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Minor fix for last revision.
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@ -2039,16 +2039,16 @@ bool CGameHandler::buildStructure( si32 tid, si32 bid )
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sendAndApply(&ssi);
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}
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//reveal ground for lookout tower
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/* sdl conflict
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ns.bid.insert(bid);
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ns.builded = t->builded + 1;
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sendAndApply(&ns);
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*/
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//reveal ground for lookout tower
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/* sdl conflict
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FoWChange fw;
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t->getSightTiles(fw.tiles);
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sendAndApply(&fw);
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*/
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SetResources sr;
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sr.player = t->tempOwner;
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