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* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
* VCAI set as default adventure AI * several adjustments in GUI (hourglass during AI turn), minor changes
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@@ -266,7 +266,7 @@ void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
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break;
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}
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default:
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tlog0<<"Error: unsupported format of def file:"<<sprite.format<<"\n";
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tlog0<<"Error: unsupported format of def file: "<<sprite.format<<"\n";
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break;
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}
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};
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