mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
* VCAI set as default adventure AI * several adjustments in GUI (hourglass during AI turn), minor changes
This commit is contained in:
parent
f7ac873303
commit
7a66c1bf2b
1
AI/VCAI/StdInc.cpp
Normal file
1
AI/VCAI/StdInc.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "StdInc.h"
|
41
AI/VCAI/StdInc.h
Normal file
41
AI/VCAI/StdInc.h
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "../../Global.h"
|
||||||
|
#include <cassert>
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
#include <boost/format.hpp>
|
||||||
|
#include <boost/range/algorithm.hpp>
|
||||||
|
#include <boost/type_traits.hpp>
|
||||||
|
#include "../../lib/AI_Base.h"
|
||||||
|
#include "../../CCallback.h"
|
||||||
|
#include "../../lib/CObjectHandler.h"
|
||||||
|
|
||||||
|
#include <boost/foreach.hpp>
|
||||||
|
#include "../../lib/CThreadHelper.h"
|
||||||
|
#include <boost/thread/tss.hpp>
|
||||||
|
|
||||||
|
#include "../../lib/VCMI_Lib.h"
|
||||||
|
#include "../../lib/CBuildingHandler.h"
|
||||||
|
#include "../../lib/CCreatureHandler.h"
|
||||||
|
#include "../../lib/CTownHandler.h"
|
||||||
|
#include "../../lib/CSpellHandler.h"
|
||||||
|
#include "../../lib/CObjectHandler.h"
|
||||||
|
#include "../../lib/Connection.h"
|
||||||
|
#include "../../lib/CGameState.h"
|
||||||
|
#include "../../lib/map.h"
|
||||||
|
#include "../../lib/NetPacks.h"
|
||||||
|
#include "../../lib/CondSh.h"
|
||||||
|
#include "../../lib/CStopWatch.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <queue>
|
||||||
|
|
||||||
|
using boost::format;
|
||||||
|
using boost::str;
|
||||||
|
|
||||||
|
|
||||||
|
#define INDENT AILogger::Tab ___dummy_ind
|
||||||
|
#define PNLOG(txt) {int i = logger.lvl; while(i--) printf("\t"); tlog4 << txt; printf("\n");}
|
||||||
|
#define BNLOG(txt, formattingEls) {int i = logger.lvl; while(i--) printf("\t"); tlog4 << (boost::format(txt) % formattingEls); printf("\n");}
|
||||||
|
//#define LOG_ENTRY PNLOG("Entered " __FUNCTION__)
|
||||||
|
#define LOG_ENTRY
|
||||||
|
|
2482
AI/VCAI/VCAI.cpp
Normal file
2482
AI/VCAI/VCAI.cpp
Normal file
File diff suppressed because it is too large
Load Diff
284
AI/VCAI/VCAI.h
Normal file
284
AI/VCAI/VCAI.h
Normal file
@ -0,0 +1,284 @@
|
|||||||
|
#pragma once
|
||||||
|
typedef const int3& crint3;
|
||||||
|
typedef const std::string& crstring;
|
||||||
|
|
||||||
|
enum BattleState
|
||||||
|
{
|
||||||
|
NO_BATTLE,
|
||||||
|
UPCOMING_BATTLE,
|
||||||
|
ONGOING_BATTLE,
|
||||||
|
ENDING_BATTLE
|
||||||
|
};
|
||||||
|
|
||||||
|
class AIStatus
|
||||||
|
{
|
||||||
|
boost::mutex mx;
|
||||||
|
boost::condition_variable cv;
|
||||||
|
|
||||||
|
BattleState battle;
|
||||||
|
int remainingQueries;
|
||||||
|
bool havingTurn;
|
||||||
|
|
||||||
|
public:
|
||||||
|
AIStatus();
|
||||||
|
~AIStatus();
|
||||||
|
void setBattle(BattleState BS);
|
||||||
|
BattleState getBattle();
|
||||||
|
void addQueries(int val);
|
||||||
|
void addQuery();
|
||||||
|
void removeQuery();
|
||||||
|
int getQueriesCount();
|
||||||
|
void startedTurn();
|
||||||
|
void madeTurn();
|
||||||
|
void waitTillFree();
|
||||||
|
bool haveTurn();
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EGoals
|
||||||
|
{
|
||||||
|
INVALID = -1,
|
||||||
|
WIN, DO_NOT_LOSE, CONQUER, BUILD, EXPLORE,
|
||||||
|
RECRUIT_HERO,
|
||||||
|
BUILD_STRUCTURE, //if hero set, then in visited town
|
||||||
|
COLLECT_RES,
|
||||||
|
|
||||||
|
OBJECT_GOALS_BEGIN,
|
||||||
|
GET_OBJ, //visit or defeat or collect the object
|
||||||
|
|
||||||
|
GET_ART_TYPE,
|
||||||
|
|
||||||
|
//BUILD_STRUCTURE,
|
||||||
|
ISSUE_COMMAND,
|
||||||
|
|
||||||
|
//hero
|
||||||
|
//VISIT_OBJ, //hero + tile
|
||||||
|
|
||||||
|
VISIT_TILE, //tile, in conjunction with hero elementar; assumes tile is reachable
|
||||||
|
CLEAR_WAY_TO,
|
||||||
|
DIG_AT_TILE //elementar with hero on tile
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CGoal;
|
||||||
|
typedef CGoal TSubgoal;
|
||||||
|
|
||||||
|
#define SETTER(type, field) CGoal &set ## field(const type &rhs) { field = rhs; return *this; }
|
||||||
|
#if 0
|
||||||
|
#define SETTER
|
||||||
|
#endif // _DEBUG
|
||||||
|
|
||||||
|
enum {LOW_PR = -1};
|
||||||
|
|
||||||
|
struct CGoal
|
||||||
|
{
|
||||||
|
EGoals goalType;
|
||||||
|
bool isElementar; SETTER(bool, isElementar)
|
||||||
|
int priority; SETTER(bool, priority)
|
||||||
|
|
||||||
|
virtual TSubgoal whatToDoToAchieve();
|
||||||
|
|
||||||
|
bool isBlockedBorderGate(int3 tileToHit);
|
||||||
|
CGoal(EGoals goal = INVALID) : goalType(goal)
|
||||||
|
{
|
||||||
|
priority = 0;
|
||||||
|
isElementar = false;
|
||||||
|
objid = -1;
|
||||||
|
aid = -1;
|
||||||
|
tile = int3(-1, -1, -1);
|
||||||
|
hero = NULL;
|
||||||
|
town = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool invalid() const;
|
||||||
|
|
||||||
|
static TSubgoal goVisitOrLookFor(const CGObjectInstance *obj); //if obj is NULL, then we'll explore
|
||||||
|
static TSubgoal lookForArtSmart(int aid); //checks non-standard ways of obtaining art (merchants, quests, etc.)
|
||||||
|
|
||||||
|
int value; SETTER(int, value)
|
||||||
|
int resID; SETTER(int, resID)
|
||||||
|
int objid; SETTER(int, objid)
|
||||||
|
int aid; SETTER(int, aid)
|
||||||
|
int3 tile; SETTER(int3, tile)
|
||||||
|
const CGHeroInstance *hero; SETTER(const CGHeroInstance *, hero)
|
||||||
|
const CGTownInstance *town; SETTER(const CGTownInstance *, town)
|
||||||
|
int bid; SETTER(int, bid)
|
||||||
|
};
|
||||||
|
|
||||||
|
enum {NOT_VISIBLE = 0, NOT_CHECKED = 1, NOT_AVAILABLE};
|
||||||
|
|
||||||
|
struct SectorMap
|
||||||
|
{
|
||||||
|
//a sector is set of tiles that would be mutually reachable if all visitable objs would be passable (incl monsters)
|
||||||
|
struct Sector
|
||||||
|
{
|
||||||
|
int id;
|
||||||
|
std::vector<int3> tiles;
|
||||||
|
std::vector<int3> embarkmentPoints; //tiles of other sectors onto which we can (dis)embark
|
||||||
|
bool water; //all tiles of sector are land or water
|
||||||
|
Sector()
|
||||||
|
{
|
||||||
|
id = -1;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
bool valid; //some kind of lazy eval
|
||||||
|
std::map<int3, int3> parent;
|
||||||
|
std::vector<std::vector<std::vector<unsigned char>>> sector;
|
||||||
|
//std::vector<std::vector<std::vector<unsigned char>>> pathfinderSector;
|
||||||
|
|
||||||
|
std::map<int, Sector> infoOnSectors;
|
||||||
|
|
||||||
|
SectorMap();
|
||||||
|
void update();
|
||||||
|
void clear();
|
||||||
|
void exploreNewSector(crint3 pos, int num);
|
||||||
|
void write(crstring fname);
|
||||||
|
|
||||||
|
unsigned char &retreiveTile(crint3 pos);
|
||||||
|
|
||||||
|
void makeParentBFS(crint3 source);
|
||||||
|
|
||||||
|
int3 firstTileToGet(const CGHeroInstance *h, crint3 dst); //if h wants to reach tile dst, which tile he should visit to clear the way?
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CIssueCommand : CGoal
|
||||||
|
{
|
||||||
|
boost::function<bool()> command;
|
||||||
|
|
||||||
|
CIssueCommand(boost::function<bool()> _command) : command(_command), CGoal(ISSUE_COMMAND) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
class VCAI : public CAdventureAI
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::map<const CGObjectInstance *, const CGObjectInstance *> knownSubterraneanGates;
|
||||||
|
std::vector<const CGObjectInstance *> visitedThisWeek; //only OPWs
|
||||||
|
std::map<const CGHeroInstance *, std::vector<const CGTownInstance *> > townVisitsThisWeek;
|
||||||
|
|
||||||
|
std::set<const CGHeroInstance *> blockedHeroes; //they won't get any new action
|
||||||
|
|
||||||
|
std::vector<const CGObjectInstance *> visitableObjs;
|
||||||
|
std::vector<const CGObjectInstance *> alreadyVisited;
|
||||||
|
|
||||||
|
TResources saving;
|
||||||
|
|
||||||
|
AIStatus status;
|
||||||
|
std::string battlename;
|
||||||
|
|
||||||
|
CCallback *myCb;
|
||||||
|
VCAI(void);
|
||||||
|
~VCAI(void);
|
||||||
|
|
||||||
|
CGoal currentGoal;
|
||||||
|
|
||||||
|
boost::thread *makingTurn;
|
||||||
|
|
||||||
|
void tryRealize(CGoal g);
|
||||||
|
|
||||||
|
int3 explorationBestNeighbour(int3 hpos, int radius, const CGHeroInstance * h);
|
||||||
|
int3 explorationNewPoint(int radius, const CGHeroInstance * h, std::vector<std::vector<int3> > &tiles);
|
||||||
|
void recruitHero();
|
||||||
|
|
||||||
|
virtual void init(CCallback * CB);
|
||||||
|
virtual void yourTurn();
|
||||||
|
virtual void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback) OVERRIDE; //pskill is gained primary skill, interface has to choose one of given skills and call callback with selection id
|
||||||
|
virtual void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel) OVERRIDE; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
|
||||||
|
virtual void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd) OVERRIDE; //all stacks operations between these objects become allowed, interface has to call onEnd when done
|
||||||
|
virtual void serialize(COSer<CSaveFile> &h, const int version) OVERRIDE; //saving
|
||||||
|
virtual void serialize(CISer<CLoadFile> &h, const int version) OVERRIDE; //loading
|
||||||
|
|
||||||
|
virtual void availableCreaturesChanged(const CGDwelling *town) OVERRIDE;
|
||||||
|
virtual void heroMoved(const TryMoveHero & details) OVERRIDE;
|
||||||
|
virtual void stackChagedCount(const StackLocation &location, const TQuantity &change, bool isAbsolute) OVERRIDE;
|
||||||
|
virtual void heroInGarrisonChange(const CGTownInstance *town) OVERRIDE;
|
||||||
|
virtual void centerView(int3 pos, int focusTime) OVERRIDE;
|
||||||
|
virtual void tileHidden(const boost::unordered_set<int3, ShashInt3> &pos) OVERRIDE;
|
||||||
|
virtual void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst) OVERRIDE;
|
||||||
|
virtual void artifactAssembled(const ArtifactLocation &al) OVERRIDE;
|
||||||
|
virtual void showTavernWindow(const CGObjectInstance *townOrTavern) OVERRIDE;
|
||||||
|
virtual void playerBlocked(int reason) OVERRIDE;
|
||||||
|
virtual void showPuzzleMap() OVERRIDE;
|
||||||
|
virtual void showShipyardDialog(const IShipyard *obj) OVERRIDE;
|
||||||
|
virtual void gameOver(ui8 player, bool victory) OVERRIDE;
|
||||||
|
virtual void artifactPut(const ArtifactLocation &al) OVERRIDE;
|
||||||
|
virtual void artifactRemoved(const ArtifactLocation &al) OVERRIDE;
|
||||||
|
virtual void stacksErased(const StackLocation &location) OVERRIDE;
|
||||||
|
virtual void artifactDisassembled(const ArtifactLocation &al) OVERRIDE;
|
||||||
|
virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) OVERRIDE;
|
||||||
|
virtual void availableArtifactsChanged(const CGBlackMarket *bm = NULL) OVERRIDE;
|
||||||
|
virtual void heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town) OVERRIDE;
|
||||||
|
virtual void tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos) OVERRIDE;
|
||||||
|
virtual void heroExchangeStarted(si32 hero1, si32 hero2) OVERRIDE;
|
||||||
|
virtual void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val) OVERRIDE;
|
||||||
|
virtual void showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level) OVERRIDE;
|
||||||
|
virtual void heroMovePointsChanged(const CGHeroInstance * hero) OVERRIDE;
|
||||||
|
virtual void stackChangedType(const StackLocation &location, const CCreature &newType) OVERRIDE;
|
||||||
|
virtual void stacksRebalanced(const StackLocation &src, const StackLocation &dst, TQuantity count) OVERRIDE;
|
||||||
|
virtual void newObject(const CGObjectInstance * obj) OVERRIDE;
|
||||||
|
virtual void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor) OVERRIDE;
|
||||||
|
virtual void playerBonusChanged(const Bonus &bonus, bool gain) OVERRIDE;
|
||||||
|
virtual void newStackInserted(const StackLocation &location, const CStackInstance &stack) OVERRIDE;
|
||||||
|
virtual void heroCreated(const CGHeroInstance*) OVERRIDE;
|
||||||
|
virtual void advmapSpellCast(const CGHeroInstance * caster, int spellID) OVERRIDE;
|
||||||
|
virtual void showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID) OVERRIDE;
|
||||||
|
virtual void requestRealized(PackageApplied *pa) OVERRIDE;
|
||||||
|
virtual void receivedResource(int type, int val) OVERRIDE;
|
||||||
|
virtual void stacksSwapped(const StackLocation &loc1, const StackLocation &loc2) OVERRIDE;
|
||||||
|
virtual void objectRemoved(const CGObjectInstance *obj) OVERRIDE;
|
||||||
|
virtual void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor) OVERRIDE;
|
||||||
|
virtual void heroManaPointsChanged(const CGHeroInstance * hero) OVERRIDE;
|
||||||
|
virtual void heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val) OVERRIDE;
|
||||||
|
virtual void battleResultsApplied() OVERRIDE;
|
||||||
|
virtual void objectPropertyChanged(const SetObjectProperty * sop) OVERRIDE;
|
||||||
|
virtual void buildChanged(const CGTownInstance *town, int buildingID, int what) OVERRIDE;
|
||||||
|
virtual void heroBonusChanged(const CGHeroInstance *hero, const Bonus &bonus, bool gain) OVERRIDE;
|
||||||
|
virtual void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor) OVERRIDE;
|
||||||
|
|
||||||
|
virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) OVERRIDE;
|
||||||
|
virtual void battleEnd(const BattleResult *br) OVERRIDE;
|
||||||
|
void makeTurn();
|
||||||
|
|
||||||
|
void makeTurnInternal();
|
||||||
|
void performTypicalActions();
|
||||||
|
|
||||||
|
void buildArmyIn(const CGTownInstance * t);
|
||||||
|
void striveToGoal(const CGoal &ultimateGoal);
|
||||||
|
void endTurn();
|
||||||
|
void wander(const CGHeroInstance * h);
|
||||||
|
|
||||||
|
void recruitHero(const CGTownInstance * t);
|
||||||
|
std::vector<const CGObjectInstance *> getPossibleDestinations(const CGHeroInstance *h);
|
||||||
|
void buildStructure(const CGTownInstance * t);
|
||||||
|
void recruitCreatures(const CGTownInstance * t);
|
||||||
|
void moveCreaturesToHero(const CGTownInstance * t);
|
||||||
|
bool goVisitObj(const CGObjectInstance * obj, const CGHeroInstance * h);
|
||||||
|
|
||||||
|
bool moveHeroToTile(int3 dst, const CGHeroInstance * h);
|
||||||
|
void waitTillFree();
|
||||||
|
|
||||||
|
void addVisitableObj(const CGObjectInstance *obj);
|
||||||
|
//void removeVisitableObj(const CGObjectInstance *obj);
|
||||||
|
void validateVisitableObjs();
|
||||||
|
void retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const;
|
||||||
|
std::vector<const CGObjectInstance *> getFlaggedObjects() const;
|
||||||
|
|
||||||
|
const CGObjectInstance *lookForArt(int aid) const;
|
||||||
|
bool isAccessible(const int3 &pos);
|
||||||
|
const CGHeroInstance *getHeroWithGrail() const;
|
||||||
|
|
||||||
|
const CGObjectInstance *getUnvisitedObj(const boost::function<bool(const CGObjectInstance *)> &predicate);
|
||||||
|
bool isAccessibleForHero(const int3 & pos, const CGHeroInstance * h) const;
|
||||||
|
|
||||||
|
const CGTownInstance *findTownWithTavern() const;
|
||||||
|
|
||||||
|
std::vector<const CGHeroInstance *> getUnblockedHeroes() const;
|
||||||
|
const CGHeroInstance *primaryHero() const;
|
||||||
|
TResources estimateIncome() const;
|
||||||
|
bool containsSavedRes(const TResources &cost) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
template<int id>
|
||||||
|
bool objWithID(const CGObjectInstance *obj)
|
||||||
|
{
|
||||||
|
return obj->ID == id;
|
||||||
|
}
|
181
AI/VCAI/VCAI.vcxproj
Normal file
181
AI/VCAI/VCAI.vcxproj
Normal file
@ -0,0 +1,181 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="RD|Win32">
|
||||||
|
<Configuration>RD</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="RD|x64">
|
||||||
|
<Configuration>RD</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{276C3DB0-7A6B-4417-8E5C-322B08633AAC}</ProjectGuid>
|
||||||
|
<RootNamespace>StupidAI</RootNamespace>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="..\..\VCMI_global.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="..\..\VCMI_global.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="..\..\VCMI_global.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="..\..\VCMI_global.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<OutDir>$(SolutionDir)\AI\</OutDir>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<OutDir>$(SolutionDir)\AI\</OutDir>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
|
||||||
|
<OutDir>$(SolutionDir)$(Configuration)\bin\AI\</OutDir>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
|
||||||
|
<OutDir>$(SolutionDir)$(Configuration)\bin\AI\</OutDir>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>
|
||||||
|
</AdditionalIncludeDirectories>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
|
||||||
|
<AdditionalOptions>/Zm150 %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(OutDir)..;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<OutputFile>$(OutDir)VCAI.dll</OutputFile>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>
|
||||||
|
</AdditionalIncludeDirectories>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
|
||||||
|
<AdditionalOptions>/Zm150 %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(OutDir)..;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<OutputFile>$(OutDir)VCAI.dll</OutputFile>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<AdditionalIncludeDirectories>
|
||||||
|
</AdditionalIncludeDirectories>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
|
||||||
|
<AdditionalOptions>/Zm150 %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(OutDir)..;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<OutputFile>$(OutDir)VCAI.dll</OutputFile>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<AdditionalIncludeDirectories>
|
||||||
|
</AdditionalIncludeDirectories>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
|
||||||
|
<AdditionalOptions>/Zm150 %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(OutDir)..;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<OutputFile>$(OutDir)StupidAI.dll</OutputFile>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
<ClCompile Include="StdInc.cpp">
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="VCAI.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="StdInc.h" />
|
||||||
|
<ClInclude Include="VCAI.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
23
AI/VCAI/main.cpp
Normal file
23
AI/VCAI/main.cpp
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
#include "VCAI.h"
|
||||||
|
|
||||||
|
#ifdef __GNUC__
|
||||||
|
#define strcpy_s(a, b, c) strncpy(a, c, b)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const char *g_cszAiName = "VCAI";
|
||||||
|
|
||||||
|
extern "C" DLL_EXPORT int GetGlobalAiVersion()
|
||||||
|
{
|
||||||
|
return AI_INTERFACE_VER;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DLL_EXPORT void GetAiName(char* name)
|
||||||
|
{
|
||||||
|
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DLL_EXPORT CGlobalAI* GetNewAI()
|
||||||
|
{
|
||||||
|
return new VCAI();
|
||||||
|
}
|
@ -799,7 +799,8 @@ void CResDataBar::showAll(SDL_Surface * to)
|
|||||||
|
|
||||||
CInfoBar::CInfoBar()
|
CInfoBar::CInfoBar()
|
||||||
{
|
{
|
||||||
toNextTick = mode = pom = -1;
|
toNextTick = pom = -1;
|
||||||
|
mode = NOTHING;
|
||||||
pos.x=ADVOPT.infoboxX;
|
pos.x=ADVOPT.infoboxX;
|
||||||
pos.y=ADVOPT.infoboxY;
|
pos.y=ADVOPT.infoboxY;
|
||||||
pos.w=194;
|
pos.w=194;
|
||||||
@ -809,6 +810,8 @@ CInfoBar::CInfoBar()
|
|||||||
week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
|
week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
|
||||||
week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
|
week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
|
||||||
week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
|
week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
|
||||||
|
hourglass = CDefHandler::giveDef("HOURGLAS.DEF");
|
||||||
|
hourglassSand = CDefHandler::giveDef("HOURSAND.DEF");
|
||||||
selInfoWin = NULL;
|
selInfoWin = NULL;
|
||||||
}
|
}
|
||||||
CInfoBar::~CInfoBar()
|
CInfoBar::~CInfoBar()
|
||||||
@ -825,51 +828,57 @@ CInfoBar::~CInfoBar()
|
|||||||
|
|
||||||
void CInfoBar::showAll(SDL_Surface * to)
|
void CInfoBar::showAll(SDL_Surface * to)
|
||||||
{
|
{
|
||||||
if ((mode>=0) && mode<5)
|
if (mode >= NEW_DAY && mode <= NEW_WEEK4)
|
||||||
{
|
{
|
||||||
blitAnim(mode);
|
blitAnim(mode);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
else if (mode==5)
|
else if(mode == ENEMY_TURN)
|
||||||
{
|
{
|
||||||
mode = -1;
|
CPicture bg("ADSTATOT.bmp");
|
||||||
|
bg.convertToScreenBPP();
|
||||||
|
blitAt(graphics->flags->ourImages[enemyTurnInfo.color].bitmap, 20, 51, bg);
|
||||||
|
int hourglassFrame = enemyTurnInfo.progress * hourglass->ourImages.size();
|
||||||
|
static int sandFrame = 0;
|
||||||
|
vstd::amin(hourglassFrame, hourglass->ourImages.size()-1);
|
||||||
|
blitAt(hourglassSand->ourImages[sandFrame++ % hourglassSand->ourImages.size()].bitmap, 99, 51, bg);
|
||||||
|
blitAt(hourglass->ourImages[hourglassFrame].bitmap, 99, 51, bg);
|
||||||
|
blitAtLoc(bg, 8, 11, to);
|
||||||
}
|
}
|
||||||
|
else if(selInfoWin)
|
||||||
if(selInfoWin)
|
|
||||||
{
|
{
|
||||||
blitAt(selInfoWin, pos.x, pos.y, to);
|
blitAt(selInfoWin, pos.x, pos.y, to);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CDefHandler * CInfoBar::getAnim(int mode)
|
CDefHandler * CInfoBar::getAnim(EMode mode)
|
||||||
{
|
{
|
||||||
switch(mode)
|
switch(mode)
|
||||||
{
|
{
|
||||||
case 0:
|
case NEW_DAY:
|
||||||
return day;
|
return day;
|
||||||
case 1:
|
case NEW_WEEK1:
|
||||||
return week1;
|
return week1;
|
||||||
case 2:
|
case NEW_WEEK2:
|
||||||
return week2;
|
return week2;
|
||||||
case 3:
|
case NEW_WEEK3:
|
||||||
return week3;
|
return week3;
|
||||||
case 4:
|
case NEW_WEEK4:
|
||||||
return week4;
|
return week4;
|
||||||
default:
|
default:
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
|
void CInfoBar::blitAnim(EMode mode)//0 - day, 1 - week
|
||||||
{
|
{
|
||||||
CDefHandler * anim = NULL;
|
CDefHandler * anim = NULL;
|
||||||
std::ostringstream txt;
|
std::ostringstream txt;
|
||||||
anim = getAnim(mode);
|
anim = getAnim(mode);
|
||||||
if(mode) //new week animation
|
if(mode > NEW_DAY) //new week animation
|
||||||
{
|
{
|
||||||
txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
|
txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
|
||||||
}
|
}
|
||||||
else //new day
|
else if(mode == NEW_DAY) //new day
|
||||||
{
|
{
|
||||||
txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
|
txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
|
||||||
}
|
}
|
||||||
@ -883,26 +892,26 @@ void CInfoBar::newDay(int Day)
|
|||||||
{
|
{
|
||||||
if(LOCPLINT->cb->getDate(1) != 1)
|
if(LOCPLINT->cb->getDate(1) != 1)
|
||||||
{
|
{
|
||||||
mode = 0; //showing day
|
mode = NEW_DAY; //showing day
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
switch(LOCPLINT->cb->getDate(2))
|
switch(LOCPLINT->cb->getDate(2))
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
mode = 1;
|
mode = NEW_WEEK1;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
mode = 2;
|
mode = NEW_WEEK2;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
mode = 3;
|
mode = NEW_WEEK3;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
mode = 4;
|
mode = NEW_WEEK4;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
mode = -1;
|
mode = NOTHING;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -929,33 +938,30 @@ void CInfoBar::showComp(CComponent * comp, int time)
|
|||||||
SDL_FreeSurface(b);
|
SDL_FreeSurface(b);
|
||||||
if(!(active & TIME))
|
if(!(active & TIME))
|
||||||
activateTimer();
|
activateTimer();
|
||||||
mode = 6;
|
mode = SHOW_COMPONENT;
|
||||||
toNextTick = time;
|
toNextTick = time;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CInfoBar::tick()
|
void CInfoBar::tick()
|
||||||
{
|
{
|
||||||
if(mode >= 0 && mode < 5)
|
if(mode >= NEW_DAY && mode <= NEW_WEEK4) //animation
|
||||||
{
|
{
|
||||||
pom++;
|
pom++;
|
||||||
if (pom >= getAnim(mode)->ourImages.size())
|
if (pom >= getAnim(mode)->ourImages.size())
|
||||||
{
|
{
|
||||||
deactivateTimer();
|
deactivateTimer();
|
||||||
toNextTick = -1;
|
toNextTick = -1;
|
||||||
mode = 5;
|
mode = NOTHING;
|
||||||
showAll(screen2);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
toNextTick = 150;
|
toNextTick = 150;
|
||||||
blitAnim(mode);
|
|
||||||
}
|
}
|
||||||
else if(mode == 6)
|
else if(mode == SHOW_COMPONENT)
|
||||||
{
|
{
|
||||||
deactivateTimer();
|
deactivateTimer();
|
||||||
toNextTick = -1;
|
toNextTick = -1;
|
||||||
mode = 5;
|
mode = NOTHING;
|
||||||
showAll(screen2);
|
|
||||||
}
|
}
|
||||||
|
redraw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CInfoBar::show(SDL_Surface * to)
|
void CInfoBar::show(SDL_Surface * to)
|
||||||
@ -973,6 +979,9 @@ void CInfoBar::deactivate()
|
|||||||
//CIntObject::deactivate();
|
//CIntObject::deactivate();
|
||||||
if(active & TIME)
|
if(active & TIME)
|
||||||
deactivateTimer();
|
deactivateTimer();
|
||||||
|
|
||||||
|
toNextTick = -1;
|
||||||
|
mode = NOTHING;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CInfoBar::updateSelection(const CGObjectInstance *obj)
|
void CInfoBar::updateSelection(const CGObjectInstance *obj)
|
||||||
@ -986,6 +995,17 @@ void CInfoBar::updateSelection(const CGObjectInstance *obj)
|
|||||||
selInfoWin = LOCPLINT->infoWin(obj);
|
selInfoWin = LOCPLINT->infoWin(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CInfoBar::enemyTurn(ui8 color, double progress)
|
||||||
|
{
|
||||||
|
mode = ENEMY_TURN;
|
||||||
|
enemyTurnInfo.color = color;
|
||||||
|
enemyTurnInfo.progress = progress;
|
||||||
|
redraw();
|
||||||
|
if(!(active & TIME))
|
||||||
|
activateTimer();
|
||||||
|
toNextTick = 250;
|
||||||
|
}
|
||||||
|
|
||||||
CAdvMapInt::CAdvMapInt()
|
CAdvMapInt::CAdvMapInt()
|
||||||
:statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
|
:statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
|
||||||
kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second,
|
kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second,
|
||||||
@ -1273,7 +1293,6 @@ void CAdvMapInt::deactivate()
|
|||||||
townList.deactivate();
|
townList.deactivate();
|
||||||
terrain.deactivate();
|
terrain.deactivate();
|
||||||
infoBar.deactivate();
|
infoBar.deactivate();
|
||||||
infoBar.mode=-1;
|
|
||||||
|
|
||||||
if(LOCPLINT->cingconsole->active) //TODO
|
if(LOCPLINT->cingconsole->active) //TODO
|
||||||
LOCPLINT->cingconsole->deactivate();
|
LOCPLINT->cingconsole->deactivate();
|
||||||
|
@ -134,22 +134,36 @@ public:
|
|||||||
/// Info box which shows next week/day information, hold the current date
|
/// Info box which shows next week/day information, hold the current date
|
||||||
class CInfoBar : public CIntObject
|
class CInfoBar : public CIntObject
|
||||||
{
|
{
|
||||||
CDefHandler *day, *week1, *week2, *week3, *week4;
|
enum EMode {NOTHING = -1, NEW_DAY, NEW_WEEK1, NEW_WEEK2, NEW_WEEK3, NEW_WEEK4, ____, SHOW_COMPONENT, ENEMY_TURN};
|
||||||
|
CDefHandler *day, *week1, *week2, *week3, *week4, *hourglass, *hourglassSand;
|
||||||
CComponent * current;
|
CComponent * current;
|
||||||
int pom;
|
int pom;
|
||||||
SDL_Surface *selInfoWin; //info box for selection
|
SDL_Surface *selInfoWin; //info box for selection
|
||||||
CDefHandler * getAnim(int mode);
|
CDefHandler * getAnim(EMode mode);
|
||||||
|
|
||||||
|
struct EnemyTurn
|
||||||
|
{
|
||||||
|
ui8 color;
|
||||||
|
double progress; //0-1
|
||||||
|
|
||||||
|
EnemyTurn()
|
||||||
|
{
|
||||||
|
color = 255;
|
||||||
|
progress = 0.;
|
||||||
|
}
|
||||||
|
} enemyTurnInfo;
|
||||||
public:
|
public:
|
||||||
int mode;
|
EMode mode;
|
||||||
const CGHeroInstance * curSel;
|
const CGHeroInstance * curSel;
|
||||||
|
|
||||||
CInfoBar();
|
CInfoBar();
|
||||||
~CInfoBar();
|
~CInfoBar();
|
||||||
void newDay(int Day); //start showing new day/week animation
|
void newDay(int Day); //start showing new day/week animation
|
||||||
void showComp(CComponent * comp, int time=5000);
|
void showComp(CComponent * comp, int time=5000);
|
||||||
|
void enemyTurn(ui8 color, double progress);
|
||||||
void tick();
|
void tick();
|
||||||
void showAll(SDL_Surface * to); // if specific==0 function draws info about selected hero/town
|
void showAll(SDL_Surface * to); // if specific==0 function draws info about selected hero/town
|
||||||
void blitAnim(int mode);//0 - day, 1 - week
|
void blitAnim(EMode mode);//0 - day, 1 - week
|
||||||
|
|
||||||
void show(SDL_Surface * to);
|
void show(SDL_Surface * to);
|
||||||
void activate();
|
void activate();
|
||||||
|
@ -266,7 +266,7 @@ void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
tlog0<<"Error: unsupported format of def file:"<<sprite.format<<"\n";
|
tlog0<<"Error: unsupported format of def file: "<<sprite.format<<"\n";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -62,6 +62,7 @@ void processCommand(const std::string &message, CClient *&client);
|
|||||||
|
|
||||||
extern std::queue<SDL_Event*> events;
|
extern std::queue<SDL_Event*> events;
|
||||||
extern boost::mutex eventsM;
|
extern boost::mutex eventsM;
|
||||||
|
boost::recursive_mutex * CPlayerInterface::pim = new boost::recursive_mutex;
|
||||||
|
|
||||||
CPlayerInterface * LOCPLINT;
|
CPlayerInterface * LOCPLINT;
|
||||||
|
|
||||||
@ -232,8 +233,15 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
|
|||||||
if(!ho)
|
if(!ho)
|
||||||
{
|
{
|
||||||
//AI hero left the visible area (we can't obtain info)
|
//AI hero left the visible area (we can't obtain info)
|
||||||
//TODO - probably needs some handling
|
//TODO very evil workaround -> retreive pointer to hero so we could animate it
|
||||||
return;
|
// TODO -> we should not need full CGHeroInstance structure to display animation or it should not be handled by playerint (but by the client itself)
|
||||||
|
const TerrainTile2 &tile = CGI->mh->ttiles[hp.x-1][hp.y][hp.z];
|
||||||
|
for(int i = 0; i < tile.objects.size(); i++)
|
||||||
|
if(tile.objects[i].first->id == details.id)
|
||||||
|
ho = dynamic_cast<const CGHeroInstance *>(tile.objects[i].first);
|
||||||
|
|
||||||
|
if(!ho) //still nothing...
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
adventureInt->centerOn(ho); //actualizing screen pos
|
adventureInt->centerOn(ho); //actualizing screen pos
|
||||||
@ -2334,7 +2342,17 @@ void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
boost::recursive_mutex * CPlayerInterface::pim = new boost::recursive_mutex;
|
void CPlayerInterface::playerStartsTurn(ui8 player)
|
||||||
|
{
|
||||||
|
if(player != playerID && this == LOCPLINT)
|
||||||
|
{
|
||||||
|
adventureInt->minimap.redraw();
|
||||||
|
adventureInt->infoBar.enemyTurn(player, 0.5);
|
||||||
|
|
||||||
|
//TODO AI turn music
|
||||||
|
//TODO block GUI
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CPlayerInterface::SpellbookLastSetting::SpellbookLastSetting()
|
CPlayerInterface::SpellbookLastSetting::SpellbookLastSetting()
|
||||||
{
|
{
|
||||||
|
@ -169,6 +169,7 @@ public:
|
|||||||
void objectPropertyChanged(const SetObjectProperty * sop) OVERRIDE;
|
void objectPropertyChanged(const SetObjectProperty * sop) OVERRIDE;
|
||||||
void objectRemoved(const CGObjectInstance *obj) OVERRIDE;
|
void objectRemoved(const CGObjectInstance *obj) OVERRIDE;
|
||||||
void gameOver(ui8 player, bool victory) OVERRIDE;
|
void gameOver(ui8 player, bool victory) OVERRIDE;
|
||||||
|
void playerStartsTurn(ui8 player) OVERRIDE;
|
||||||
void serialize(COSer<CSaveFile> &h, const int version) OVERRIDE; //saving
|
void serialize(COSer<CSaveFile> &h, const int version) OVERRIDE; //saving
|
||||||
void serialize(CISer<CLoadFile> &h, const int version) OVERRIDE; //loading
|
void serialize(CISer<CLoadFile> &h, const int version) OVERRIDE; //loading
|
||||||
|
|
||||||
|
@ -130,7 +130,7 @@
|
|||||||
},
|
},
|
||||||
"playerAI" : {
|
"playerAI" : {
|
||||||
"type" : "string",
|
"type" : "string",
|
||||||
"default" : "GeniusAI"
|
"default" : "VCAI"
|
||||||
},
|
},
|
||||||
"neutralAI" : {
|
"neutralAI" : {
|
||||||
"type" : "string",
|
"type" : "string",
|
||||||
|
@ -6896,7 +6896,7 @@ std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
const IMarket * IMarket::castFrom(const CGObjectInstance *obj)
|
const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
|
||||||
{
|
{
|
||||||
switch(obj->ID)
|
switch(obj->ID)
|
||||||
{
|
{
|
||||||
@ -6911,7 +6911,8 @@ const IMarket * IMarket::castFrom(const CGObjectInstance *obj)
|
|||||||
case 104: //University
|
case 104: //University
|
||||||
return static_cast<const CGUniversity*>(obj);
|
return static_cast<const CGUniversity*>(obj);
|
||||||
default:
|
default:
|
||||||
tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
|
if(verbose)
|
||||||
|
tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -135,7 +135,7 @@ public:
|
|||||||
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
|
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
|
||||||
std::vector<EMarketMode::EMarketMode> availableModes() const;
|
std::vector<EMarketMode::EMarketMode> availableModes() const;
|
||||||
|
|
||||||
static const IMarket *castFrom(const CGObjectInstance *obj);
|
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGObjectInstance : public IObjectInterface
|
class DLL_LINKAGE CGObjectInstance : public IObjectInterface
|
||||||
|
Loading…
Reference in New Issue
Block a user