From 8ae19db46b3f4ed7e7d1b9781750f3e611c46aff Mon Sep 17 00:00:00 2001 From: Olegmods Date: Thu, 11 Dec 2025 19:29:13 +0300 Subject: [PATCH] Remove unused water wheel from the configs Currently, the Fortress water wheel building is built along with the Capitol, which isn't in line how it is in SoD/Complete, where it's completely unused. This PR fixes it by removing water wheel from the config of Fortress --- config/factions/fortress.json | 2 -- 1 file changed, 2 deletions(-) diff --git a/config/factions/fortress.json b/config/factions/fortress.json index d0f1c4319..6335bfe07 100644 --- a/config/factions/fortress.json +++ b/config/factions/fortress.json @@ -102,7 +102,6 @@ "special2": { "animation" : "TBFREXT0.def", "x" : 341, "y" : 174, "z" : 0, "campaignBonus" : "BoFcastD.pcx", "border" : "TOFCASD.bmp", "area" : "TZFCASD.bmp" }, "special3": { "animation" : "TBFREXT1.def", "x" : 349, "y" : 79, "z" : -3, "campaignBonus" : "BoFcastA.pcx", "border" : "TOFCASA.bmp", "area" : "TZFCASA.bmp" }, "grail": { "animation" : "TBFRHOLY.def", "x" : 468, "y" : 260, "z" : 5, "campaignBonus" : "BoFgrail.pcx", "border" : "TOFHLYAA.bmp", "area" : "TZFHLYAA.bmp" }, - "extraCapitol": { "animation" : "TBFRWTRW.def", "x" : 320, "y" : 141, "z" : 2 }, "dwellingLvl1": { "animation" : "TBFRDW_0.def", "x" : 641, "y" : 168, "z" : 1, "campaignBonus" : "BoFgnol1.pcx", "border" : "TOFGNL1.bmp", "area" : "TZFGNL1.bmp" }, "dwellingLvl2": { "animation" : "TBFRDW_1.def", "x" : 141, "y" : 178, "campaignBonus" : "BoFlizr1.pcx", "border" : "TOFLIZ1.bmp", "area" : "TZFLIZ1.bmp" }, "dwellingLvl3": { "animation" : "TBFRDW_3.def", "x" : 192, "y" : 85, "campaignBonus" : "BoFfly1.pcx", "border" : "TOFFLY1A.bmp", "area" : "TZFFLY1A.bmp" }, @@ -216,7 +215,6 @@ ] }, - "extraCapitol": { "requires" : [ "capitol" ] }, "dwellingLvl1": { "requires" : [ "fort" ] }, "dwellingLvl2": { "requires" : [ "dwellingLvl1" ] }, "dwellingLvl3": { "requires" : [ "dwellingLvl1" ] },