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* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
* VCAI set as default adventure AI * several adjustments in GUI (hourglass during AI turn), minor changes
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@ -6896,7 +6896,7 @@ std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
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return ret;
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}
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const IMarket * IMarket::castFrom(const CGObjectInstance *obj)
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const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
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{
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switch(obj->ID)
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{
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@ -6911,7 +6911,8 @@ const IMarket * IMarket::castFrom(const CGObjectInstance *obj)
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case 104: //University
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return static_cast<const CGUniversity*>(obj);
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default:
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tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
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if(verbose)
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tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
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return NULL;
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}
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}
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