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* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
* VCAI set as default adventure AI * several adjustments in GUI (hourglass during AI turn), minor changes
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@@ -169,6 +169,7 @@ public:
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void objectPropertyChanged(const SetObjectProperty * sop) OVERRIDE;
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void objectRemoved(const CGObjectInstance *obj) OVERRIDE;
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void gameOver(ui8 player, bool victory) OVERRIDE;
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void playerStartsTurn(ui8 player) OVERRIDE;
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void serialize(COSer<CSaveFile> &h, const int version) OVERRIDE; //saving
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void serialize(CISer<CLoadFile> &h, const int version) OVERRIDE; //loading
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