
||||
@ -409,7 +409,7 @@ const CGHeroInstance * CBattleInfoEssentials::battleGetOwnerHero(const battle::U
|
||||
const auto side = playerToSide(battleGetOwner(unit));
|
||||
if(!side)
|
||||
return nullptr;
|
||||
return getBattle()->getSideHero(side.get());
|
||||
return getBattle()->getSideHero(side.value());
|
||||
}
|
||||
|
||||
bool CBattleInfoEssentials::battleMatchOwner(const battle::Unit * attacker, const battle::Unit * defender, const boost::logic::tribool positivness) const
|
||||
|
@ -52,7 +52,7 @@ public:
|
||||
BattleField battleGetBattlefieldType() const override;
|
||||
int32_t battleGetEnchanterCounter(ui8 side) const;
|
||||
|
||||
std::vector<std::shared_ptr<const CObstacleInstance> > battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective = boost::none) const; //returns all obstacles on the battlefield
|
||||
std::vector<std::shared_ptr<const CObstacleInstance> > battleGetAllObstacles(std::optional<BattlePerspective::BattlePerspective> perspective = std::nullopt) const; //returns all obstacles on the battlefield
|
||||
|
||||
std::shared_ptr<const CObstacleInstance> battleGetObstacleByID(uint32_t ID) const;
|
||||
|
||||
|
@ -23,7 +23,7 @@ const IBattleInfo * CCallbackBase::getBattle() const
|
||||
return battle;
|
||||
}
|
||||
|
||||
CCallbackBase::CCallbackBase(boost::optional<PlayerColor> Player):
|
||||
CCallbackBase::CCallbackBase(std::optional<PlayerColor> Player):
|
||||
player(std::move(Player))
|
||||
{
|
||||
}
|
||||
@ -33,7 +33,7 @@ void CCallbackBase::setBattle(const IBattleInfo * B)
|
||||
battle = B;
|
||||
}
|
||||
|
||||
boost::optional<PlayerColor> CCallbackBase::getPlayerID() const
|
||||
std::optional<PlayerColor> CCallbackBase::getPlayerID() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
|
@ -26,9 +26,9 @@ class DLL_LINKAGE CCallbackBase
|
||||
const IBattleInfo * battle = nullptr; //battle to which the player is engaged, nullptr if none or not applicable
|
||||
|
||||
protected:
|
||||
boost::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
|
||||
std::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
|
||||
|
||||
CCallbackBase(boost::optional<PlayerColor> Player);
|
||||
CCallbackBase(std::optional<PlayerColor> Player);
|
||||
CCallbackBase() = default;
|
||||
|
||||
const IBattleInfo * getBattle() const;
|
||||
@ -36,7 +36,7 @@ protected:
|
||||
bool duringBattle() const;
|
||||
|
||||
public:
|
||||
boost::optional<PlayerColor> getPlayerID() const;
|
||||
std::optional<PlayerColor> getPlayerID() const;
|
||||
|
||||
friend class CBattleInfoEssentials;
|
||||
};
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
virtual BattleField battleGetBattlefieldType() const = 0;
|
||||
|
||||
///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
|
||||
virtual boost::optional<int> battleIsFinished() const = 0;
|
||||
virtual std::optional<int> battleIsFinished() const = 0;
|
||||
|
||||
virtual si8 battleTacticDist() const = 0; //returns tactic distance in current tactics phase; 0 if not in tactics phase
|
||||
virtual si8 battleGetTacticsSide() const = 0; //returns which side is in tactics phase, undefined if none (?)
|
||||
|
@ -39,7 +39,7 @@ std::string CMappedFileLoader::getMountPoint() const
|
||||
return ""; // does not have any meaning with this type of data source
|
||||
}
|
||||
|
||||
boost::optional<boost::filesystem::path> CMappedFileLoader::getResourceName(const ResourceID & resourceName) const
|
||||
std::optional<boost::filesystem::path> CMappedFileLoader::getResourceName(const ResourceID & resourceName) const
|
||||
{
|
||||
return CResourceHandler::get()->getResourceName(fileList.at(resourceName));
|
||||
}
|
||||
@ -90,11 +90,11 @@ std::string CFilesystemList::getMountPoint() const
|
||||
return "";
|
||||
}
|
||||
|
||||
boost::optional<boost::filesystem::path> CFilesystemList::getResourceName(const ResourceID & resourceName) const
|
||||
std::optional<boost::filesystem::path> CFilesystemList::getResourceName(const ResourceID & resourceName) const
|
||||
{
|
||||
if (existsResource(resourceName))
|
||||
return getResourcesWithName(resourceName).back()->getResourceName(resourceName);
|
||||
return boost::optional<boost::filesystem::path>();
|
||||
return std::optional<boost::filesystem::path>();
|
||||
}
|
||||
|
||||
std::set<boost::filesystem::path> CFilesystemList::getResourceNames(const ResourceID & resourceName) const
|
||||
|
@ -41,7 +41,7 @@ public:
|
||||
std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
|
||||
bool existsResource(const ResourceID & resourceName) const override;
|
||||
std::string getMountPoint() const override;
|
||||
boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
|
||||
std::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
|
||||
void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override {}
|
||||
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
|
||||
|
||||
@ -71,7 +71,7 @@ public:
|
||||
std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
|
||||
bool existsResource(const ResourceID & resourceName) const override;
|
||||
std::string getMountPoint() const override;
|
||||
boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
|
||||
std::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
|
||||
std::set<boost::filesystem::path> getResourceNames(const ResourceID & resourceName) const override;
|
||||
void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override;
|
||||
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
|
||||
|
@ -44,7 +44,7 @@ std::string CFilesystemLoader::getMountPoint() const
|
||||
return mountPoint;
|
||||
}
|
||||
|
||||
boost::optional<boost::filesystem::path> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
|
||||
std::optional<boost::filesystem::path> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
|
||||
{
|
||||
assert(existsResource(resourceName));
|
||||
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
bool existsResource(const ResourceID & resourceName) const override;
|
||||
std::string getMountPoint() const override;
|
||||
bool createResource(std::string filename, bool update = false) override;
|
||||
boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
|
||||
std::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
|
||||
void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override;
|
||||
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
|
||||
|
||||
|
@ -49,9 +49,9 @@ public:
|
||||
*
|
||||
* @return path or empty optional if file can't be accessed independently (e.g. file in archive)
|
||||
*/
|
||||
virtual boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const
|
||||
virtual std::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const
|
||||
{
|
||||
return boost::optional<boost::filesystem::path>();
|
||||
return std::optional<boost::filesystem::path>();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -29,7 +29,7 @@ void CArmedInstance::randomizeArmy(int type)
|
||||
int upgrade = elem.second->randomStack->upgrade;
|
||||
elem.second->setType((*VLC->townh)[type]->town->creatures[level][upgrade]);
|
||||
|
||||
elem.second->randomStack = boost::none;
|
||||
elem.second->randomStack = std::nullopt;
|
||||
}
|
||||
assert(elem.second->valid(false));
|
||||
assert(elem.second->armyObj == this);
|
||||
|
@ -1280,11 +1280,11 @@ PrimarySkill::PrimarySkill CGHeroInstance::nextPrimarySkill(CRandomGenerator & r
|
||||
return static_cast<PrimarySkill::PrimarySkill>(primarySkill);
|
||||
}
|
||||
|
||||
boost::optional<SecondarySkill> CGHeroInstance::nextSecondarySkill(CRandomGenerator & rand) const
|
||||
std::optional<SecondarySkill> CGHeroInstance::nextSecondarySkill(CRandomGenerator & rand) const
|
||||
{
|
||||
assert(gainsLevel());
|
||||
|
||||
boost::optional<SecondarySkill> chosenSecondarySkill;
|
||||
std::optional<SecondarySkill> chosenSecondarySkill;
|
||||
const auto proposedSecondarySkills = getLevelUpProposedSecondarySkills();
|
||||
if(!proposedSecondarySkills.empty())
|
||||
{
|
||||
@ -1300,12 +1300,12 @@ boost::optional<SecondarySkill> CGHeroInstance::nextSecondarySkill(CRandomGenera
|
||||
if(learnedSecondarySkills.empty())
|
||||
{
|
||||
// there are only new skills to learn, so choose anyone of them
|
||||
chosenSecondarySkill = boost::make_optional(*RandomGeneratorUtil::nextItem(proposedSecondarySkills, rand));
|
||||
chosenSecondarySkill = std::make_optional(*RandomGeneratorUtil::nextItem(proposedSecondarySkills, rand));
|
||||
}
|
||||
else
|
||||
{
|
||||
// preferably upgrade a already learned secondary skill
|
||||
chosenSecondarySkill = boost::make_optional(*RandomGeneratorUtil::nextItem(learnedSecondarySkills, rand));
|
||||
chosenSecondarySkill = std::make_optional(*RandomGeneratorUtil::nextItem(learnedSecondarySkills, rand));
|
||||
}
|
||||
}
|
||||
return chosenSecondarySkill;
|
||||
@ -1441,7 +1441,7 @@ void CGHeroInstance::setHeroTypeName(const std::string & identifier)
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
|
||||
|
||||
if(rawId)
|
||||
subID = rawId.get();
|
||||
subID = rawId.value();
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("Couldn't resolve hero identifier " + identifier);
|
||||
|
@ -182,7 +182,7 @@ public:
|
||||
PrimarySkill::PrimarySkill nextPrimarySkill(CRandomGenerator & rand) const;
|
||||
|
||||
/// Returns the next secondary skill randomly on level up. Can only be called if hero can gain a level up.
|
||||
boost::optional<SecondarySkill> nextSecondarySkill(CRandomGenerator & rand) const;
|
||||
std::optional<SecondarySkill> nextSecondarySkill(CRandomGenerator & rand) const;
|
||||
|
||||
/// Gets 0, 1 or 2 secondary skills which are proposed on hero level up.
|
||||
std::vector<SecondarySkill> getLevelUpProposedSecondarySkills() const;
|
||||
|
@ -1507,7 +1507,7 @@ void CGTownInstance::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), getTown()->getBuildingScope(), identifier);
|
||||
|
||||
if(rawId)
|
||||
return rawId.get();
|
||||
return rawId.value();
|
||||
else
|
||||
return -1;
|
||||
};
|
||||
|
@ -165,7 +165,7 @@ void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::
|
||||
obj->objects.push_back(object);
|
||||
|
||||
registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
|
||||
for (auto const & compatID : entry["compatibilityIdentifiers"].Vector())
|
||||
for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
|
||||
registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
|
||||
}
|
||||
|
||||
@ -178,7 +178,7 @@ void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::
|
||||
obj->objects[index] = object;
|
||||
|
||||
registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
|
||||
for (auto const & compatID : entry["compatibilityIdentifiers"].Vector())
|
||||
for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
|
||||
registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
|
||||
}
|
||||
|
||||
@ -313,14 +313,14 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype)
|
||||
|
||||
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
|
||||
{
|
||||
boost::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
|
||||
std::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
|
||||
if(id)
|
||||
{
|
||||
auto * object = objects[id.get()];
|
||||
boost::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
|
||||
auto * object = objects[id.value()];
|
||||
std::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
|
||||
|
||||
if (subID)
|
||||
return object->objects[subID.get()];
|
||||
return object->objects[subID.value()];
|
||||
}
|
||||
|
||||
std::string errorString = "Failed to find object of type " + type + "::" + subtype;
|
||||
@ -515,7 +515,7 @@ void AObjectTypeHandler::init(const JsonNode & input)
|
||||
|
||||
const JsonNode & mapLimit = input["rmg"]["mapLimit"];
|
||||
if (!mapLimit.isNull())
|
||||
rmgInfo.mapLimit.reset(static_cast<ui32>(mapLimit.Float()));
|
||||
rmgInfo.mapLimit = static_cast<ui32>(mapLimit.Float());
|
||||
|
||||
rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
|
||||
rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
|
||||
@ -551,14 +551,14 @@ void AObjectTypeHandler::init(const JsonNode & input)
|
||||
sounds.removal.push_back(node.String());
|
||||
|
||||
if(input["aiValue"].isNull())
|
||||
aiValue = boost::none;
|
||||
aiValue = std::nullopt;
|
||||
else
|
||||
aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
|
||||
aiValue = static_cast<std::optional<si32>>(input["aiValue"].Integer());
|
||||
|
||||
if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)
|
||||
battlefield = input["battleground"].String();
|
||||
else
|
||||
battlefield = boost::none;
|
||||
battlefield = std::nullopt;
|
||||
|
||||
initTypeData(input);
|
||||
}
|
||||
@ -625,7 +625,7 @@ std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTempla
|
||||
|
||||
BattleField AObjectTypeHandler::getBattlefield() const
|
||||
{
|
||||
return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;
|
||||
return battlefield ? BattleField::fromString(battlefield.value()) : BattleField::NONE;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
|
||||
@ -661,7 +661,7 @@ const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
|
||||
return rmgInfo;
|
||||
}
|
||||
|
||||
boost::optional<si32> AObjectTypeHandler::getAiValue() const
|
||||
std::optional<si32> AObjectTypeHandler::getAiValue() const
|
||||
{
|
||||
return aiValue;
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ struct DLL_LINKAGE RandomMapInfo
|
||||
ui32 value;
|
||||
|
||||
/// How many of such objects can be placed on map, 0 = object can not be placed by RMG
|
||||
boost::optional<ui32> mapLimit;
|
||||
std::optional<ui32> mapLimit;
|
||||
|
||||
/// How many of such objects can be placed in one zone, 0 = unplaceable
|
||||
ui32 zoneLimit;
|
||||
@ -57,7 +57,7 @@ struct DLL_LINKAGE RandomMapInfo
|
||||
rarity(0)
|
||||
{}
|
||||
|
||||
void setMapLimit(ui32 val) { mapLimit.reset(val); }
|
||||
void setMapLimit(ui32 val) { mapLimit = val; }
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -150,8 +150,8 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
|
||||
|
||||
SObjectSounds sounds;
|
||||
|
||||
boost::optional<si32> aiValue;
|
||||
boost::optional<std::string> battlefield;
|
||||
std::optional<si32> aiValue;
|
||||
std::optional<std::string> battlefield;
|
||||
|
||||
std::string modScope;
|
||||
std::string typeName;
|
||||
@ -200,7 +200,7 @@ public:
|
||||
|
||||
const RandomMapInfo & getRMGInfo();
|
||||
|
||||
boost::optional<si32> getAiValue() const;
|
||||
std::optional<si32> getAiValue() const;
|
||||
|
||||
/// returns true if this class provides custom text ID's instead of generic per-object name
|
||||
virtual bool hasNameTextID() const;
|
||||
|
@ -288,31 +288,31 @@ std::string CGObjectInstance::getObjectName() const
|
||||
return VLC->objtypeh->getObjectName(ID, subID);
|
||||
}
|
||||
|
||||
boost::optional<std::string> CGObjectInstance::getAmbientSound() const
|
||||
std::optional<std::string> CGObjectInstance::getAmbientSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
|
||||
if(!sounds.empty())
|
||||
return sounds.front(); // TODO: Support randomization of ambient sounds
|
||||
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
boost::optional<std::string> CGObjectInstance::getVisitSound() const
|
||||
std::optional<std::string> CGObjectInstance::getVisitSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
|
||||
if(!sounds.empty())
|
||||
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
|
||||
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
boost::optional<std::string> CGObjectInstance::getRemovalSound() const
|
||||
std::optional<std::string> CGObjectInstance::getRemovalSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
|
||||
if(!sounds.empty())
|
||||
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
|
||||
|
||||
return boost::none;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getHoverText(PlayerColor player) const
|
||||
@ -384,7 +384,7 @@ void CGObjectInstance::serializeJson(JsonSerializeFormat & handler)
|
||||
handler.serializeInt("l", pos.z);
|
||||
JsonNode app;
|
||||
appearance->writeJson(app, false);
|
||||
handler.serializeRaw("template",app, boost::none);
|
||||
handler.serializeRaw("template", app, std::nullopt);
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -171,10 +171,9 @@ public:
|
||||
|
||||
virtual bool isTile2Terrain() const { return false; }
|
||||
|
||||
boost::optional<std::string> getAmbientSound() const;
|
||||
boost::optional<std::string> getVisitSound() const;
|
||||
boost::optional<std::string> getRemovalSound() const;
|
||||
|
||||
std::optional<std::string> getAmbientSound() const;
|
||||
std::optional<std::string> getVisitSound() const;
|
||||
std::optional<std::string> getRemovalSound() const;
|
||||
|
||||
/** VIRTUAL METHODS **/
|
||||
|
||||
|
@ -1067,7 +1067,7 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
|
||||
if(rawId)
|
||||
{
|
||||
rID = rawId.get();
|
||||
rID = rawId.value();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -140,8 +140,8 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
|
||||
|
||||
for ( auto node : source["changeCreatures"].Struct() )
|
||||
{
|
||||
CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
|
||||
CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
|
||||
CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value());
|
||||
CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value());
|
||||
|
||||
reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
|
||||
|
||||
|
@ -50,7 +50,7 @@ void CTownInstanceConstructor::afterLoadFinalization()
|
||||
{
|
||||
filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
|
||||
{
|
||||
return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).get());
|
||||
return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -98,7 +98,7 @@ void CHeroInstanceConstructor::afterLoadFinalization()
|
||||
{
|
||||
filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
|
||||
{
|
||||
return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).get());
|
||||
return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ namespace JsonRandom
|
||||
|
||||
std::string resourceName = loadKey(value, rng, defaultResources);
|
||||
si32 resourceAmount = loadValue(value, rng, 0);
|
||||
si32 resourceID(VLC->modh->identifiers.getIdentifier(value.meta, "resource", resourceName).get());
|
||||
si32 resourceID(VLC->modh->identifiers.getIdentifier(value.meta, "resource", resourceName).value());
|
||||
|
||||
TResources ret;
|
||||
ret[resourceID] = resourceAmount;
|
||||
@ -138,7 +138,7 @@ namespace JsonRandom
|
||||
{
|
||||
for(const auto & pair : value.Struct())
|
||||
{
|
||||
SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get());
|
||||
SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).value());
|
||||
ret[id] = loadValue(pair.second, rng);
|
||||
}
|
||||
}
|
||||
@ -153,7 +153,7 @@ namespace JsonRandom
|
||||
|
||||
for(const auto & element : value.Vector())
|
||||
{
|
||||
SecondarySkill id(VLC->modh->identifiers.getIdentifier(element.meta, "skill", loadKey(element, rng, defaultSkills)).get());
|
||||
SecondarySkill id(VLC->modh->identifiers.getIdentifier(element.meta, "skill", loadKey(element, rng, defaultSkills)).value());
|
||||
ret[id] = loadValue(element, rng);
|
||||
}
|
||||
}
|
||||
@ -163,7 +163,7 @@ namespace JsonRandom
|
||||
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
|
||||
{
|
||||
if (value.getType() == JsonNode::JsonType::DATA_STRING)
|
||||
return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).get());
|
||||
return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).value());
|
||||
|
||||
std::set<CArtifact::EartClass> allowedClasses;
|
||||
std::set<ArtifactPosition> allowedPositions;
|
||||
@ -224,7 +224,7 @@ namespace JsonRandom
|
||||
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
|
||||
{
|
||||
if (value.getType() == JsonNode::JsonType::DATA_STRING)
|
||||
return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).get());
|
||||
return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).value());
|
||||
|
||||
vstd::erase_if(spells, [=](const SpellID & spell)
|
||||
{
|
||||
@ -252,7 +252,7 @@ namespace JsonRandom
|
||||
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
|
||||
{
|
||||
CStackBasicDescriptor stack;
|
||||
stack.type = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", value["type"]).get()];
|
||||
stack.type = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", value["type"]).value()];
|
||||
stack.count = loadValue(value, rng);
|
||||
if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
|
||||
{
|
||||
@ -288,7 +288,7 @@ namespace JsonRandom
|
||||
info.minAmount = static_cast<si32>(node["min"].Float());
|
||||
info.maxAmount = static_cast<si32>(node["max"].Float());
|
||||
}
|
||||
const CCreature * crea = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", node["type"]).get()];
|
||||
const CCreature * crea = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", node["type"]).value()];
|
||||
info.allowedCreatures.push_back(crea);
|
||||
if (node["upgradeChance"].Float() > 0)
|
||||
{
|
||||
|
@ -762,7 +762,7 @@ void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
one.String() = GameConstants::RESOURCE_NAMES[resID];
|
||||
node.Vector().push_back(one);
|
||||
}
|
||||
handler.serializeRaw("possibleResources", node, boost::none);
|
||||
handler.serializeRaw("possibleResources", node, std::nullopt);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1737,7 +1737,7 @@ void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
if(raw)
|
||||
{
|
||||
bonusType = PRIM_SKILL;
|
||||
bonusID = raw.get();
|
||||
bonusID = raw.value();
|
||||
}
|
||||
}
|
||||
else if(!json["rewardSkill"].String().empty())
|
||||
@ -1746,7 +1746,7 @@ void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
if(raw)
|
||||
{
|
||||
bonusType = SECONDARY_SKILL;
|
||||
bonusID = raw.get();
|
||||
bonusID = raw.value();
|
||||
}
|
||||
}
|
||||
else if(!json["rewardSpell"].String().empty())
|
||||
@ -1755,7 +1755,7 @@ void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
if(raw)
|
||||
{
|
||||
bonusType = SPELL;
|
||||
bonusID = raw.get();
|
||||
bonusID = raw.value();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -450,13 +450,13 @@ void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *
|
||||
camp->scenarios[*currentMap].conquered = true;
|
||||
}
|
||||
|
||||
boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
|
||||
std::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
|
||||
{
|
||||
auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
|
||||
assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
|
||||
|
||||
if(bonuses.empty())
|
||||
return boost::optional<CScenarioTravel::STravelBonus>();
|
||||
return std::optional<CScenarioTravel::STravelBonus>();
|
||||
else
|
||||
return bonuses[currentBonusID()];
|
||||
}
|
||||
@ -489,7 +489,7 @@ CMap * CCampaignState::getMap(int scenarioId) const
|
||||
{
|
||||
// FIXME: there is certainly better way to handle maps inside campaigns
|
||||
if(scenarioId == -1)
|
||||
scenarioId = currentMap.get();
|
||||
scenarioId = currentMap.value();
|
||||
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
|
||||
boost::to_lower(scenarioName);
|
||||
scenarioName += ':' + std::to_string(scenarioId);
|
||||
@ -502,7 +502,7 @@ CMap * CCampaignState::getMap(int scenarioId) const
|
||||
std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
|
||||
{
|
||||
if(scenarioId == -1)
|
||||
scenarioId = currentMap.get();
|
||||
scenarioId = currentMap.value();
|
||||
|
||||
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
|
||||
boost::to_lower(scenarioName);
|
||||
@ -516,7 +516,7 @@ std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
|
||||
std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
|
||||
{
|
||||
if(scenarioId == -1)
|
||||
scenarioId = currentMap.get();
|
||||
scenarioId = currentMap.value();
|
||||
|
||||
auto mapInfo = std::make_shared<CMapInfo>();
|
||||
mapInfo->fileURI = camp->header.filename;
|
||||
|
@ -186,12 +186,12 @@ public:
|
||||
std::unique_ptr<CCampaign> camp;
|
||||
std::string fileEncoding;
|
||||
std::vector<ui8> mapsConquered, mapsRemaining;
|
||||
boost::optional<si32> currentMap;
|
||||
std::optional<si32> currentMap;
|
||||
|
||||
std::map<ui8, ui8> chosenCampaignBonuses;
|
||||
|
||||
void setCurrentMapAsConquered(const std::vector<CGHeroInstance*> & heroes);
|
||||
boost::optional<CScenarioTravel::STravelBonus> getBonusForCurrentMap() const;
|
||||
std::optional<CScenarioTravel::STravelBonus> getBonusForCurrentMap() const;
|
||||
const CCampaignScenario & getCurrentScenario() const;
|
||||
CCampaignScenario & getCurrentScenario();
|
||||
ui8 currentBonusID() const;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user